DIGIT-ARC read-only archive · snapshot: July 23, 2026

Kaun Banega Game Developer

39 posts · originally from https://geek.digit.in/community/threads/kaun-banega-game-developer.14755/

PainKiller
PainKiller Original post #1
Aug 30, 2005 at 3:30 PM
hey all,

im starting this topic to spread the awareness about game development (gd). if u have any kinda info about gd then post it here...but plz dont post any game reviews n all...i think there r enough threads to take care of that.

i will b posting some gd stuff...so keep coming back n dont forget 2 contribute..thats d only way to learn

take care...bye
vandit
vandit #2
Aug 30, 2005 at 8:04 PM
some time ago one of the digit ( or chip) cds had game development software.... I tried but it could only make simple games like mario,arkanoid type...
PainKiller
Aug 30, 2005 at 9:35 PM
hey man,

u r lucky 2 have created atleast some games...i know guyz who have tried very hard but failed to comeup with anything....how abt posting it over net..just a thought :) if u have some tutorialz, that wud b gr8
V
Aug 31, 2005 at 9:39 AM
Hey guys,

If you are really interested in programming games, check out this site: *nehe.gamedev.net/
It's really good for beginners. If you have any more questions go ahead and ask me cos i am an enthusiast too. I have already tried out a few of the tutorial programs in both windows and linux and they work great !!!

-Voops
PainKiller
Aug 31, 2005 at 10:40 AM
i gotta a few book bout game programming...i ya need it, i can send it 2 u..if ya have anything..u can send me :)
V
Aug 31, 2005 at 10:51 AM
Well then,

I have :

1. Beginning OpenGL game programming
-Dave Astle, Kevin Hawkins
2. NeHeTutorials_A4_Book.pdf
3. OpenGL Programming Manual (Red Book).pdf
4. OpenGL Reference Manual (Blue Book).pdf
5. Programming Linux Games.pdf

Which books do you possess?
PainKiller
Aug 31, 2005 at 11:15 AM
i got following
1. who wants to be a game developer (very old book)
2. learn directx in 21 days (forget it mate)
3. opengl book (dont rem the name)
4. game development programming guru
5. lots of tutorials

actually i dont rem the names...i will give u the details after i get back home...im in office right now
A
Aug 31, 2005 at 11:42 AM
i guess u are a programer most of the games are devolped with coppration ie a team either at coperate level if any one wants to be in game devolpment first he need to get his knowledge up to date if progmerr learn c and c+ thouroughly and if a artist he has to be proficent in software like max maya etc and photshop the best starting points is to make a mod for games like halflife i not seen trends of making mods in indians somehow sadly this is how one can devlop a game on exp bases
V
Aug 31, 2005 at 2:22 PM
Hey,

ASH18MARCH wrote:
"a artist he has to be proficent in software like max maya etc and photshop the best starting points is to make a mod for games like halflife"

Very true, but do not loose heart. You can make mods , models and 3d worlds. Some time back Digit had issued a copy of the GMAX software. This is an excellent software for 3D artists. I had used this along with 2 other s/ws "q3pointrelease_132.exe" and "tempestinstall.exe". Now, I did not create any major new mods. But by simply following the tutorials i could create a 3D world which I could hook up with Quake 3 (and play in it too!!). These tutorials are very simple to understand.

Another good software for 3D modelling would be Blender.

All these software are free (or u would just need to signup, like in case of GMAX).

What i am trying to say is that we need not learn GD with the intention of going commercial or becoming gurus. We could make it a hobby, Like I have :wink:

Regards
A
Sep 1, 2005 at 12:03 AM
voops weell said i agree with ur software of choice blender is good and yes gmax right it is good too but if u want tonsaty competitive right now and in par with technology source engine is the way to go so make ing use of the software devolpment kit of halflife 2 is the way to go . also an artist needs to downloade the maya learning edtion from www.alias .com
its a need blender is powerfull but its workflow is difreent from a lot of 3d software so if u choose 3d as a criier u will have to learn maya ,lightway softimage,zbrush , max some of this zbrush especailly is a great tool to learn .

for progmmers the way intially is easy as the material to start of like compilers are easy to get but programming for game development is a diifernt thing all to gather unlike conventional programiing the challages are huge especailly if u want to take it as a profession its easier to find artist but realy tough to find a coder

actually i prtty suprised that in such a game forum this is a first topic started on game devlopment i think this is the right step ahead and thisthread should be made sticky so gamers can add thier game devoper views here for evrone to share and inspire people in this dream profession

hey voppps i also have a same hoody o game devolpment would be joing a mod soon would love to know more about u can personal messge me if u want to
V
voops2k5 #11
Sep 1, 2005 at 9:45 AM
Hi all,

I did not know there was a "Maya 6 Personal Learning Edition" !!! This is soooo cooool, do you gys think Digit can include it in the next issue ??? I cannot afford to d/w it over the internet. U C i have a modem connection.

BTW like ASH18MARCH said: "its easier to find artist but realy tough to find a coder". True again !! There are many good institutions for 3D artists in our country. Like Arena Multimedia or Animaster (<-this one is more into animation, Arena is basically multimedia oriented). But they are quite costly. I am not trying to advertise anyone here. I myself am basically an embedded design engineer (Animation business is still my second choice ;-) though). Last year after finishing college (BE in CS) i had given a serious thought to career in animation.

Oh well !!!, anyways if any teens (or post-teens like ourselves) have some time (during summer holidays or so) we could join for some good course.

Coming back to coding games, the website that i earlier mentioned is excellent for starters. Games like Q3 HL2 are openGL based ie why they could be ported to linux without much sweat. Using a source engine would be a great idea !! What i believe is a lot of games from IDsoftware are openGL based so u can include "Return to Castle Wolfenstein" with other 2 also. The source engine for these games is avaliable. Just google for it !!

Seeya :)whew:)
A
Sep 1, 2005 at 1:18 PM
well vopps i dont think digit can get a personal editon of maya learning edtion of maya but u will have to ask i it is possible very unlikely as alias want to be in control of it regarding animation true it esay to find artist but to find good artist it is difficult and also institute like arena macc are just pice of scarp if u want to realy learn 3d animation u will have to go otuside india institute like macc arena just teach u the softwre part but the real thing is how to creat decent art using this software in which they miss out as none ofthier trainer are qulified artist they have just learned the software and staretd teaching intsitue like gnomone etc are the real the one which will make one into a accomplished artist also u have to have love and devolpe some skills for the field
PainKiller
Sep 1, 2005 at 2:27 PM
hi all,

maac n arena r the only institute who knows a thing or two about 3d software but learning a s/w and using it to build something special are two tottally different thing. in india everybody is going after 3ds max but at international level it holds the last place in term of popularity. true 3d modelers works on xsi and maya........as far as game programming goes...i dont think there r any institute in india...if u know then post it.

newayz...all u game geeks, if u have developed any game or tutorial then post it somewhere on the net......or we can build a homepage dedicated to this thread....sharing knowledge with others is the only way to learn gd

more later....bye
A
Sep 1, 2005 at 10:52 PM
painkiller i agree partly and partly i disagree with u in software of choice
3d max is not a choice of software for a lot of people outside true but there is a catch

what application one choose is the type of cg u are making and for what purpose
say u are making a movie animation or model like say the tripods for war of the world then one choice of application is maya since nurbs modelling ie curve moddeling is highly used for movies as this is one great way of making high poly models ie models over 2 millon polygon


were as for games u reqire low poly models which are modeled iby a method called polygon modelling say 10 thousand poly like that this is a strong point of max yes 3d studio max so max is the choice of application for games max ihas efficent toolset for games


lightwave is lossing base and it wont be long before the company loosee the battle

xsi is coming up and futre batlle will be maya vs xsi xsi is the only 3d software used in making halflife 2
max was used for unreal 2004


for games learn max but yes maya is the futre with polygon limits becoing higher and higher as a 3d artist u need to know atleast 2 software well for u to surive in the industry phtoshop being the third
V
voops2k5 #15
Sep 2, 2005 at 9:15 AM
Hi,

I have never got to try out maya or 3dsmax. But 3dsmax and gmax are from the same company (Autodesk). I do not know which all features are different between 3dsMax and Gmax. If some has worked on both of them, please take some time and point them out (differences ie). As far as i know both should have quite a few similarities. And thus it should be good enough to start with Gmax (being free). At least for learning/fun purpose.

BTW It has always surprised me that, GD and animation being truly into artistic domain, there is still dominance of more males than females in this industry. If there are any females reading this I would like to ask them if they had ever given any serious thought to be major players in this industry. The best part abt this industry is that u may work from home !!

I have seen aunties take up cooking lessons and embroidery. Just imagine what they could create with knowledge of 3d modelling/animation?? Especially our country is so rich in culture.

Hope i am notdrifting away from the topic too much :D

PS: Guys check out *opengl.org/applications/ for some cool OpenGL games (free, share, comm, etc.) some even provide source code and run in linux.

ciao :wink:
G
gxsaurav #16
Sep 2, 2005 at 9:18 AM
Maya is basically made for animating & modeling non-parametric objects, water or sea made in maya rendered in mental ray will be better then 3D Max but a Pawn or say a tank made in 3D Max will be a lot better then Maya
PainKiller
Sep 2, 2005 at 10:46 AM
hi all,

thanks 4 ur excellent posts...i think we have enough discussion bout 3d part of gd...lets move into gd programming...plz post useful links regarding gd programming...from beginner 2 advance

@ASH18MARCH
i completly agree with u...the choice of 3d s/w depends upon the art 4 r goin 2 create

one of my friend has done a 3d course frm vfs...u can checkout his work at:
*forums.cgsociety.org/showthread.php?t=258432
he makes some killer 3d art....take a good look at his robot :shock:
A
Sep 4, 2005 at 12:15 AM
men thata was way cool ur friend is just great what detals i just faint thinking about it
wizrulz
wizrulz #19
Sep 4, 2005 at 4:29 PM
TESTER

I would like to increase the scope of this thread=> Can anyone tell what qulaifiaction one needs to be a GAME TESTER? I am asking in this thread as it is related to jobs in gaming department, and i am interested in it, as many in this forum. :lol: Also if it has been already discussed please do direct me toward that thread :p :arrow:
PainKiller
Sep 4, 2005 at 6:20 PM
@wizrulz

nice que mate...u dont need to do any formal trainning to be a game tester [GT] except playin lots n lots of games...but the fact is there r hardly any game studios in india....so may not find any work in india but in us/canada/uk every single game company r having 100s on GT, if u r goin abroad then try ur luck there...best of luck frm me...and dont forget to send me game titles when u got the job :lol: if u got any work in india as a GT then contact me...i wud join as well :wink:
bye
esumitkumar
Sep 6, 2005 at 2:42 PM
Does anybody still want to be game tester ???

*www.gamespot.com/gamespot/features/all/gamespotting/032303/2.html

The Lowly Life of a Game Tester

I'm going to be perfectly honest with all of you. Going into this, my first attempt at the fearsome task that is GameSpotting, I had not the slightest idea what to write about. Seeing as how this is my first week here and, thus, my opportunity to introduce myself to the GameSpot loyal, I felt I had to come up with something relevant and yet at the same time descriptive of my personality. And so I eventually settled upon a subject that has some actual relevance to me and I think to many of you as well. This week I'll be discussing a job that many gamers out there have either tried their hands at or at least thought about in their lives. No, not stripping--I'm talking about quality assurance, or as it's better known, game testing.


I was a handsome man once...before game testing.
You see, before coming to GameSpot, I had worked a number of different journeyman-type freelance writing jobs to make ends meet. Last year, when all that sort of work began to dry up due to a less-than-stellar economy, I started to seek out some fashion of "real" work. I wanted to stay within the game industry, but it seemed less and less likely that I'd get any sort of media job, as people were being laid off and sites were shutting down at a record pace. Finally, when all hope seemed lost, a friend of mine told me about a job opening where he worked as a game tester. Naturally, being about as close to broke as I'd ever been, I jumped on the opportunity, applied, and was hired immediately. My life as a game tester had officially begun. Little did I know what I was in for.

Game testers are, by nature, temps. Testers are brought in for the length of a game's development cycle, used, abused, and eventually sent back into the wild. Your job as a tester is exactly how it sounds. You're plopped down in front of a TV screen or computer monitor, given a build of an unfinished game, and told to break it. Every time you do break it, you enter it into a database, thus letting the programmers know about it. You continue to do this in a lather, rinse, and repeat-like fashion until a new build of the game comes around, and you have to break it all over again. This can go on for weeks, months, or even years, depending on the allotted production timeline. Sounds superexciting, right?

The key theme in game testing is monotony. Generally speaking, your job is to test the same game over and over again. You don't get to mess around with a variety of different games, as most companies don't have more than one or two projects in the development stage at once. On top of all of that, since games do have release dates, required hours have a sneaky way of piling up on you. Twelve-to-fourteen-hour workdays are not uncommon during crunch time, and while you may get overtime for your efforts, it's little comfort. One day you may wake up, as I did, and like a ton of bricks, you will be hit with the realization that you've just spent somewhere around 70 hours of your week in front of a TV screen trying to track down an elusive crash bug that may or may not actually exist, and the clarity of what your life has become will be staggering.

I spent about nine months working as a tester, and in that time, I went through about as many bouts of depression as one man can go through without jumping in front of a bus. I love video games more than most anything else on this planet, and this job was actually making me hate games. I couldn't look at, touch, or even think about a video game for nearly two months after my test job ended. But I can't be the norm, right? There have to be people out there who like being game testers, right? Right?!? Indeed, there are many gamers out there who thrive on jobs like game testing. The trouble is, many of them thrive so well and so long working test jobs that their lives simply pass them by. Confused? Allow me to explain.

Chances are if you're the kind of person looking for a job in quality assurance, you're also the kind of person who would ideally like to be designing games for a living. And therein lies the trap. With all the overnight success stories and tales of bottom-tiered employees coming out of left field with the next big RPG, many gamers delude themselves into thinking that testing is a quick shortcut into game production. I can't even count how many guys in my test department spent their days talking about their own lofty goals and how one day they're going to "make it." And these aren't just 20-something kids I'm talking about either; a lot of these guys were hovering around 30 or older and have been bouncing from game company to game company for more years than they'd care to admit. These are guys with wives, children, car payments, the whole nine yards, and there they sit, still testing games after all these years, making the same crappy hourly wage and still hoping for their shot at that lucrative production job. You would think that this kind of delusion would be reserved for wannabe actors and rock stars, but even the game industry has its stories of defeat.

Do not take this as an out-and-out roasting of game testers and game testing as a whole. Testing is an absolutely necessary evil, and without it, games would simply never get finished. It's a thankless job without a lot of upside, and you have to appreciate the hard work these guys do. In the end, this story has been only the sum of one man's experiences. If you want to pursue a job in quality assurance, go for it. Just make sure you understand what you're getting yourself into lest you wake up one day 10 years from now, still testing games, wondering where your life went.
PainKiller
Sep 7, 2005 at 1:16 PM
man...that was "lord of the post"

newayz, I agree with ur opinion and experience bout game testing...but did u tested games in india or abroad?? bcos i think in US, game testers are treated at par with game developers n given same kind of benefits..i have not much time to write thats bcos im in my office right now...but i would like to discuss this topic further...

bye for now....take care....and play some games :D
esumitkumar
Sep 7, 2005 at 2:30 PM
man...that was "lord of the post"

Thanks....... :)

but did u tested games in india or abroad??

:lol: :lol: :lol: No man...I didnt tested the games...I just copy pasted the experiences of a game tester ...His name is Alex Navaro.....I also quoted the link in my previous post....... I am in banking domain testing....:)

Anyways, I love games too but hadnt time to play them :oops:
But it feels some guilty playing games after reading how much frustation game tester goes............... :x
PainKiller
Sep 7, 2005 at 3:34 PM
im so sorry...i didnt follow the link :(

what does "banking domain testing" involves??
M
magnet #26
Sep 7, 2005 at 5:57 PM
i havent read most of the post abov........but as far as topic is concerned....my classmate jus joined icad frm chennai...abt game development course......patd ard 1 lakh 4 the course duration 1 year......
and he said his first lecture was frm the guy who did special effects for lord of the rings.......so guys try to find information abt icad......mayb that might help someone
PainKiller
Sep 8, 2005 at 11:20 AM
@magnet

gd course for 1 lack rupees.....u got 2b kidding me....in us/canada/uk gd course are roughtly around 7-8 lakhs...so think bout the quality of the courses at icad. moreover, what is "lord of the ring" fx specialist doin in a gd course...i think ur friend's first lecture should have been done by someone who created a successful game not a successful movie...fx comes later in the course...just a thaught :wink: my friend joined vfs for 1yr 3d course...n the cost was around 8 lakh :shock:
esumitkumar
Sep 8, 2005 at 2:07 PM
Painkiller wrote
what does "banking domain testing" involves??
It involves testing web based application which the bankers will be using, developing test plans, executing them , finding bugs etc...

Actually testing process is same only your client area may be different (like banks, telecom sector, insurance, game companies etc)

Hope this helps... :D
V
voops2k5 #29
Sep 9, 2005 at 10:20 AM
Hi every1,

I was just wondering, like the fact that there are so many insititutes for 3D art are there institutes that teach 3D programming using DirectX or OpenGL ?

Regards,
PainKiller
Sep 9, 2005 at 4:12 PM
@esumitkumar

hey man...do u use any s/w to automate the process of testing or u do the stuff manually.

@voops2k5

sorry man...but i dont think there is a single institute in india who provide formal 3d programming trainning..
esumitkumar
Sep 11, 2005 at 6:10 PM
HI painkiller

I do it manually ...depends on application but u can use winrunner , QTP etc depends on all ur client expectations....


new appln --->test cases--->execution --->defects ---> fixed--->again test same appln --->again bugs ---->again test..............goes on.....

till client is satisfied ............

testing is very boring job....... :oops:
M
mako_123 #32
Sep 13, 2005 at 12:51 PM
HI there , can anyone tell me are there any prerequisite for learning open gl .
kato
kato #33
Sep 15, 2005 at 1:39 PM
3d Software

i thought u guys were dicussing about which 3d s/w is better and on which does arena consentraits.I am in the course for animation and maya is considerd the best.One problems other face is it requires lots of coding and is difficult to learn compared to 3ds max.Actally 3ds amx is so easy that eventhough me is 1st sem(that is simple basics) i and my friend know how to do 3ds max a little bit .(we learnt it just by peeping into the neighbouring class)
PainKiller
Sep 17, 2005 at 5:51 PM
@mako_123

hey...i dont think there is any pre-requisite for learning opengl...except u know the basics of coding(which is very easy)..so good luck :)

there r lots of tutorials on the net...from beginner to advance..just search it
kato
kato #35
Sep 17, 2005 at 8:48 PM
thanx dude but here simple basics is very simple graphics sthat is just flying cloth or cloth falling on an object.I would require tutorials by my 4th sem

So thanx anyway
sid_ashok
sid_ashok #36
Sep 23, 2005 at 8:30 PM
Hay guys please help me
I want to build my carear as game developer.
Currently I will give class 12 exam. Then I will join some
engg. college and do B.Tech in Computer Science( I have planed every thing).
Then what to do
Can i do BA in graphics and anemation while studieng in college
I wana learn Maya
PainKiller
Sep 23, 2005 at 8:51 PM
@sid_ashok

hey man...good to c that u r interested in game dev...however learning maya and learning gd r two different things...after learing maya u might become 3d modeler in game industry but game developer doesnt do that...they program the game.

in order to become game developer, u need very strong coding skills. i will recommend that u should concentrate on basics of computer architecture/ coding/testing etc..and after doing ur engineering degree, go 2 uk/us/canada for a specialised course in game development.....btw best of luck :wink:
sid_ashok
sid_ashok #38
Sep 25, 2005 at 3:04 PM
Thanks pain killer for guiding me.
I have good command in programing laguuages - C++ & Qbasic, are they gono help me.

What are the specialised courses regarding game development.
PainKiller
Sep 26, 2005 at 8:59 PM
hi sid_ashok ,

i m not getting enough time to reply...kinda busy but i will definitely post a long reply very soon...in the mean time try surfing foreing university website...they provide vital info

bye