There is a dedicated subject named "Computer Graphics" for CSE B.Tech courses (mine did).
This is the syllabus:
CS 504 COMPUTER GRAPHICS
Module 1
Graphic hardware. Graphic software Output primitives –points and lines. Line drawing
algorithms - circle generating algorithms - polygon filling algorithms – Filling arcs –
pattern filling Output attributes - Bundled attributes. Antialiasing. Graphical user
interface - Logical classification of input devices.
Module 2
Two dimensional transformations. basic transformations - translation - rotation - scaling.
Matrix representation and homogeneous coordinates - composite transformations.
Transformation between coordinate systems - Affine transformations. Two dimensional
viewing - viewing pipeline - Windows to viewport transformations - clipping operations -
point clipping - line clipping - polygon clipping.
Module 3
Three dimensional object representations. polygon surfaces - curved surfaces. Spline
representations - Hermite polynomials - Cubic splines - Bezier curves - B-splines.
Octrees and BSP trees. Fractal geometry methods. Three dimensional transformations..
Three dimensional viewing. Projections.
Module 4
Visible surface detection. Classification of visible surface detection algorithms. Back face
detection - Depth buffer - A-buffer. Scan line algorithms- Depth sorting - Area
subdivision methods octrees - BSP trees - octrees - Shading . Illumination models - light
sources. Basic Illumination models. Polygon rendering - constant intensity - Goraud
shading - Phong shading - Animation techniques.
and the textbooks recommended were:
Donald Hearn, M Pauline Baker - Computer Graphics C version, 2/E Pearson Education
James D.Foley et.al. - Introduction to Computer Graphics, Addison Wesley Publishing Company
If taught well, this is perfect for anyone looking to program their graphics, rather than model.