DIGIT-ARC read-only archive · snapshot: July 23, 2026

Doom 4

74 posts · originally from https://geek.digit.in/community/threads/doom-4.184588/

Desmond
Desmond Original post #1
Jun 11, 2014 at 5:49 AM
The next Doom's teaser has surfaced. Therefore I think it's high time to start this thread.



We already knew a new Doom game was incoming, thanks to Bethesda's promised beta access for pre-orderers of Wolfenstein: The New Order. Now we get a tiny CGI glimpse to further moisten our appetites, and the promise of more info to come.

The full reveal will take place in the only location an Id game's unveiling can: QuakeCon. The event, this year running from July 17 to July 20, promises a much more enlightening look at this latest trip to Hell.

For now then, sit back and bask in the unholy glow of the newly designed Cyberdemon.

Source : Doom teaser trailer promises QuakeCon reveal | PC Gamer

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I think this is going to be similar to Doom 2 : Hell On Earth.
warfreak
Jun 11, 2014 at 6:40 AM
Wow! Such cyber! much demon! many amaze!
vickybat
Jun 11, 2014 at 6:56 AM
I have nostalgia towards Doom series, especially doom 3. Can't wait to play this.
rhitwick
Jun 11, 2014 at 9:04 AM
lol...

I read it "Dhoom 4" and was surprised to read "Bethesda" building it. Then I read the title again...properly.
sam_738844
Jun 11, 2014 at 9:35 AM
lol...

I read it "Dhoom 4" and was surprised to read "Bethesda" building it. Then I read the title again...properly.

You made me cry for a moment :'(

Doom, mother of all FPS horror, is coming back! it..itss baack! ii.itss coming folks...!!!
Piyush
Piyush #6
Jun 11, 2014 at 10:06 AM
You made me cry for a moment :'(

Doom, mother of all FPS horror, is coming back! it..itss baack! ii.itss coming folks...!!!

I remember it playing 2nd time with cheats, just for fun. Enabled god mode. And voila!! the boss were given this god mode as well :lol:
Desmond
Desmond #7
Jun 11, 2014 at 1:31 PM
The boss cannot die by conventional weapons. You have to use the soul cube.
Piyush
Piyush #8
Jun 11, 2014 at 1:34 PM
Final boss?
Desmond
Desmond #9
Jun 11, 2014 at 4:16 PM
Final boss?

Yes.

Specifically this guy : Cyberdemon (Doom 3) - The Doom Wikia - Doom, Doom 2, Doom 3, and more

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Just as a reminder here are some of the (supposedly) Doom 4 concept art that leaked in 2012

*www.gameinformer.com/b/news/archive/2012/02/29/purported-doom-4-images-surface.aspx
Piyush
Piyush #11
Jun 11, 2014 at 6:14 PM
hmm... will get Doom BFG edition if its worth it.
Nerevarine
Jun 11, 2014 at 7:21 PM
lol love the door open sound, such nostalgia
Nerevarine
Jun 11, 2014 at 8:27 PM
0:57, if you have played original doom, you will recognize this sound
Faun
Faun #15
Jun 12, 2014 at 2:20 AM
Shotgun reloading sound.
Desmond
Desmond #16
Jun 12, 2014 at 2:33 AM
0:57, if you have played original doom, you will recognize this sound

It's been a long time since I played the original Doom.

I remember the door sound from Wolfenstein 3D more vividly.
R
Jun 13, 2014 at 4:34 PM
Doom 3 was a bad ass game can't wait for this one!
Inceptionist
Jun 13, 2014 at 4:45 PM
Is it titled Doom 4 or just Doom?
Nerevarine
Jun 13, 2014 at 5:56 PM
Doom 3 was a bad ass game can't wait for this one!
AFAIK, this will be more like original Doom and not like Doom 3..
Its not going to be a horror/shadow shooter
Desmond
Desmond #20
Jun 13, 2014 at 7:07 PM
AFAIK, this will be more like original Doom and not like Doom 3..
Its not going to be a horror/shadow shooter

I hope so. But I don't think that would go well with the Gen Y gamers these days.
Desmond
Desmond #23
Jun 16, 2014 at 1:02 PM
Is it titled Doom 4 or just Doom?

So many games are losing the numbers these days. So I guess this one will lose it too.

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A full Doom 4 reveal can be expected during QuakeCon.
Desmond
Desmond #25
Jun 16, 2014 at 3:27 PM
July. Not June. That was a typo.
sam_738844
Jul 21, 2014 at 9:33 AM
Time to bake some raps with that shotgun, am so gonna b**ch slap other AAAs when it comes out. DOOM FTW!!! :twisted::twisted:

Doom Gameplay Unveiled at QuakeCon 2014 - IGN

"Doom is not about about taking cover"

Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher, and the good old chainsaw were also shown off.

Hellknights, cyberdemons, revenants, mancubii, and other classic monsters were spotted throughout the demo.
Desmond
Desmond #28
Jul 21, 2014 at 11:49 AM
Old school mechanics?

That means it will be similar to Serious Sam.
Desmond
Desmond #30
Jul 21, 2014 at 1:13 PM
Can't wait to see some gameplay footage.
sam_738844
Jul 21, 2014 at 3:07 PM
Can't wait to see some gameplay footage.

Bethesda and id Software unveiled their newest version of Doom at this year's QuakeCon. Only the attendees were able to see the actual gameplay footage of the re-envisioned rendition of the classic first-person shooter. Turns out, the QuakeCon goers will be the only outsiders to see Doom for a very, very, very long time to come.

To maybe give a week or so before showing it publicly is one thing...but 5+ months? That, to me, is just sacrilege :-x:-x
gameranand
Jul 21, 2014 at 3:31 PM
I just hope that its as good as expected. Big series are falling on their faces these days.
Flash
Flash #34
May 18, 2015 at 10:31 PM
Faun
Faun #35
May 19, 2015 at 1:11 PM
Looks not so good.
Desmond
Desmond #36
May 19, 2015 at 1:15 PM
YES!

It's finally coming.

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Looks not so good.

Well, we should wait for the gameplay and then see how it is.

Also, it is still in development. It's still a long way from being released.
Flash
Flash #37
May 19, 2015 at 1:20 PM
Audio effects are intimidating, especially.
Faun
Faun #38
May 19, 2015 at 1:53 PM
Nothing particularly interesting about sound effects.

Mad Max has the effects.


[MENTION=5007]DeSmOnD dAvId[/MENTION]
Without Carmack, I don't see much value in the game. Still I am waiting for the surprise.

Bethesda sued Carmack when he left for Oculus Rift.
Desmond
Desmond #39
May 19, 2015 at 4:41 PM
They are trying to bring Doom back to its roots as a high action shooter unlike the slow paced Doom 3. It's possible that Sonic Mayhem is producing the soundtrack for this one as they have always done. I am expecting a Shadow Warrior or Painkiller like gameplay for this one.

But yeah, without Carmack Id is nothing. But then Id has never been the same since Bethesda acquired it.
warfreak
warfreak #40
May 26, 2015 at 12:37 PM
We can expect more info on it on E3 this June. Hopefully they release gameplay footage to let us know that actual work on the game has started.
Desmond
Desmond #41
May 26, 2015 at 2:15 PM
Yes.

Gameplay is expected to be revealed at E3. It is mentioned in that teaser.

Also, they have already been working on it for a long time. They even revealed the gameplay secretly to a few selected journalists at QuakeCon last year.
warfreak
warfreak #42
Jun 1, 2015 at 9:39 AM
Till that time, we can enjoy the remake of DOOM 2 in UE4 :mrgreen:

Alpha v0.2 download - Doom 2 Remake Game - Mod DB
Nerevarine
Jun 1, 2015 at 10:01 AM
Its been stated it will be more actiony like the original doom games than the pure survival horror of Doom 3.. Honestly, I loved Doom3 but Id be inclined to see what they have in store anyway :D

Also, I want in-monster fighting to be back.. A clusterf*ck of Arch-ville vs a single CyberDemon.. Oh damn the memories
Desmond
Desmond #44
Jun 1, 2015 at 10:27 AM
The Archvile can resurrect the Cyberdemon?
Nerevarine
Jun 1, 2015 at 10:37 AM
Arch ville cant ressurect CyberDemon, Mastermind or another Arch ville.. except this, it can ressurect anything, provided its not blown to bits using rockets/plasma
Faun
Faun #46
Jun 1, 2015 at 12:11 PM
Till that time, we can enjoy the remake of DOOM 2 in UE4 :mrgreen:

Alpha v0.2 download - Doom 2 Remake Game - Mod DB

They got a no go response from bethesda. There wont be any progress in this mod. Unless they change the name and remove any likeness to doom.
Nerevarine
Jun 1, 2015 at 12:35 PM
^Thats really strange considering the fact that bethesda themselves are promoting Skywind development..
Perhaps its because of a different engine altogether
Desmond
Desmond #48
Jun 1, 2015 at 2:01 PM
^Thats really strange considering the fact that bethesda themselves are promoting Skywind development..
Perhaps its because of a different engine altogether

Perhaps they would have changed their mind if it were Id Tech 5 instead of Unreal engine.
Faun
Faun #49
Jun 1, 2015 at 2:09 PM
^Thats really strange considering the fact that bethesda themselves are promoting Skywind development..
Perhaps its because of a different engine altogether

It's because the mod is standalone. So, you are not buying the original game to play the mod.

I think Skywind requires users to purchase original game.
Desmond
Desmond #50
Jun 1, 2015 at 3:33 PM
It's because the mod is standalone. So, you are not buying the original game to play the mod.

I think Skywind requires users to purchase original game.

AFAIK, Skywind uses both Morrowind's and Skyrim's assets. That would mean that you have to own both if you want to play Skywind.
Desmond
Desmond #51
Jun 3, 2015 at 11:27 AM
I never knew about this article, this guy was present at the Doom 4 gameplay reveal at QuakeCon and here is his description of the gameplay: Doom [4] reveal first impressions - Doomworld Forums

Let's get right to the point. No questions were taken and very little was said. About 10 to 15 minutes were shown on a PC with someone playing live. The following are my observations, presented as objectively as I can manage:

Doom is a remake of the original and is set on Mars, though additional locations seem likely.

The two maps that were shown resemble Doom 3, but are much more expansive, open and busy.

The player's helmet provides overlayed information, replacing the static HUDs of the previous games.

Early on, the player rips the arm off a dead marine and uses his hand to access an otherwise restricted area.

The combat uniform looks very high tech and facilitates melee attacks, such as crushing an enemy's head.

Nearly all enemies shown appear to have cybernetic elements, though they are equally as organic.

The layouts encourage jumping, with the player leaping very high and gracefully.

Barrels create enormous explosions.

The first map had a geo-thermal theme, with lots of sparks and lava. The doors use the classic sound and eveven look the part. Cargo ships or possibly drones could be seen flying in the distance.

The second map featured a slightly hellish area that felt very Doom 64-ish, complete with hanging body parts.

Player movement ranges from creeping slow to very fast, less so than Doom 1 but way more than Doom 3.

The most human looking enemies looked very grotesque and used weapons that resembled light beams and possibly concentrated fire.

The chainsaw, pistol, shotgun, super shotty, rocket launcher and plasma rifle were shown. No sign of reloading or alt fire.

Enemies react to where they're hit. Many gibbed in a variety of ways depending on the weapon. The chainsaw in particular tore zombies down the middle in an extremely brutal and visceral manner, and it was different every time.

The revenant has a jet pack and killed the player by ripping his arms off and beating him to death.

The mancubus had an extremely gruesome death involving having a piece of its gut shoved down its throat.

Every weapon seemed to haves lot of power to it. The shotguns have a very good range.

Sound effects were punchy and meaty. The music combined dark ambient and indusrial. No sign of metal or guitars, period.

The overall visual style is very detailed and resembles all of the Dooms, with a lot of Doom 3 thrown in, but with far more going on.

The player can jump on top of enemies and perform brutal melee attacks.

As for comparisons to Brutal Doom, the blood and gore is very extreme, but appropriate within the context of the combat. The melee attacks never slow down gameplay and happen within the POV in the span of a couple of seconds.

Each enemy looks unique and the classics are recognized easily. The cyberdemon was shown at the end, but no combat ensued.

There is an implication that the monsters are UAC experiments gone wrong.

No sign of help from NPCs.

Graphics aren't groundbreaking, but does look much better than Rage and significantly better than TNO. Overall, they're true to the gritty industrial tendencies of the series, complimented by very moody use of light and shadow.

The game will have multiplayer and will appear on XBOX1, PS4 and PC with a promise of 1080p 60FPS.

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From the same thread:

Marty Stratton, executive producer of the game, said that it begins just outside of an outpost on Mars at the beginning of a demon invasion. He said there's more to the story, but that was all they were going to disclose at this point.

First off, I can confirm that what we were shown was NOT a pre-recorded demo, it was real-time game play that an id employee was playing on stage. As for the basics, I can't confirm or disconfirm whether there was regen health. I don't recall him picking up a lot of health, and the player HUD was mostly obscured by the head of the person sitting in front of me. There was a weapon wheel graphical display on the screen of the player helmet, and the HUD also notified him of things like atmospheric changes and on one occasion, a 'detected threat' (an enemy that had already come into view.) No cinematics at all from what I saw, with the possible exception of the very end of the demo (more on that later). There were a couple points where the control was briefly taken from the player, such as when he was hoisting himself up onto a ledge that he'd jumped up to grab. Most of the classic weapons made appearances: the pump shotgun, the double barrel, the plasma rifle, rocket launcher and chainsaw.

Graphics wise, it was mostly comparable to what was seen in the teaser. Some of the particles seemed a bit unfinished, but there were so damn many of them flying around at once that it made it pleasing to look at. Texture resolution is definitely a big step above what we've come to expect from id Tech 5, although since Marty said they're now onto id Tech 6(66) it definitely seems they've made tech changes. Much more specular maps and reflective glimmers on surfaces than in Rage or Wolfenstein.

The player started off in one of those old airlock rooms, where he did this fancy little tossing and catching of his space helmet in his hands before putting it on. ****ing splendid animation right there. Great animation all around in the rest of the demo too. The player walks out into this vast cavernous area, and below him is a huge pool of either lava or molten steel. He was walking on a series of walkways that seemed to network to a central hub. Basically, think of a sci-fi type installation set inside Mount Doom. Design of the space installation was very reminiscent of the incredibly detailed intricate geometry from Dead Space, and the dank corridors from Aliens. Also reminded me of the final level from Rage, as far as the high tech sci-fi detail and designs went. This design integrity was pretty consistent throughout the demo, coupled with
some more industrial type areas, and beautiful alien terrain. All in all, gorgeous environments.

So after maybe a couple minutes of quietly wandering around the walkways, he starts encountering enemies, in the form if possessed marines using weapons and Imps that seemed even more acrobatic and reflexive than in Doom 3. Overall, combat in the game seemed challenging, and not just because of the number of enemies, but because of how spaced apart they were. The multi-leveled nature of the outdoor environment, coupled with the many large crates and other props later on, made it easy for enemies to attack from many different angles. All the enemies that made appearances have already been detailed, so I won't waste any time talking about those. They were easily recognizable without being anywhere close to mirror copies of the originals or the ones from Doom 3. Overall, the enemy designs were closer to Doom 3.

Don't remember how much deformable geometry there was, but procedural damage on enemies was abundant. As mentioned, the player was able to perform 'finishing moves' on enemies, mostly Imps, which involve head stomping, limb tearing, innard gouging, and probably four or five beautiful executions with the chainsaw, during a segment where he tore through a line of Imps. Shotgun and double barreled shotgun could blow chunks off enemies, and in one case, blew an Imp right in half.

All this makes it sound like endless combat, but it wasn't. There were quiet, tense moments as well, such as a sequence where the player has to open a biometric scanner. He does so by tearing off the arm of a nearby corpse and scanning it. This leads me to believe there will be puzzle solving here, at least on some level. Objects of importance were not highlighted or anything either, which was good.

There was another sequence where he walked through a decimated corridor with walls caved in and wires and pipes hanging everywhere, with holes and gaps in the floor. There were bodies and pieces of bodies dangling everywhere, among glowing pentagrams. No enemies, just ominous atmosphere here.

Speaking of atmosphere, it seems like they're going with a mix of soundtrack and ambient industrial soundscapes here. A bit reminiscent of Doom 64.

I don't remember there being no reloading, not sure where that came from.

There was a certain strange feeling I had during the demo, like something was out of place. About halfway through, I realized what it was: I NEVER see a game with this type of visual realism where the player can move and maneuver at this speed. Make no mistake: the fast guy from the id Tech 1 games is back, except his freedom of movement is closer to Quake 3 Arena. (No, this is NOT a parkour game, and the movement is not that exaggerated or overpowered, I'm just using the comparison to give you a better idea.) The enemies are faster too, but the player is faster still. The player speed and the type of graphical realism are like two different things your brain is not used to processing together in modern games, or at least that was my thought on it.

The end of the demo happened when the player opened a big door to see the cyber demon from the teaser, which grips the door frame as it leans into the camera and roars. Cue the fade back into the Doom title screen.

The only things I didn't really like was that there were ammo and item pickups spraying from enemy bodies that were highlighted (the only instance I can think of where items were highlighted.) I bring that up because it was the only thing I saw that really seemed out of place to me. The player's visor display would sometimes highlight enemies, which I didn't really care for, seemed too Crysis to me. Certain elements could use work, sure, like some of the sounds from enemies being given a bit more variety. The only major graphical elements that I could think of that were missing were things like lens flares and crepuscular rays from clouds(both a bit understandable, given the environment).

So what are my overall impressions? If this demo is indicative of anything, we've got a pretty spectacular game coming. There were times during the demo where I was just saying '****, ****, HOLY ****', and I have the feeling I'll be doing it again when I play it.
Desmond
Desmond #52
Jun 15, 2015 at 4:05 PM
Well, Doom's gameplay has been made public.

Bethesda's official Doom gameplay trailer:

netizen3000
Jun 16, 2015 at 9:10 PM
:) Promising game play can't wait
I too agree, the pickup items seemed out of place it just doesn't give the horror feel
Desmond
Desmond #54
Jun 17, 2015 at 1:39 PM
They want to make this more action oriented like the original Doom was.
Faun
Faun #55
Jun 17, 2015 at 1:48 PM
:) Promising game play can't wait
I too agree, the pickup items seemed out of place it just doesn't give the horror feel

For example ?
Desmond
Desmond #56
Jun 18, 2015 at 4:50 PM
I think he means that it seems too arcade-ish. But then again, the original Doom was somewhat arcade-ish and this one is a reboot of the original.
Desmond
Desmond #57
Oct 24, 2015 at 8:04 PM
Doom announces closed alpha.

Closed alpha footage:

snap
snap #58
Feb 4, 2016 at 10:45 PM
Desmond
Desmond #59
Feb 5, 2016 at 8:26 PM
Doom seems like nice mindless fun, but at this point I don't have much confidence on it. It seems too generic with no context on the storyline. I understand that the original Doom 1 and 2 didn't have any significant storyline either. But a lot of games have set the standard higher since then and this current Doom's formula seems too stale in this generation. It's possible that they could reveal some barebones story lines in the future. But for now, its just seems like any other shooter, just on a bigger budget.
snap
snap #60
Mar 10, 2016 at 12:44 AM
Desmond
Desmond #61
Mar 10, 2016 at 3:25 AM
That announcer voice seems ripped off from Halo. Almost seems like they want to compete with it.

But multiplayer seems decent. Nice mechanics, turning into a demon and ****.

Sent from my A0001 using Tapatalk
Desmond
Desmond #62
May 1, 2016 at 6:01 PM
12 mins of the Single Player campaign:

A
anwarabir #63
May 2, 2016 at 8:56 AM
i want this game:sad_NF:
gameranand
May 3, 2016 at 10:32 AM
Just my kind of game...Mindless shooting in between RPG sessions.
Cyberghost
May 12, 2016 at 11:38 PM
Steam reduced the price of DOOM to match with retail version (still expensive ₹2999)
Desmond
Desmond #66
May 13, 2016 at 1:24 AM
If it's worth it then it's worth it, depending upon reviews.

Otherwise, there is always next year sales.
snap
snap #67
May 13, 2016 at 1:34 AM
Nerevarine
May 13, 2016 at 6:40 AM
FPS orgasm
warfreak
warfreak #69
May 13, 2016 at 9:58 AM
Steam reduced the price of DOOM to match with retail version (still expensive ₹2999)

That's ₹2999 for the base game and an additional ₹3000 for season pass(Additional multiplayer maps). Same thing happened with Fallout 4. Hope we see regional pricing implemented for bethesda games soon. Most AAA games retail between ₹999-1799 these days.
D
Deleted member 118788 #70
May 13, 2016 at 11:47 AM
That's ₹2999 for the base game and an additional ₹3000 for season pass(Additional multiplayer maps). Same thing happened with Fallout 4. Hope we see regional pricing implemented for bethesda games soon. Most AAA games retail between ₹999-1799 these days.

Sooner or later, it is going to happen.
ZTR
ZTR #71
May 13, 2016 at 12:47 PM
That's ₹2999 for the base game and an additional ₹3000 for season pass(Additional multiplayer maps). Same thing happened with Fallout 4. Hope we see regional pricing implemented for bethesda games soon. Most AAA games retail between ₹999-1799 these days.
They are following EA's strategy where each game costs around the game everywhere

Sent from my Xperia Z
gameranand
May 13, 2016 at 8:45 PM
All Bethesda titles are like that.
Desmond
Desmond #73
May 13, 2016 at 10:35 PM
TotalBiscuit comments on Doom's campaign.

Alok
Alok #74
May 14, 2016 at 1:08 AM
All Bethesda titles are like that.

Only Bethesda game that I got for super cheap was Skyrim Legendary Edition (~2$);last steam sale . :p