Config
AMD Phenom(tm) 9650 Quad-Core Processor,2GB DDR2,ATI Radeon HD 3200 Graphics,ATI HDMI Audio, Realtek High Definition Audio,Win XP Pro-sp2
firstly ,it gives error of kernel32.dll .so i updated it with the latest patch.now it give error as
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Microsoft Visual C++ Runtime Library
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Runtime Error!
Program: D:\Program File...
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
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Error about msvcr80.dll version 8.0.50727.3053.
i have the latest vcredist_x86 ,version 9.0.21022.08 installed.
what to do???
Some says that this error has something to do with GFWL. Try updating GFWL.
Does other games work well ?
i have latest version of gfwlivesetupmin ,c++ redis 2005 ,c++ redis 2008 sp1.
i have come through many errors in GOW.they include;-
*.insert dvd
*modified code
*c++ runtime error
*xlive.dll error
*d3_dx33.dll error
*kernel32.dll error
Other games are running fine ,they doesn't show problem ,even they require gfw live to be installed.
even when installed in my laptop with window 7 premium ,it doesn't work.
here is the log
Log: Log file open, 01/09/10 12:05:58
Init: Version: 3329
Init: Epic Internal: 0
Init: Compiled: Sep 17 2007 00:07:10
Init: Command line: -final_release -installed -langid=0409 -DEFENGINEINI=..\WarGame\Config\DefaultEngineG4WLive.ini
Init: Base directory: F:\Program Files\Microsoft Games\Gears of War\Binaries\
Init: Character set: Unicode
Init: SHIPPING_PC_GAME: 1
Init: WITH_PANORAMA: 1
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditor.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditorUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngine.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\DefaultEngineUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngineUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarGame.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarInput.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarUI.ini
Init: Computer: AMD
Init: User: Sujit
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1834024K Pagef=3511616K Virt=2097024K
Init: Using the non-secure socket subsystem
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: LiveSock: I am AMD (192.168.1.2:0)
Init: Object subsystem initialized
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1791MB
Init: Virtual: 2047MB
Init: PageFile: 3429MB
Init: CPU stats:
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 4
Init: NumPhysicalProcessors: 8196
Init: MaxSpeed: 2310
Init: CurrentSpeed: 2310
Init: CoresPerProcessor: 8196
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: AMD Athlon 64
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 00009610
Init: DriverVersion: 6.14.10.7028
Init: DeviceName: ATI Radeon HD 3200 Graphics
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 704
Init: DedicatedVRAM: 256
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Aspect Ratio: 1.333333
Init: - 640, 480
Init: - 640, 480
Init: - 640, 480
Init: - 640, 480
Init: - 800, 600
Init: - 800, 600
Init: - 800, 600
Init: - 800, 600
Init: - 800, 600
Init: - 800, 600
Init: - 1024, 768
Init: - 1024, 768
Init: - 1024, 768
Init: - 1024, 768
Init: - 1024, 768
Init: - 1152, 864
Init: - 1152, 864
Init: - 1152, 864
Init: - 1280, 960
Init: - 1280, 960
Init: - 1280, 960
Init: Machine detected compatibility level: 2. Machine previously set compatibility level: 2
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Log: Preloading (default) startup map warstart
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27465 shaders(0 legacy, 0 redundant), 2957 materials
Critical: appError called:
Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 499]
Cannot create textures at run-time in the game [unable to find COG_EBTrainStation]
Stack:
Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
Log: === Critical error: ===
Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 499]
Cannot create textures at run-time in the game [unable to find COG_EBTrainStation]
Stack:
RaiseException() Address = 0x7c812a6b (filename not found)
CxxThrowException() Address = 0x78158e89 (filename not found)
Address = 0xfb0a12 (filename not found)
Address = 0xe8781b4c (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 01/09/10 12:06:10
.NET Framework 3.5 sp1, physx & your gpu driver are not upto date.
updated all these components ,still same error and same log.
The GPU is not powerful enough are you able to play some new games ??
i am able to play games like oblivion,fallout3,resident evil5 etc.its not a hardware problem its a software problem .
here is the previous log of GOW
Critical: appError called:
Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 499]
Cannot create textures at run-time in the game [unable to find COG_EBTrainStation]
Stack:
Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
Log: === Critical error: ===
Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 499]
Cannot create textures at run-time in the game [unable to find COG_EBTrainStation]
Stack:
am i missing some upk files here like COG_EBTrainStation.
when i created a false file named COG_EBTrainStation.upk in wargame folder.the error now shows another file as [unable to find ***********] in log.
after making a no. of false files(about 30 in various folder of CookedPC folder) as shown in log,i was able to run the game upto intro screen (epic,microsoft )then menu and it crashed with c++ runtime error.
and here is recent log
Critical: appError called:
Critical: Detected data corruption trying to read 524288 bytes at offset 26052992 from '..\WarGame\CookedPC\COG\COG_Soldiers\COG_MarcusFe nix.upk'. Please delete file and recook.
Critical: Windows GetLastError: The operation completed successfully. (0)
the file COG_MarcusFe nix.upk was not there in GOW directory,i made it as false file since it was asking for that.