TressFX is another way of uselessly decreasing the performance.
Well it gives some cool effects in return. Absolutely worthwhile imo and one can always disable it if his/her system is not up to the job.
Its definitely not useless. Sticking with age old methods of hair rendering is useless. TressFx is a good way of putting a gpu's compute power to good use in games, using API's like directcompute.
It's only gonna evolve more and more.
Sounds very nice to say "PhysX now supports SSE". heh, it's the SDK 3.x which supports. If a game is made with the old SDK, only x87 for CPU. So, where are the games?
Indeed it sounds nice. Yes, the 3.x supports it and all new games including bio shock infinite, planet side 2 and arma 3 use it.*physxinfo.com/wiki/PhysX_SDK_3.x
It's the default SDK now. Borderlands 2 did use 2.8.4, but anything new you see now will be 3.x.
All games using
UE4 will use 3.x. Its obvious that 2.x will be phased out. Witcher 3 uses the latest Apex toolset ,fluid simulations and hair effects, only present in 3.x SDK. So its safe to assume it supports SSE. Can't confirm batman AO coz it still runs on UE3. Lets see about that when it releases. Considering PhysX is also the one of the top physics middleware for PS4, there won't be any scarcity of games. Lost planet is also in the list. Witcher 3 looks highly promising. Hawken is also in the list. Despite using 2.8.4, it still runs good enough in cpu.
*physxinfo.com/news/10642/gpu-physx-in-hawken/
*physxinfo.com/news/tag/ue4/
Planetside 2? Look what people say: *forums.station.sony.com/ps2/index.php?threads/physx-looked-so-cool-but-then.115235/ - GTX 660 Ti can't keep up. One guy even facing problems with a GTX 690. People are not happy with Borderlands 2 either. So, can't generalise that "even a GTX 760 runs all supporting games". The moment you get to a place where effects are more, you get the drops. Performance drop will vary from game to game - like Metro: Last Light doesn't see much drop on the GPU because it is actually using this to enhance the game rather to show gimmicks.
Well there are haters everywhere. You'll always find negative comments in forums. That one guy's opinion isn't going to change everything.
There could be plethora of other reasons. I have seen and heard borderlands 2 running flawlessly in a 580. Tkin used to run it in his system with no glitches, despite it using the older 2.x.x sdk.
About metro last light, it was as heavy as its predecessor. It uses old sdk but far optimized. It has the same effects which you call "gimmicks" and does them without any significant performance drops. 660-ti had anorexic memory bus, which was fixed in 760. You'll be surprised by the following:
*i.imgur.com/1tM56EC.jpg
You do know that metro last light is far more taxing than borderlands 2. It has superior graphics fidelity and has all those effects. At the highest settings you still get 50 + fps which is great.
With games with newer sdk's, this is only going to improve.