DIGIT-ARC read-only archive · snapshot: July 23, 2026

I need help in Splinter cell

7 posts · originally from https://geek.digit.in/community/threads/i-need-help-in-splinter-cell.7522/

julius43
julius43 Original post #1
Mar 27, 2005 at 3:11 PM
In the 3rd or 4th level there is a stage where you have to laser mic two guys talking in an elevator from a distance.The problem is that after i laser mic them till the top,it's game over for me and a message says,"objective opportunity missed". I don't know what else to do.Any helpers? :!
:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
G
Mar 27, 2005 at 4:27 PM
It's probably because you were out of range. Also, reload from an earlier point and listen to the entire conversation all the way as they travel to the top. I recommend you go through the FAQs at www.gamefaqs.com
ctrl_alt_del
Mar 27, 2005 at 10:44 PM
Oh no, it's not a range problem. It's a known glitch. The laser mic will work for a while and then stop. There is a patch for it. Just download and install the patch from the game website and everything will be fine again...that is, if it's a legal version of the game. Or else you are royally screwed, like me! :)

Here is the patch readme file:
DETAILS PATCH 1.2b

This patch corrects a small problem with the benchmarking tool in Version 1.2.

DETAILS PATCH 1.2

PROBLEMS SOLVED IN THIS VERSION:

- The 3D Sound button in the Sound config area is now properly
activating/deactivating 3d hardware sound acceleration/positioning;

- In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM
= 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in
the video settings menu;

- Holding or Pushing CTRL while going back to the main menu no longer bring you
back to a cube map with a default texture;

- Laser micro success/failure computation fix;

- Benchmark mode (see instructions in readme file);

- No more guard/unguard, check/uncheck to speed up performance;

- No more Shadow Details in Shadow Buffer mode (that setting was useless on
GF3/GF4Ti/FX cards);

- No more bugs submitted to EPIC;

- 800x600 is now supported by 32 MB video cards;

- GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11
drivers) are now officially supported;

- Night vision fix for several graphic cards;

- Video memory optimization.

- Most maps: General design quality improvement with shadows.

Find the patch here:
*www.3dgamers.com/dlselect/games/splintercell/sc_emea_patch_1_2b.exe.html

It's the Eurpoean and Asian version patch. The American version is also available in the same site.
G
Mar 27, 2005 at 11:00 PM
That's strange cody...I'd finished it after a couple of tries. I didn't know this was a glitch!!
ctrl_alt_del
Mar 27, 2005 at 11:05 PM
lol! That's exactly why it is a glitch. Some users will face it, some wont! You just have to be in the lucky few! :) And it seems, you got lucky!
Ethan_Hunt
Mar 28, 2005 at 12:19 PM
Well in any case if u need a full visual walkthrough then this is the best site i can recommend ya.It has full Visual guidance for the game
*www.visualwalkthroughs.com/splintercell/splintercell.htm
ctrl_alt_del
Mar 28, 2005 at 8:57 PM
Wow! Visualwalkthrus? I didn't knew they existed. That goes to my favourite section. Thanks Allwyn!