God of War III is without any doubt one of the best games you will ever play...so how is it possible that it only uses about half the power of Sony's machine?
Well, you'll have to ask the game's director for details on that. In a great interview with UGDB, GoWIII head boss Stig Asmussen spoke in-depth about the process of making this epic masterpiece, and although we keep thinking the game has pushed the PS3 to its limits (you'll think so, too, when you see it), Asmussen says they've still got a long ways to go. "Absolutely, we can do much more with it," he said. "I don’t know if we are even close to 50% of PlayStation 3’s power at this point." How nuts is that? What else could they possibly do...? Well, as we now know, SCEA doesn't plan to inundate the shelves with God of War titles; Asmussen makes this clear again in the interview, saying he hopes Sony doesn't want them to do that. And then, after mentioning that the inclusion of a co-op multiplayer mode isn't out of the question, Asmussen was asked about the project of his dreams. His reply:
"Actually, recently I figured out what my dream project will be. As I said, I’m really inspired by Heavy Rain right now, and the one thing that Quantic had done really well is that they have succeeded to make a game appropriate for people that are 25 and plus years old. I’m not talking of just the violence and sex here, but for emotions and psychology – things that the older audiences are more concerned about. Right now, the industry has a big group of people that are making straight, plane games and considerable part of the market should start thinking on how to attract the older audience."
Did anybody just get chills thinking what a team like SCEA could do with the concepts and inspiration derived from Quantic Dream...? Wow. Two very different development teams with two very different projects but both are immensely skilled, and the possibilities might be limitless. So many people have already been blown away by Heavy Rain; it's great to see it having a significant impact on other developers, too.