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Aliens: Colonial Marines

24 posts · originally from https://geek.digit.in/community/threads/aliens-colonial-marines.169986/

Zangetsu
Zangetsu Original post #1
Feb 9, 2013 at 11:06 PM
Aliens: Colonial Marines

It is the third Aliens title that Sega has produced: the first was Aliens vs. Predator in 2010, and the second was Aliens Infestation in 2011.\


*upload.wikimedia.org/wikipedia/en/c/c5/AliensColonialMarinesBox.png

Developer(s): Gearbox Software
Publisher(s) : Sega
Distributor(s): 20th Century Fox
Composer(s): Kevin Riepl
Engine: Red Ring engine
(Unreal Engine 3 with a new renderer)
Platform(s) : Microsoft Windows,PlayStation 3,Wii U,Xbox 360,Cloud computing (OnLive)
Release date(s): Microsoft Windows, PlayStation 3 & Xbox 360 February 12, 2013
Wii U NA March 2013
EU Q1 2013
AU TBA 2013
JP TBA
Genre(s): First-person shooter
Mode(s): Single-player, multiplayer

Trailor:

cyborg47
Feb 9, 2013 at 11:21 PM
Re: Aliens: Colonial Marines Discussion Thread

This has no relations with the previous games, except for the series.
gameranand
Feb 9, 2013 at 11:39 PM
Re: Aliens: Colonial Marines Discussion Thread

Yeah well previous game in the series wasn't that good for me. Good thing that it has nothing to do with it. :)
Faun
Faun #4
Feb 10, 2013 at 12:52 AM
Re: Aliens: Colonial Marines Discussion Thread

clint mansell
cyborg47
Feb 10, 2013 at 1:30 AM
Re: Aliens: Colonial Marines Discussion Thread


He's talking about composer of the soundtrack in the trailer, Clint Mansell(The fountain, and Mass effect 3 ;) )

Am I the only one who's scared $hitless of the Xenomorphs? Right from my childhood to this day, those aliens scare the crap out of me.
Faun
Faun #7
Feb 10, 2013 at 2:26 PM
Re: Aliens: Colonial Marines Discussion Thread

Seems like an average game to me. Dead Space has set the bar too high.

@gamer
soundtrack is from movie moon, music composed by Clint Mansell.
Faun
Faun #8
Feb 11, 2013 at 6:43 PM
Re: Aliens: Colonial Marines Discussion Thread

*dl.dropbox.com/u/5386258/1360580902385.gif
cyborg47
Feb 11, 2013 at 8:06 PM
Re: Aliens: Colonial Marines Discussion Thread

uh-oh..initial reviews are all 5/10 :|
Zangetsu
Zangetsu #10
Feb 11, 2013 at 8:10 PM
Re: Aliens: Colonial Marines Discussion Thread

uh-oh..initial reviews are all 5/10 :|
don't go by them always...personal preference also matters.
cyborg47
cyborg47 #11
Feb 11, 2013 at 8:19 PM
Re: Aliens: Colonial Marines Discussion Thread

don't go by them always...personal preference also matters.

Of course, but its definitely a bad sign.
Zangetsu
Zangetsu #12
Feb 11, 2013 at 8:55 PM
Re: Aliens: Colonial Marines Discussion Thread

Of course, but its definitely a bad sign.

lets see when it releases....
but the darkness & lightning effects will be stunning :)
gameranand
Feb 11, 2013 at 9:56 PM
Re: Aliens: Colonial Marines Discussion Thread

Lets see, I don't have high hopes from this game anyway.
cyborg47
cyborg47 #14
Feb 12, 2013 at 4:41 PM
Re: Aliens: Colonial Marines Discussion Thread

more fail reviews...sad I thought this might be a good aliens game, will we ever get one?
iittopper
iittopper #15
Feb 12, 2013 at 4:45 PM
Re: Aliens: Colonial Marines Discussion Thread

The game ofcourse sucks ! but coop is a little fun to play with friends !
gameranand
Feb 12, 2013 at 8:37 PM
Re: Aliens: Colonial Marines Discussion Thread

more fail reviews...sad I thought this might be a good aliens game, will we ever get one?

Nope I don't think so.
gameranand
Feb 12, 2013 at 11:38 PM
Re: Aliens: Colonial Marines Discussion Thread

Creative Assembly is working on an Aliens RTS :)

RTS might be a good idea. I mean now I miss RTS games so much, all day long we are just getting FPS, RPG & AA.
cyborg47
cyborg47 #19
Feb 12, 2013 at 11:48 PM
Re: Aliens: Colonial Marines Discussion Thread

RTS might be a good idea. I mean now I miss RTS games so much, all day long we are just getting FPS, RPG & AA.

You missed the Heart of Swarm beta keys then...the game is amazing, first timer here. CnC is like a toddler against Starcraft.
Faun
Faun #20
Feb 13, 2013 at 3:43 AM
Re: Aliens: Colonial Marines Discussion Thread

GOTY candidate
gameranand
Feb 13, 2013 at 1:35 PM
Re: Aliens: Colonial Marines Discussion Thread

You missed the Heart of Swarm beta keys then...the game is amazing, first timer here. CnC is like a toddler against Starcraft.

I'll play it after the final release. Not a big problem at all, I just hope they don't screw up his one like Diablo 3 or I would have to skip this one too. :(
cyborg47
cyborg47 #22
Feb 14, 2013 at 1:40 AM
Re: Aliens: Colonial Marines Discussion Thread

First off, due to me breaking NDA, I can't provide any proof that I'm not just talking out of my ass. But I figure you'd be interested in hearing what I have to say regardless. I've been on the project for around a year and a half, so some of the following are things I've heard from more senior guys.
Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.
SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.
Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no ****ing way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension.
About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.
Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.
Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better.
I'll answer some questions, but I have to run soon, so it may take a while for responses.


*www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/
V
varunb #23
Feb 16, 2013 at 4:37 PM
Re: Aliens: Colonial Marines Discussion Thread

Apparently an intelligent modder has enabled DX10 support in game which has brought huge graphic enhancement in the game. I am surprised no one has posted anything about it. Anyways here's the link: AliensDX10 Ver 1 download - Mod DB

Try this & see the difference yourself.
cyborg47
cyborg47 #24
Feb 16, 2013 at 4:59 PM
Re: Aliens: Colonial Marines Discussion Thread

Apparently an intelligent modder has enabled DX10 support in game which has brought huge graphic enhancement in the game. I am surprised no one has posted anything about it. Anyways here's the link: AliensDX10 Ver 1 download - Mod DB

Try this & see the difference yourself.

Still looks bad, unless you aren't aware of the demo Gearbox showcased some time ago. I almost fell for that.