DIGIT-ARC read-only archive · snapshot: July 23, 2026

NFS Most Wanted LAN Issue

14 posts · originally from https://geek.digit.in/community/threads/nfs-most-wanted-lan-issue.61117/

speedyguy
speedyguy Original post #1
Jun 23, 2007 at 12:59 PM
this may b a common issue but i cudnt find a soln in this forum so posting a new 1....if its already posted plz do let me know....

iv connected my lappy-vista with desktop-xp sp2.....m able 2 share my internet connection not files n folders though....have some connection issues but still able 2 run most games over lan like midtown madness2, condition zero etc....but nfsmw does not recognise my lan connection.....

Enjoy~!
s18000rpm
Jun 23, 2007 at 1:03 PM
y not try after enabling "File/Drive Sharing"?
speedyguy
Jun 23, 2007 at 4:02 PM
as for lan connections.. file n folder sharing is enabled.... although m not able 2 share files newez

Enjoy~!
hemant_mathur
Jun 23, 2007 at 7:41 PM
Try disabling the firewall in both systems.
speedyguy
Jun 24, 2007 at 4:26 PM
well iv disabled firewall in both systems still its d same....if dat wr issue i wud ve got a warning mesg for firewall blocking......ne other idea

Enjoy~!
s18000rpm
Jun 30, 2007 at 3:21 PM
dude you need to edit the server.cfg file.

yuo'll find it in Most Wanted game (root) folder.

post the contents of that file (frm both PC) here.

you can open that file usingNotePad
speedyguy
Jul 3, 2007 at 1:23 AM
Desktop:-


************************************************
#
# The server sends a ping message to the client every PINGTIME seconds
# and the client is expected to respond within PINGWAIT seconds or
# the server considers the connection to be dead and the client is
# logged out.
#
PINGTIME=20
PINGWAIT=30

#
# A client can only be idle for TIMEIDLE minutes before it is
# automatically logged out. Even if a client is not idle it can
# only be connected for a maximum of TIMEMAXM minutes.
# Either/Both values can be set to 0 to mean that the server will
# not timeout the client.
#
TIMEIDLE=0
TIMEMAXM=0

#
# Limits how many times per second the LAN server will service requests.
# Lowering this number will increase game performance for slower computers
# at the expense of sluggish response time from the server. Valid range is
# 1-1000.
#
LAN_THROTTLE=30


##------------------------------------------------------------------------
## DO NOT CHANGE ANYTHING BELOW HERE
##------------------------------------------------------------------------

TRUST=255.255.255.255
TRUST_MATCH=%%bind("159.153.253.82")

ACCOUNT=1
MASTER=1
SLAVE=1
REDIR=1

#
# This line allows the server to determine on what interface to listen for
# connections. It can be any publicly routable IP address (this is the case
# even if the host is on a LAN that is isolated from the Internet). There is
# no communication attempted with the IP address listed here.
#
ADDR=%%bind("159.153.253.82")


******************************************************

Laptop:-

******************************************************

#
# The server sends a ping message to the client every PINGTIME seconds
# and the client is expected to respond within PINGWAIT seconds or
# the server considers the connection to be dead and the client is
# logged out.
#
PINGTIME=20
PINGWAIT=30

#
# A client can only be idle for TIMEIDLE minutes before it is
# automatically logged out. Even if a client is not idle it can
# only be connected for a maximum of TIMEMAXM minutes.
# Either/Both values can be set to 0 to mean that the server will
# not timeout the client.
#
TIMEIDLE=0
TIMEMAXM=0

#
# Limits how many times per second the LAN server will service requests.
# Lowering this number will increase game performance for slower computers
# at the expense of sluggish response time from the server. Valid range is
# 1-1000.
#
LAN_THROTTLE=30


##------------------------------------------------------------------------
## DO NOT CHANGE ANYTHING BELOW HERE
##------------------------------------------------------------------------

TRUST=255.255.255.255
TRUST_MATCH=%%bind("159.153.253.82")

ACCOUNT=1
MASTER=1
SLAVE=1
REDIR=1

#
# This line allows the server to determine on what interface to listen for
# connections. It can be any publicly routable IP address (this is the case
# even if the host is on a LAN that is isolated from the Internet). There is
# no communication attempted with the IP address listed here.
#
ADDR=%%bind("159.153.253.82")

*****************************************************

Enjoy~!
s18000rpm
Jul 3, 2007 at 1:32 AM
TRUST_MATCH=%%bind("159.153.253.82")

ADDR=%%bind("159.153.253.82")

replace those IP addrs. with your PC's (in both files)

TRUST_MATCH=%%bind("your IP")

ADDR=%%bind("your IP")

like 192.168.1.100

--------------

& make sure you have v1.3 patch installed
speedyguy
Jul 4, 2007 at 1:41 PM
ya both r patched wit v1.3

checking out ur idea...wish me luck!!!

Enjoy~!
goobimama
goobimama #10
Jul 4, 2007 at 5:58 PM
Hey I'm having a similar problem with Age of Empires III:

1) LAN works. I can access files/folders from each other. Internet is also shared.
2) When I go to MultiPlayer>LAN> in the game menu, it offers to unblock my connection from the Windows Firewall.
3) When I host a game, sometimes it shows on the other end, sometimes it does not. Even when it shows, it goes not allow me to 'join' the game.
4) Works perfectly when I create an AdHoc network using a Wireless connection (though wireless disconnects often cause of weak signal.)

Any solutions?
s18000rpm
s18000rpm #11
Jul 4, 2007 at 7:32 PM
try after Disabling the Firewall (at both ends).
goobimama
goobimama #12
Jul 4, 2007 at 10:02 PM
Disabling firewall doesn't give me the Wireless option as well...
speedyguy
speedyguy #13
Jul 4, 2007 at 11:58 PM
in my case m not even able 2 share files/folders...i can share internet though...

@s18000rpm: thats still not working....i changed my ip address in cfg file...n both systems hv nfsmw v1.3

Enjoy~!
saahil88
saahil88 #14
Jul 7, 2007 at 12:35 AM
hey s18000rpm,

i already have the 1.3 path on both the pc's but still it wont connect