DIGIT-ARC read-only archive · snapshot: July 23, 2026

Nintendo Wii U - sequel to the smash hit Wii | No trolling

170 posts · originally from https://geek.digit.in/community/threads/nintendo-wii-u-sequel-to-the-smash-hit-wii-no-trolling.171848/

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heidi2521 Original post #1
Mar 23, 2013 at 2:31 PM
//MOD: This thread is for Nintendo Wii U only. For anything related to Xbox One, post here:
*www.thinkdigit.com/forum/consoles/174229-definitive-xbox-one-thread-dont-troll.html. PS4 fans post here: *www.thinkdigit.com/forum/consoles/174371-sony-playstation-4-discussion-trolls-will-banned.html


By Nerevarine's request. I'll post a review later.

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pratyush997
Mar 23, 2013 at 2:54 PM
Can you please Enclose all the img link in
and edit it to the main post having all of them in spoiler (your choice)
skeletor
Mar 25, 2013 at 1:57 AM
Nice to see a Wii U owner. :) How is the experience like?
H
Apr 1, 2013 at 10:46 AM
The experience is quite good. The gameplay is good, the Gamepad has pretty much no lag(The image appears on the gamepad before the TV for me) and the UI itself is great. The Off-TV play is awesome and extremely useful,the Miiverse community is really nice with great, helpful people and awesome artists. You don't have any of the Xbox Live crap. The web browser simply blows other console browsers out of the water.One of the best parts is that you can play a video on the TV and continue browsing on the gamepad. Infact, now my Wii U has become my primary anime stream device.

The only thing i dislike is the long-ish load times, but as a Shogun 2 player, i'm pretty much used to waiting for the game to load :).

The Wii U has quite a few good games making the console worth the purchase. Nintendoland is surprisingly fun and addictive, especially when playing with friends/family. New Super Mario Brothers U looks stunning and has some of the best level design i've ever seen. The mechanics are more refined and smoother than the previous installments, making the game worth the purchase.

I'd recommend taking a look at some of the skill vids of NSMBU below:



Sonic All stars racing transformed is great and playing co-op where one person uses the gamepad screen and the other(s) use the TV is quite nice. It alleviates the age old problem of screen sharing to a great extent.

Overall I'm quite satisfied with my purchase and would recommend that non dudebro gamers buy it. The gamepad is extremely deceptive. It may not impress you when you initially see it, but when you use it you realize how awesome it is and begin to understand why Nintendo went with that design.

Even if it does not get much third party support, it has an entire array of awesome Nintendo games coming for it which make the purchase worthwhile.

The video which made me decide to go for a Wii U rather than just replace my ailing Wii:




EDIT: I forgot to mention, but waiting 7-12 days for the games to arrive is quite painful too. :(

EDIT 2: Since only one video got embedded, here is the playlist link: *www.youtube.com/playlist?list=PL09w_clXh0S7GxFSqeu7yUqOH8IQU56BN
Krow
Krow #8
Jun 4, 2013 at 4:42 PM
Continue Wii U discussion here.
H
Jun 5, 2013 at 9:04 AM
8GB Wii U Basic Nixed?

The Wii U basic bundle is being recalled according to this. Price Drop/ New Bundles/ Ambassador Program 2.0 incoming?
vickybat
vickybat #10
Jun 6, 2013 at 2:03 AM
Nintendo Denies Recall of Wii U Basic Bundle

Dunno what the heck Nintendo is up to....:confused:
darkv0id
darkv0id #11
Jun 6, 2013 at 2:06 AM
^Read the link you have posted.
vickybat
vickybat #12
Jun 6, 2013 at 2:36 AM
^Read the link you have posted.

Already read it before posting. I don't buy their comments actually.
Recalling 8gb units to balance stock doesn't sound like a genuine reason.
darkv0id
darkv0id #13
Jun 6, 2013 at 2:39 AM
Okay.......
vickybat
vickybat #14
Jun 6, 2013 at 5:32 AM
Nintendo's Clarification About The 8GB Wii U Doesn't Clarify Much

GameCube controllers compatible with Wii U thanks to new adapter
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heidi2521 #15
Jun 6, 2013 at 6:47 AM
Already read it before posting. I don't buy their comments actually.
Recalling 8gb units to balance stock doesn't sound like a genuine reason.

Recalling units that comprise less than 20% of the total sales but comprise about 50% of the stock doesn't make sense.

*gifrific.com/wp-content/uploads/2012/09/Jennifer-Lawrence-ok-thumbs-up.gif

They are probably recalling some of it so that all the basic models are sold out at stores when they introduce the white premium model.

They'll probably convert the recalled models to 32gb ones and send them back.
vickybat
vickybat #16
Jun 6, 2013 at 1:05 PM
Sadly, the clarification clarifies little and seems to still allow for the potential removal of the 8GB Basic on June 18.

GameStop doesn't appear to be "rebalancing" supply but instead intends to remove the lesser 8GB model. We've asked Nintendo for further clarification about whether the 8GB Basic is being discontinued. We'll let you know more, though it appears that the company's current priority is to disabuse anyone of the idea that the 8GB model was recalled, which is the language GameStop used in their notice to their stores—and which could imply malfunction rather than simply a decision not to sell the unit anymore.

There isn't any perfect reason behind this, but all are speculations. Nobody did things like this in the past, neither Sony nor Microsoft.
When did we last see the 120gb PS3 models getting called off to be converted into 320gb ones or 4gb slims(x-360) into 250gb ones? The reason is not full-proof. They could have publicly acknowledged the media or crowd, all by themselves instead of getting asked. They had to say something.

Nobody feels that gamestop is trying to re balance stock or something. They are simply getting rid of the 8gb model.
There can be a potential defect. Besides, an 8gb to 32 gb conversion isn't significant for the console which doesn't allow installation of games to its internal storage.
Besides, there's flash card reader and people can plug in external 32gb SD cards. This is why people are skeptical about this move.
H
heidi2521 #17
Jun 6, 2013 at 2:50 PM
*i.minus.com/ibdDbvSXGP7600.gif

Nintendo is rebalancing the supply, not Gamestop. Sony didn't have to recall PS3s because they didn't have 1 mn+ consoles sitting in the pipeline not being sold at all. Nobody is buying them so if they didn't recall they would otherwise stay in stock for a long time. Recalling and refitting and repacking them as premium. I don't think either Nintendo or Gamestop would want a less profitable, lower selling version of a console sitting on shelves.

Once you cut through the PR flak their answer is very clear.

"We are reducing the amount of basics available in the market but we will still continue selling them for now".

Do you seriously expect them to tell us all their future plans due to what came up in a leak?

I'm not sure which console you are referring to with the line "console which doesn't allow installation of games to its internal storage". Please stay on topic in this thread and don't bring other consoles up without context.

If a defect came up in the hardware, as long as it was not in the storage, both models would be recalled, not just one. Consumer protection laws require that it be done for the consumers too so they would issue a recall for them and they would stop selling them.

How does having the ability to read flash memory make people skeptical of this move?
CommanderShawnzer
Jun 6, 2013 at 3:15 PM
The Flames Burn Again! :grin: :lol:


Is it possible a new Pokemon Wii U game will be announced at E3?
vickybat
vickybat #19
Jun 6, 2013 at 3:18 PM
I'm not sure which console you are referring to with the line "console which doesn't allow installation of games to its internal storage". Please stay on topic in this thread and don't bring other consoles up without context.

If a defect came up in the hardware, as long as it was not in the storage, both models would be recalled, not just one. Consumer protection laws require that it be done for the consumers too so they would issue a recall for them and they would stop selling them.

How does having the ability to read flash memory make people skeptical of this move?

It would be a lot better if you stop using memes and animated gif's. It looks lowly.

Back to topic, i understand that the Wii-u OS takes 4.2gb of space out of 7.2gb available and i do understand that's quite less.
Even the SD cards won't support game installations. But afaik, external usb hdd's are supported including the capability of installing games.

The console isn't selling just because it has 8gb storage but there are lot other factors that we all know. Now this skepticism is not only from me but lot other reviewers too.
Gamestop is a very popular chain and is responsible for selling millions of consoles every year. So the course of actions taking place matters for most, who brought up this topic.

Now my question is - Will the move of upgrading to a 32gb flash really make a difference worth of recalling all 8gb units?
Doesn't this paint a bad picture? Whatever it is, i hope the real reason behind this motive is positive and not another act of desperation.

P.S- Are all wii-u games installable on its flash storage? You have a 32gb version right?
Does the installation makes difference in load times?
CommanderShawnzer
Jun 6, 2013 at 3:28 PM
It would be a lot better if you stop using memes and animated gif's. It looks lowly.

Back to topic, i understand that the Wii-u OS takes 4.2gb of space out of 7.2gb available and i do understand that's quite less.
Even the SD cards won't support game installations. But afaik, external usb hdd's are supported including the capability of installing games.

The console isn't selling just because it has 8gb storage but there are lot other factors that we all know. Now this skepticism is not only from me but lot other reviewers too.
Gamestop is a very popular chain and is responsible for selling millions of consoles every year. So the course of actions taking place matters for most, who brought up this topic.

Now my question is - Will the move of upgrading to a 32gb flash really make a difference worth of recalling all 8gb units?
Doesn't this paint a bad picture? Whatever it is, i hope the real reason behind this motive is positive and not another act of desperation.

P.S- Are all wii-u games installable on its flash storage? You have a 32gb version right?
Does the installation makes difference in load times?

All the other factors are complete BS made by fanboys and Doom n Gloom Journalists
It is not selling because of one reason only
No much games.Face it.ppl got bored of ZombiU and *Mario game whose name i dont remember* and some other WII U launch games.They want more games.Games which Richtendo is taking time to release
"No Games" Is also the reason while Vita is failing so bad :lol:
H
heidi2521 #21
Jun 6, 2013 at 6:08 PM
The Flames Burn Again! :grin: :lol:


Is it possible a new Pokemon Wii U game will be announced at E3?

We will probably get word on localization of Pokemon Rumble U & a spin-off like Gale of Darkness may be announced. As long as Game Freak is in charge we won't get a mainline game on consoles.

All the other factors are complete BS made by fanboys and Doom n Gloom Journalists
It is not selling because of one reason only
No much games.Face it.ppl got bored of ZombiU and *Mario game whose name i dont remember* and some other WII U launch games.They want more games.Games which Richtendo is taking time to release
"No Games" Is also the reason while Vita is failing so bad :lol:

Quite right. Nintendo sold more than its estimate when they actually released games for it(at launch). Since then the only system selling game we have got is MH3U which is a HD remaster of a niche game that also has a 3DS version. Even then it bumped the Wii U.


They ended up delaying key titles like The Wonderful 101, Pikmin 3, Retro Studios game and the like because of their belief in software quality and long term focus on brand building. Nintendo really likes games to have the "Nintendo Polish" it is known for. They see that it would be better to let the Wii U tank for a while rather than focus on a short term profit while tainting an image built over decades.

It would be a lot better if you stop using memes and animated gif's. It looks lowly.

Back to topic, i understand that the Wii-u OS takes 4.2gb of space out of 7.2gb available and i do understand that's quite less.
Even the SD cards won't support game installations. But afaik, external usb hdd's are supported including the capability of installing games.

The console isn't selling just because it has 8gb storage but there are lot other factors that we all know. Now this skepticism is not only from me but lot other reviewers too.
Gamestop is a very popular chain and is responsible for selling millions of consoles every year. So the course of actions taking place matters for most, who brought up this topic.

Now my question is - Will the move of upgrading to a 32gb flash really make a difference worth of recalling all 8gb units?
Doesn't this paint a bad picture? Whatever it is, i hope the real reason behind this motive is positive and not another act of desperation.

P.S- Are all wii-u games installable on its flash storage? You have a 32gb version right?
Does the installation makes difference in load times?

I was particularly referring to the 8 GB systems not selling in comparison to the 32 GB. I never went into the reasons for that so I'm not sure why you would bring it up. The 8GB system is not selling because the 32 GB system pack offers much better value. More Space + $60 game + Stand + NN Premium promotion for $50. Like Shawnzer said, the console is not selling due to Nintendo's ever delayed games, not a lack of storage space. He forgot to mention that Nintendo royally ****ed up the branding and marketing of the console.

Recalling the 8GB model does make sense because: 1. They have already overproduced the Wii U. Making even more consoles (for now) makes no sense.
2. To use up systems not being sold: Noting how abysmal the sales are right now and the fact that the Basic Model takes up less than 20% of that, it can easily be seen that it would stay in inventory for a really long time, more than stores keep them for. These stores also have a buyback policy while dealing with publishers and console makers which they use for games and consoles not selling at all so Nintendo would end up losing even more cash and have more useless models sitting in inventory. Why wait until then instead of refitting now?
3. The possibility of introducing a new bundle. If they do introduce a new bundle then it would cause the basic model to sell even less.
4. They won't just be upgrading the storage. They will be converting all of them to premium packs or new bundles and probably be discontinuing the basic bundle. See: Japan.

@bold: In syntactically correct and semantically valid english?

@PS: Yes. Yes. Yes.

*twitter.com/Sora_Sakurai/status/342612212621398016

Masahiro Sakurai has confirmed that a new Super Smash Bros. video will appear in the E3 Nintendo Direct.

*gs1.wac.edgecastcdn.net/8019B6/data.tumblr.com/tumblr_mbrjl9ZDNn1riqizno1_250.gif
vickybat
vickybat #22
Jun 7, 2013 at 12:47 PM
Platinum Games Designer Tells Smash Bros Fans To "F**k Off"

The comments that follow are even interesting and surprisingly, people are seemingly agreeing.

Smash is the dumbest concept ever. It's just Street Fighter 2 with Nintendo characters.
darkv0id
darkv0id #23
Jun 7, 2013 at 1:49 PM
Smash is the dumbest concept ever. It's just Street Fighter 2 with Nintendo characters.

Oh, come on!

I know Nintendo is far from your favorite company, but I'm sure even you can agree that the guy who posted that is either an idiot who has never played either game,or is plain trolling. I've played both games for barely an hour, and even I can say that the only thing same b/w Super Smash and Street Fighter is the fact that you hit people.
vickybat
vickybat #24
Jun 7, 2013 at 2:10 PM
Oh, come on!

I know Nintendo is far from your favorite company, but I'm sure even you can agree that the guy who posted that is either an idiot who has never played either game,or is plain trolling. I've played both games for barely an hour, and even I can say that the only thing same b/w Super Smash and Street Fighter is the fact that you hit people.

Hideki Kamiya is an idiot?? :confused: He's the original creator of Devil may cry, MGS Rising, Resident evil 2 and Bayonetta series and is an influential guy in the gaming industry.
None of the comments in the previous post are mine and has nothing to do with me loving or hating Nintendo.

The comments came straight from Hideki Kamiya ( the spoiler was from a guy in his twitter page) and he's currently developing some anticipated titles for Nintendo including "The wonderful 101" and Bayonetta 2.
He seems to be having much love for Nintendo but not much for Super Smash Bros i guess.
Extreme Gamer
Jun 7, 2013 at 3:39 PM
*fromthepews.files.wordpress.com/2012/04/batman-facepalm.jpg

Jeez, vicky, reread that post. darkv0id is calling the poster who tweeted "Smash is the dumbest concept ever. It's just Street Fighter 2 with Nintendo characters" to Kamiya an idiot, not Kamiya himself.

kamiya said **** off because:

I just hate idiots who ask same questions like 1000000000 times. RT @fallfastasleep: do you not like smash? Or just the idiots that play it?

And Kamiya is a habitual troll on twitter. For example:

Uglier than your mom? RT @MarthKoopa: Why is Bayonetta so ugly?

Just read his twitter feed and see for yourself: *twitter.com/PG_kamiya

Basically you're showing how much you hate Nintendo with a misleading title such as that one.
vickybat
vickybat #26
Jun 7, 2013 at 4:12 PM
NBA 2K14 shuns Wii U, opts for next-gen consoles instead

2K Sports' decision follows a similar move by EA, which says it has no games in development for the console.

Aonuma: Zelda For Wii U Will Contain More Unexpected Elements
Extreme Gamer
Jun 7, 2013 at 4:25 PM
NBA 2K14 shuns Wii U, opts for next-gen consoles instead



Aonuma: Zelda For Wii U Will Contain More Unexpected Elements


Cnet article is misleading because EA has stated that they do have Wii U games in development.
vickybat
vickybat #28
Jun 7, 2013 at 4:27 PM
NBA 2K14 skipping Wii U - Gamespot

NBA 2K14 will be the latest title to skip the Wii U, 2K Sports confirmed today. Senior vice president of sports operations Jason Argent revealed the news today on a conference call.

EA won't be making any sports titles for Wii-u. I wonder what they have in stores for it.

*www.nintendolife.com/news/2013/05/fifa_14_is_skipping_wii_u_because_of_disappointing_fifa_13_sales
Extreme Gamer
Jun 7, 2013 at 4:36 PM
Probably a few more shitty prevgen ports. Not that I care about the company or it's crap anymore.
vickybat
vickybat #30
Jun 7, 2013 at 4:38 PM
Six months out, Nintendo's Wii U is a harder sell than ever
Extreme Gamer
Jun 8, 2013 at 3:58 PM
Six months out, Nintendo's Wii U is a harder sell than ever

It won't be a harder sell once the announced games start showing up in the market. Obviously it wont be a role reversal on the first day itself, but sales will definitely increase.
vickybat
vickybat #32
Jun 8, 2013 at 4:43 PM
Nintendo Fan Is Unhappy With Nintendo's $200 Answer to His $400 Wii U Problem
Extreme Gamer
Jun 8, 2013 at 4:51 PM
Nintendo Fan Is Unhappy With Nintendo's $200 Answer to His $400 Wii U Problem

You've just proved that you hate Nintendo. Why?

Because this article is from February 8- exactly 4 months ago. What is it doing here right now, when it has already been read and discussed multiple times around the interwebs?
vickybat
vickybat #34
Jun 8, 2013 at 4:59 PM
Not even robbers like Wii U
Extreme Gamer
Jun 8, 2013 at 5:09 PM
Not even robbers like Wii U

Gryllis said:
Maybe because the GamePad was on the otherside of the office they couldn't figure out where the controller was.

Off TV play has saved us!

Gryllis said:
abujaffer said:
Maybe they were using the leather bag to steal the stuff and just ran out of room.

Almost definitely what happened.

Better luck next time :rolleyes:

Just answer this: will you actually post something that is relevant to the topic at hand?
Krow
Krow #36
Jun 8, 2013 at 5:32 PM
Tut tut. Breathe lads. Live and let live. Wii U has some fantastic ideas but it is a polarising console. Means you either love it or hate it. Now my problem with Nintendo is their lack of focus on the Indian market. It's almost as if they don't care. No official launches, no marketing, hardly any attention is paid to us. Not exactly a good strategy.
Extreme Gamer
Jun 8, 2013 at 6:21 PM
Tut tut. Breathe lads. Live and let live. Wii U has some fantastic ideas but it is a polarising console. Means you either love it or hate it. Now my problem with Nintendo is their lack of focus on the Indian market. It's almost as if they don't care. No official launches, no marketing, hardly any attention is paid to us. Not exactly a good strategy.

Then let me point out that I dislike the Wii U. I don't hate it. It just doesn't have on offer what I want from my console. I just don't like biased ****posting against a console and baselessly dismissing it. The other person has been doing it ever since next-gen discussions started.

Nintendo's last official foray in the Indian market was in the late 80s, I think. I still have a (non-functional) Donkey Kong Game & Watch Multi Screen that used to belong to my dad [I discovered it in 2011 in grandparent's closet]. The problem was that Nintendo just could not compete with the much cheaper knockoffs and multi-carts of the SNES and NES being churned out in volumes.

Nintendo literally has no official presence in India. All the goods you see are unofficial imports. India does not even factor into Nintendo's business strategy.
And frankly, gaming in India means "abbey chal cyber cafe me CS [1.6] ya Fifa [2007-13] khelte hain" for the most part. Basically people frequenting this forum and actively playing video games are in a niche inside what is effectively a niche, for many reasons, in India. There isn't much profit for devs beyond Fifa and Cricket and occasionally some other dudebro games. And fact of the day is, the most commonly played video games in India 95-98% of the time are pirated versions- almost all average cyber-cafes have pirated games.
CommanderShawnzer
Jun 8, 2013 at 6:33 PM
Then let me point out that I dislike the Wii U. I don't hate it. It just doesn't have on offer what I want from my console. I just don't like biased ****posting against a console and baselessly dismissing it. The other person has been doing it ever since next-gen discussions started.

Nintendo's last official foray in the Indian market was in the late 80s, I think. I still have a (non-functional) Donkey Kong Game & Watch Multi Screen that used to belong to my dad [I discovered it in 2011 in grandparent's closet]. The problem was that Nintendo just could not compete with the much cheaper knockoffs and multi-carts of the SNES and NES being churned out in volumes.

Nintendo literally has no official presence in India. All the goods you see are unofficial imports. India does not even factor into Nintendo's business strategy.
And frankly, gaming in India means "abbey chal cyber cafe me CS [1.6] ya Fifa [2007-13] khelte hain" for the most part. Basically people frequenting this forum and actively playing video games are in a niche inside what is effectively a niche, for many reasons, in India. There isn't much profit for devs beyond Fifa and Cricket and occasionally some other dudebro games. And fact of the day is, the most commonly played video games in India 95-98% of the time are pirated versions- almost all average cyber-cafes have pirated games.

:thumbs: +1

And even the "Gamers" here think Nintendo = Kids.
While Kids play CS 1.6 here and BO2 in the US
vickybat
vickybat #39
Jun 8, 2013 at 6:48 PM
Tut tut. Breathe lads. Live and let live. Wii U has some fantastic ideas but it is a polarising console. Means you either love it or hate it. Now my problem with Nintendo is their lack of focus on the Indian market. It's almost as if they don't care. No official launches, no marketing, hardly any attention is paid to us. Not exactly a good strategy.

Actually their plans, starting from the console's design to the choices of software are all flawed and maybe beyond repair. They operate like the 80's and hardly has anything for the more mature audience. People don't miss them here in India and anyone hardly cares. Wii was revolutionary because of its innovative controller and greater emphasis on casual gamers.

But now, they are unaware of how things have changed and sticking with the same business model won't do them any good. Same old funny characters always and that too they unnecessarily take the center stage as a mascot with dumb down titles. Believe me mate, i was a wii ( not wii-u) user for 8 months and words cannot describe the horrors, its games brought me. My brother didn't had a decent pc and i was kind of stuck with this wii. It was plain torture. The games are childish TBH.

Recently, being trying out the DS emulator and fired mario kart on it. The game is completely meant for 5 year old's and is extremely childish.
Its like those dumb down mobile games. And wii-u is touting on mario-kart u to be its savior along with a bunch of similar sporting character titles.

So its like all hope is lost until it gets some good and consistent third party support.

Got a good article though:

x86'd: How PC architecture could push Nintendo out of the next gen
Extreme Gamer
Jun 8, 2013 at 7:05 PM
Just because the other two consoles are x86 doesnt mean the wii u is doomed. the reason is that the PC wasnt doomed even though the majority of sales almost always happened on consoles, not PC.

and devs wont forget how to code for another platform just because "it's different".
CommanderShawnzer
Jun 8, 2013 at 7:34 PM
Nintendo:If its not broke,why fix it?
They don't give a crap about what others call their games.Their games sell,Thats what matters ;-)
Extreme Gamer
Jun 8, 2013 at 9:13 PM
But now, they are unaware of how things have changed and sticking with the same business model won't do them any good. Same old funny characters always and that too they unnecessarily take the center stage as a mascot with dumb down titles. Believe me mate, i was a wii ( not wii-u) user for 8 months and words cannot describe the horrors, its games brought me. My brother didn't had a decent pc and i was kind of stuck with this wii. It was plain torture. The games are childish TBH.

Recently, being trying out the DS emulator and fired mario kart on it. The game is completely meant for 5 year old's and is extremely childish.
Its like those dumb down mobile games. And wii-u is touting on mario-kart u to be its savior along with a bunch of similar sporting character titles.

So its like all hope is lost until it gets some good and consistent third party support.

Their games appeal to children. But that doesn't make them any less hardcore. What horrors are you talking about? PM me your list of games. Have you played MadWorld (ERSB M Rating), TLoZ: Twilight Princess (ERSB T-rating, so certainly not for 5 year olds)? Also try Metroid Prime, it is not at all childish.

Did you know, that in the 80s, Nintendo's policy was to make only family friendly games. Have you not noticed (or chosen to not notice) that Nintendo today is making (includes developing and/or publishing) games like Bayonetta 2, Ninja Gaiden 3: Razor's Edge [the Wii U version], assisted in localizing, marketing, brand management, hosting etc for Monster Hunter 3 Ultimate [which by no means is childish].

They also published and/or developed and localized titles like The Last Story, Xenoblade Chronicles and Pandora's Tower. Before you dismiss them as ripoffs of games like Final Fantasy and Xenosaga, TLS was created by Hironobu Sakaguchi (creator of FF) and XC was created by Tetsuya Takahashi (creator of Xenosaga). But, TLS is not like FF, and XC has surpassed Xenosaga and is not like Xenosaga in gameplay.

Before you dismiss them as fringe games, these three didn't even make it to America (Nintendo of Europe had already localized it) until Nintendo succumbed to fan pressure. And the game sold out within months of release. According to Xseed, The Last Story is their highest grossing game of all time.

You have not played the Wii version of Mario Kart. The DS version uses a similar control scheme as most other racers on platforms that cannot employ analog sticks or wheels. The gameplay is exactly as it should be in the DS. Play the Wii version if you want to make a case against the Wii U version.
vickybat
vickybat #43
Jun 8, 2013 at 9:37 PM
Found something real hilarious and funny. Thought of sharing it, so here it is:

*i.imgur.com/wkU9Ytv.jpg?1



Sonic Lost World Gameplay Footage Shows Wii U And 3DS Versions
CommanderShawnzer
Jun 8, 2013 at 9:46 PM
Batman Ignited the Flames of War again :grin:


*Goes to get popcorn*
H
heidi2521 #45
Jun 8, 2013 at 10:35 PM
Actually their plans, starting from the console's design to the choices of software are all flawed and maybe beyond repair.

How so?

They operate like the 80's and hardly has anything for the more mature audience.

[SARCASM]
Ah yes - They force devs to fly to Kyoto in order to let them publish games on the platform, they don't allow realistic violence, they censor any and all form of sexuality, they limit the amount of games third parties can publish on their platforms, they don't bother with indies at all, try and use the lawmaking bodies to bring down their competitors by lobbying for laws that would damage them, try and stay on the cutting edge of hardware etc.

Obviously, Bayonetta, Monster Hunter, Metroid Prime, Twilight Princess, MadWorld and the likes are for children.

[/SARCASM]


People don't miss them here in India and anyone hardly cares.

Except all the people in my friend circle that have been importing the 3DS and 3DS games. No wonder sites like Flipkart are making money by importing and marking up and selling 3DS games.

Wii was revolutionary because of its innovative controller and greater emphasis on casual gamers.

What was so innovative about the controller? They packed standard tech and marketed it in a clever manner and came up with a good, marketable use for it. The console was also reasonably priced, which increased its accessibility.


But now, they are unaware of how things have changed and sticking with the same business model won't do them any good.

Assuming you are referring to the Wii business model:

[SARCASM]

Ahh yes - The increased emphasis on hardcore games, the shifting of priorities, increased emphasis on digital, more emphasis on software, assisting third party devs with localization, courting of indies is the same business model as the Wii.

[/SARCASM]

Assuming you are referring to the 80s business model: See above.

Same old funny characters always and that too they unnecessarily take the center stage as a mascot with dumb down titles.

You mean like this:



[SARCASM]

Obviously they choose to play dumbed down games like Brawl in tournaments like Evo

[/SARCASM]

Believe me mate, i was a wii ( not wii-u) user for 8 months and words cannot describe the horrors, its games brought me. My brother didn't had a decent pc and i was kind of stuck with this wii. It was plain torture.

[SARCASM]

Of course, Childish games are the ones best at bring about horrors.

[/SARCASM]

The games are childish TBH.

[SARCASM]

Ahh yes - Metroid Prime, Madworld, Twilight Princess, Xenoblade Chronicles, The Last Story, No More Heroes, Sin & Punishment, Trauma Center are childish[/SARCASM]

Recently, being trying out the DS emulator and fired mario kart on it. The game is completely meant for 5 year old's and is extremely childish.

Since when are mechanics like drifting, timed boosts, snaking, drafting etc. designed for 5 year olds?

How is the game childish?

Its like those dumb down mobile games.

*imgs.xkcd.com/comics/wikipedian_protester.png

And wii-u is touting on mario-kart u to be its savior along with a bunch of similar sporting character titles.

I've already pointed out that Mario Kart is not dumbed down. Your point is horse.

Even if Mario Kart DS was dumbed down(it wasn't), it is no indicator that the Wii U version will be dumbed down. The Wii Version that came after the DS one wasn't dumbed down, neither is Mario Kart 7.

BTW, Mario Kart is the only sporting game coming to the Wii U that is considered a system seller.

Guess what, even if the games are ****(they are not), they sell extremely well. You may also have missed titles like Sonic Lost World, Bayonetta 2, The Wonderful 101 and the new Tetsuya Takahashi RPG being developed by Monolith Soft.

So its like all hope is lost until it gets some good and consistent third party support.

You mean like by Warner, Ubi, Capcom, Sega & the like? Nintendo's teams at their EADs, SPDs, R&Ds, NST, Retro, Monolith, Intelligent Systems etc. and frequently contracted studios like Next Level Games, Monster Games, Treasure, Grezzo etc. will continue to work with Nintendo and produce high quality titles. Then they are also doing collaborations with 3rd parties like Namco, Atlus, Capcom et al. that will increase 3rd party support.

Got a good article though:

x86'd: How PC architecture could push Nintendo out of the next gen


See Extreme Gamer's post.

You know what, just because

*i.minus.com/iJZ2RtrmV75Dh.gif

you don't need to blatantly shitpost and make things up.

Found something real hilarious and funny. Thought of sharing it, so here it is:
*i.imgur.com/wkU9Ytv.jpg?1

Except that a new Mario title has been confirmed for this fall, such exclusives won't just ride on console sales but will also drive it, remakes do drive sales, sales can and probably will pick up when titles start coming out, the game is also on the 3DS, Pokemon Rumble U is a console Pokemon, Ubi, Warner, Sega, Acti, Capcom are some major 3rd parties supporting the console, Sonic Games have done marvellously on Nintendo hardware etc.
CommanderShawnzer
Jun 8, 2013 at 10:41 PM
Game4u.com now has a section for Wii-U
H
heidi2521 #47
Jun 8, 2013 at 10:42 PM
With exactly zero hardware and games :(
CommanderShawnzer
Jun 8, 2013 at 10:53 PM
Lets count the positives of Wii U
No DRM
No Motion-Sensing camera spying on you,and uploading the feed to PRISM ;-)
No need to connect every 24 hrs to play your games
You can trade your games with friends or sell used games to ANYONE.
H
heidi2521 #49
Jun 8, 2013 at 11:00 PM
Have some of the most prominent and greatest game creators & developers working on it.
Off-TV Play
Miiverse
Multitasking
TVii
Low thermal profile
Provides a niche for quirky non-AAA non-Indie titles
3DS connectivity
Panorama View
Gamepad opens up new and interesting gameplay possibilities
Audience more receptive to hardcore games like Monster Hunter
Asymmetric gameplay
Lower development costs
Awesome internet browser
Focused on games
Higher priority given to japanese games
cyborg47
cyborg47 #50
Jun 8, 2013 at 11:23 PM
Doesn't matter, microsoft would win anyway, instead of hiring engineers, artists to make their tech better, they'd rather hire managers/marketing executives or random folks to talk positive and down vote the negative opinions of others about their products on sites like Reddit /s :p
H
heidi2521 #51
Jun 9, 2013 at 6:06 AM
EA on Wii U and last-gen console support | Polygon

According to EA the Wii U is in the same generation as the Xbone & PS4 now, the generation the SNES & Mega Drive were in(Gen 4).
vickybat
vickybat #52
Jun 9, 2013 at 1:19 PM
More Proof That the Wii U Basic Is About To Go Extinct, Via Best Buy

Maybe the 32gb will now be priced equivalent to the 8gb one.

Forgotten Memories Horror Game Headed To Wii U And PS Vita

This can be nice. Wii-u desperately needs titles like these.
The gameplay looks very promising and console experience will be any day better than handhelds.
H
heidi2521 #53
Jun 9, 2013 at 3:09 PM
The Best Buy demo list has been leaked apparently.

*www.gamingvlog.net/wp-content/uploads/2013/06/sdpQ60V.jpg
Extreme Gamer
Jun 12, 2013 at 9:03 PM
I saw Nintendo's E3 direct and I'm going to say that their post-conference videos on the website showing off their upcoming games is much better. Their direct was decent, and some cool stuff was announced, but watch the videos on the website. I'm especially looking forward to X, Super Smash Bros 3DS/WiiU and Mariokart 8.

I might just decide to get a Wii U now that sony has disappointed.

Nintendo's Miyamoto: All this talk about our earnings is "silly"
vickybat
vickybat #55
Jun 13, 2013 at 5:57 PM
Wii-u exclusives so far:

  • Bayonetta 2: Platinum's kung-fu sorceress is bringing her exquisite action gameplay exclusively to Wii U.
  • Donkey Kong Country: Tropical Freeze: Retro Studios are back with another side-scrolling DK adventure.
  • Game & Wario: More minigame madness with Mario's dastardly counterpart.
  • Mario Kart 8: Drive upside down and glide through the air in the next entry of the Mario Kart franchise.
  • Mario & Sonic At The Sochi Winter Games: Plumber and hedgehog face off once more, this time in the snow.
  • New Super Luigi U: Mario's brother gets another chance to proove himself in this platforming spinoff.
  • Pikmin 3: Control the tiny alien plant-people once again in the next game in the unique strategy series.
  • Shin Megami Tensei X Fire Emblem: Two fan-favourite franchises cross over in this intruiging proposition.
  • Super Mario 3D World: A semi-sequel to 3D Land on 3DS, with co-operative play for up to four players.
  • Super Smash Bros Wii U: It'll be coming to Wii U and 3DS, and will feature new characters Mega Man, the Villager from Animal Crossing and the trainer from Wii Fit.
  • "The Legend Of Zelda Wii U": We know an original Zelda for Wii U is coming, but that's about it. Stay patient.
  • The Legend Of Zelda: Wind Waker HD: The best Zelda game ever made, updated with beautiful HD graphics. Essential.
  • The Wonderful 101: More action madness from Platinum Games. Nobody does it better.
  • Wii Fit U: You might not be a fan, but Wii Fit was a huge deal. Will the sequel follow suit?
  • Wii Party U: Casual-friendly party game fun using the Wii U gamepad in a variety of interesting ways.
  • X: Monolith Soft's new game. Little is known, but it has giant robots and looks beautiful. We approve.
  • Yarn Yoshi:Yoshi is back in his own adventure, in the same stringy style of Kirby's Epic Yarn.
Extreme Gamer
Jun 14, 2013 at 11:19 AM
Wii-u exclusives so far:

  • Bayonetta 2: Platinum's kung-fu sorceress is bringing her exquisite action gameplay exclusively to Wii U.
  • Donkey Kong Country: Tropical Freeze: Retro Studios are back with another side-scrolling DK adventure.
  • Game & Wario: More minigame madness with Mario's dastardly counterpart.
  • Mario Kart 8: Drive upside down and glide through the air in the next entry of the Mario Kart franchise.
  • Mario & Sonic At The Sochi Winter Games: Plumber and hedgehog face off once more, this time in the snow.
  • New Super Luigi U: Mario's brother gets another chance to proove himself in this platforming spinoff.
  • Pikmin 3: Control the tiny alien plant-people once again in the next game in the unique strategy series.
  • Shin Megami Tensei X Fire Emblem: Two fan-favourite franchises cross over in this intruiging proposition.
  • Super Mario 3D World: A semi-sequel to 3D Land on 3DS, with co-operative play for up to four players.
  • Super Smash Bros Wii U: It'll be coming to Wii U and 3DS, and will feature new characters Mega Man, the Villager from Animal Crossing and the trainer from Wii Fit.
  • "The Legend Of Zelda Wii U": We know an original Zelda for Wii U is coming, but that's about it. Stay patient.
  • The Legend Of Zelda: Wind Waker HD: The best Zelda game ever made, updated with beautiful HD graphics. Essential.
  • The Wonderful 101: More action madness from Platinum Games. Nobody does it better.
  • Wii Fit U: You might not be a fan, but Wii Fit was a huge deal. Will the sequel follow suit?
  • Wii Party U: Casual-friendly party game fun using the Wii U gamepad in a variety of interesting ways.
  • X: Monolith Soft's new game. Little is known, but it has giant robots and looks beautiful. We approve.
  • Yarn Yoshi:Yoshi is back in his own adventure, in the same stringy style of Kirby's Epic Yarn.

It's a pretty incredible list.

I'm eagerly waiting for:

Super Smash Bros.
X
Shin Megami Tensei X Fire Emblem
The Wonderful 101
The Legend of Zelda: Wind Waker HD & A Link Between Worlds (the latter is a sequel on the 3DS)

among other games on Nintendo platforms.

Check out these 60fps trailers!

The Wonderful 101

[video]*videos.videopress.com/AlQau8hT/wiiu_wonderful101_trailer_012213s_hd.mp4[/video]

[video]*videos.videopress.com/bv7jVRYF/cemedine_e3pv_hd.mp4[/video]

Bayonetta 2

[video]*videos.videopress.com/b1UcwDG8/bayo2_2013e3trailer7e6b5b7e5a496e382b5e382a4e38388 e794a8_hd.mp4[/video]

Note that I would love to embed the videos, but I don't know how to do that with wordpress videos.

I also found out that every single game for the Wii U discussed during the E3 Direct will run at 60fps in 1080p!




*asia.gamespot.com/e3/nintendo-believes-wii-u-can-succeed-against-xbox-one-ps4-this-holiday-6409903/

*venturebeat.com/2013/06/13/nintend...elevant-in-this-console-generation-interview/

I'm not surprised They won't actually announce plans for a price drop until it actually happens, lol. They can't scare customers away. And given how they once said that they didn't have a new 3DS design in the works and launched the 3DS XL the next day, I'm pretty sure they will announce their price drop much closer to the other consoles' launch.
vickybat
vickybat #57
Jun 14, 2013 at 2:35 PM
Call of Duty: Ghosts coming to Wii U, at some point

Although how much people hate the COD franchise, it certainly has the power and potential to boost sales of the Wii-U. It was much needed for Wii-U's third party library after BF4 was scrapped.
This news will definitely please Nintendo Fans and is good for the console's future.
Extreme Gamer
Jun 14, 2013 at 2:38 PM
Call of Duty: Ghosts coming to Wii U, at some point

Although how much people hate the COD franchise, it certainly has the power and potential to boost sales of the Wii-U. It was much needed for Wii-U's third party library after BF4 was scrapped.
This news will definitely please Nintendo Fans and is good for the console's future.

Well I can't say it will boost sales significantly because Ghosts will appear in at least three other platforms.
Extreme Gamer
Jun 16, 2013 at 12:29 AM
Guess what, Shuhei Yoshida of Sony actually tweeted this:

*pbs.twimg.com/media/BMqTNxgCEAAbSb6.jpg:large

Full conversation.
vickybat
vickybat #60
Jun 16, 2013 at 1:20 AM
No Wii U Sales? No Exclusives, Developers Say

Can't really blame the opinions of some of the biggest third party developers and publisher in the world, Ubisoft and EA.
The Wii-U has to sell more so that its easier to launch games on it including exclusives and make money.
Krow
Krow #61
Jun 16, 2013 at 1:25 AM
There was a similar story on The Verge recently. Wii U relies too much on Nintendo games. That needs to change.
Extreme Gamer
Jun 16, 2013 at 1:26 AM
No Wii U Sales? No Exclusives, Developers Say

Can't really blame the opinions of some of the biggest third party developers and publisher in the world, Ubisoft and EA.
The Wii-U has to sell more so that its easier to launch games on it including exclusives and make money.

Nintendo has been releasing games slowly...almost everything seems to be in the 2014 launch window. Maybe they're emulating Sony's PS3 frustrations, lol. The PS3 in the end outsold the Xbox by a small margin despite all the gloom and doom that was the initial forecast, so maybe the Wii U might after 6-7 years do the same to the Xbox and PS4 :D
CommanderShawnzer
Jun 16, 2013 at 1:29 AM
Nintendo has been releasing games slowly...almost everything seems to be in the 2014 launch window. Maybe they're emulating Sony's PS3 frustrations, lol. The PS3 in the end outsold the Xbox by a small margin despite all the gloom and doom that was the initial forecast, so maybe the Wii U might after 6-7 years do the same to the Xbox and PS3 :D

Most fanboys would say Xbone and PS4
Extreme Gamer
Jun 17, 2013 at 1:32 AM
Most fanboys would say Xbone and PS4

My bad. I meant xbox and PS4. It was a typo.

_______________________________________________
New Post.

@Shipwreck My Walmart is out of the Wii U Deluxe. - Twitter

Went to Best Buy today and the Wii U aisle was drained of products. - Reddit
vickybat
vickybat #65
Jun 20, 2013 at 12:21 AM
Nintendo: Wind Waker art style could come back in future Zeldas

Ubisoft CEO says Rayman Legends on Wii U wouldn't "sell enough"

This is why, Rayman Legends went multiplatform.

Nintendo Wants To Re-Convince You The Wii U Gamepad Is Cool
Extreme Gamer
Jun 20, 2013 at 1:06 AM
Wind Waker's art style is really nice. You can't deny that.

He says that because microshaft offered him the most draconian form of DRM on the planet. In fact, amazingly enough, EA and Ubisoft are pushing and supporting M$'s DRM way more than even Activision, according to a source. But Ubisoft's CEO does admit that the Wii U version will be the best for Both Rayman and Watch.Dogs.

Yet another sensational title from Kotaku. The Gamepad is definitely cool. I can tell you that Asymmetric Gameplay works better than advertised, especially in Nintendoland, Tekken Tag Tournament 2 Wii U. And depending on the game, you can play off-TV. And unlike what Kotaku claims, the gamepad does not function like a DS/ 3DS. It's true that what I want to play only makes the gamepad generally redundant for me, but that isn't the flaw of the gamepad.

And Vicky, if you still think that resistive touchscreens are bad for the Wii U/ DS line, then you're misinformed. This isn't a personal attack by any means. You should understand that capacitive screens cannot offer the level of precision resistive ones can, and if the resistive screen is of good quality, it can be as easy to use as a capacitive one. And that is exactly the case with nintendo.

I've firmed up on not buying a 1st gen PS4, and I'm contemplating getting a second one (Wii U) for college. I really want to play the new Smash (which is a world championships game BTW), X, SMT, TW101 etc. I'm hoping that there will be a new Wii U bundle with these new games.
vickybat
vickybat #67
Jun 20, 2013 at 1:56 PM
The beauty of Wii U: Nintendo knows how to go all in on a gimmick

Verge articles are really good. Its not an attack on Nintendo by the author but extremely well put thoughts.

A must read for everyone.
Extreme Gamer
Jun 20, 2013 at 2:50 PM
The beauty of Wii U: Nintendo knows how to go all in on a gimmick

Verge articles are really good. Its not an attack on Nintendo by the author but extremely well put thoughts.

A must read for everyone.

Okay, interesting article. But the problem is, what's the gimmick?

A gimmick is something that serves no genuine useful purpose and only adds to the glitter and fluff. I would agree with the article, except that:

1. Dual screen wasn't a gimmick on the DS/3DS
2. Hardcore games, even 3rd Party ones generally are utilizing the Wii U gamepad very well. (Monster Hunter, Watch_Dogs, ZombiU etc)
3. Hypothetical situation: What happens if I do not have a tablet, but want the tablet experiences that NGCs are providing? I definitely can't afford both, and I don't want a cheap-arse tablet just to add to my DeadRising 3 or BF4 gameplay.
Nintendo is not only cheaper than the other two options, but you could get 2 Wii Us or a Wii U and a 3DS at the cost of an x86 console and a tablet. [taking $350 as Wii U cost, $300 as tablet cost and $400 or $500 as PS4 or Xbox respectively cost).
skeletor
skeletor #69
Jun 20, 2013 at 2:57 PM
The beauty of Wii U: Nintendo knows how to go all in on a gimmick

Verge articles are really good. Its not an attack on Nintendo by the author but extremely well put thoughts.

A must read for everyone.
A straightforward warning, you were doing the same thing in posts #30, #32 and #34.

Post #32 contained a news item from when? February. Now the current link is a news item from November 2012. I'm surprised how you manage to dig up such old news items.

What I can decipher is, you are simply using Google to find negative stuff, and then posting here to get a weird sense of personal satisfaction. Stay away or be sensible.

Okay, interesting article. But the problem is, what's the gimmick?

A gimmick is something that serves no genuine useful purpose and only adds to the glitter and fluff. I would agree with the article, except that:

1. Dual screen wasn't a gimmick on the DS/3DS
2. Hardcore games, even 3rd Party ones generally are utilizing the Wii U gamepad very well. (Monster Hunter, Watch_Dogs, ZombiU etc)
3. Hypothetical situation: What happens if I do not have a tablet, but want the tablet experiences that NGCs are providing? I definitely can't afford both, and I don't want a cheap-arse tablet just to add to my DeadRising 3 or BF4 gameplay.
Nintendo is not only cheaper than the other two options, but you could get 2 Wii Us or a Wii U and a 3DS at the cost of an x86 console and a tablet. [taking $350 as Wii U cost, $300 as tablet cost and $400 or $500 as PS4 or Xbox respectively cost).
Don't feed.
Extreme Gamer
Jun 20, 2013 at 3:03 PM
Sorry, I didn't notice the date before responding.
vickybat
vickybat #71
Jun 20, 2013 at 11:44 PM
Nintendo's Fils-Aime says Wii U feels 'no pressure' from $399 PS4

This is what Nintendo's American division President has to say about their current goals and focus.
Kind of spot on from a business perspective. One should really focus on their own goals and targets rather than reacting to others, and Nintendo is doing exactly the same thing here.

Thank You For Sunday Releases, Nintendo

Fanboyish, but actually there's nothing wrong off being one.
vickybat
vickybat #72
Jun 23, 2013 at 1:43 PM
Bethesda Hasn't Given up Hope on Wii U, Vita

Good to see some positive comments from a third party developer/publisher. But they don't have any plans currently.

GameStop: "Definitely don't count the Wii U out"
H
heidi2521 #73
Jun 23, 2013 at 11:01 PM
There was a similar story on The Verge recently. Wii U relies too much on Nintendo games. That needs to change.

The problem is that 3rd parties never hedge towards Nintendo platforms unlike Sega(historic), Sony & Microsoft so 3rd party games never build up an install base leaving it to Nintendo to build one. If Nintendo leaves the launch window open (3DS and Wii U) the platforms don't sell well and 3rd parties say that they are not supporting the console because of the install base(half assed late ports don't count). If Nintendo does a blitzkrieg to build up a base, they complain that nintendo FP games are hogging all the sales(Wii/DS etc).

3rd parties were really supportive of the PSP, more so than the DS initially. Even now the Vita gets nearly as much support as the 3DS from 3rd parties, especially western ones.

This doesn't really give Nintendo a lot of reason to rely on 3rd parties in the future. They have started flooding the 3DS with high quality titles now and the sales have really picked up. They plan to release at least 1 game every month for the Wii U starting with Pikmin 3. They recently hired more than 1500 devs across their EADs, SPDs, Monolith & Retro so this makes me believe that they will be releasing even more FP titles on their platforms in the future.

TL;DR:

Nintendo relying on 3rd parties:

*i.imgur.com/dFWx9nm.gif
H
heidi2521 #74
Jun 25, 2013 at 1:44 AM
Gamers campaign to end Wii U region locking - Destructoid

Looks like our campaign is gaining steam. Lets hope that this brings enough attention to this bullshit so that Nintendo removes region locks.

Fan Petition: End Wii U Region Locking | Nintendo Enthusiast

Nintendo Enthusiast has picked it up too.
H
heidi2521 #75
Jun 29, 2013 at 9:54 AM
*cidergame.tumblr.com/post/54006730731/5-reasons-why-nintendo-made-a-believer-out-of-me

Xander Davis, Darksiders 2 dev who was actively bashing the Wii U apparently had a change of heart. What happened was that he actually tried playing the Wii U.



Pikmin 3 TVCM. Looks like they've upped the texture resolution because it doesn't look like the muddy upscaled Wii textures any more.



Can't wait for this one to be american kirby-ized.



NSLU TVCM.

Gifs:

*i.minus.com/ibgzNnczijoAEs.gif

Pikmin is probably the most horrifying game out there which you didn't realize was horrifying. And they are trying to market this as kawaii :lol:

*i.minus.com/iI9nRMQCmWZCE.gif

*i.minus.com/iyaZ6Cyos3wp9.gif

*i.minus.com/ibdvNRFnrWO9jw.gif

Nintendo Boss Didn't Say He'd Quit, Yo

*i.qkme.me/3v09ix.jpg

Please Understand.

Super Mario 3D World hands-on preview | Nintendo Insider

This game looks better by the minute. Nintendo really needs to fire whoever made the trailer. The actual gameplay videos show the new ideas and concepts really well. Pac-Mario with the transparent pipes, the crazy hectic local multiplayer, the level of cooperation required in the stages where jumping causes platforms to flip etc.

Unlike Galaxy or Sunshine it doesn't seem to have a single idea that changes the way the entire game is played but a collection of smaller ones that make it differ. They really need to make the updated camera feature known more. It will be using a hybrid between Nintendoland's camera and the one Super Mario 64, not the entirely pulled back isometric camera there in Super Mario 3D Land(although that is also an option).

The score bar at the end of the level seems to be the best new addition and completely alters the dynamics of the (anti)competitive multiplayer. I certainly won't let any stragglers pick up a power up that i get.

The now the main concern is how many friendships it will ruin. If Mario Party is any indication, Nintendo seems to have a team dedicated to that :p.

Pikmin 3 Progress:

*assets2.ignimgs.com/2012/06/05/6jpg-d3cf24_640w.jpg

*imageshack.us/a/img259/6137/p396.png

*assets2.ignimgs.com/2012/06/05/5jpg-d3cf23_640w.jpg

*imageshack.us/a/img441/2354/e2f.png

All this was simply upresing a game originally being made for the Wii and is using a modified version of an engine designed for the GameCube. I wonder what it would have looked like if it was built for the Wii U ground up.
H
heidi2521 #76
Jun 29, 2013 at 11:37 AM
*twitter.com/PG_kamiya/status/350765012597473282

ronpaulitshappening.gif
H
heidi2521 #77
Jul 1, 2013 at 2:05 PM
Microsoft thought they owned Donkey Kong - Corpus Christi Video Game | Examiner.com

:rofl::rofl::rofl::rofl::rofl:



*www.vg247.com/2013/06/29/nintendo-...itles-set-for-release-before-2014-says-iwata/

Nintendo Fails To Acquire WiiU.com - News - www.GameInformer.com

Nintendoomed?

Aussie retailer neglects Wii U in favour of next gen hardware | Wii U News | GamesFIX
H
heidi2521 #78
Jul 2, 2013 at 3:18 PM
Wii U Preview: Splinter Cell: Blacklist preview Gameplay Preview - Official Nintendo Magazine

TL;DR: The gamepad is OPSAT.

"Well, I guess our Death from Above takedowns used to neutralise enemies from higher ground can be seen as homage to a very famous Nintendo character's way of dispatching enemies."

Never really saw it like that.

Somehow, the previews that have been coming since E3 make the game look good, inspite of Ubi's retarded comments on stealth. I doubt that it will be as good as Chaos Theory or Pandora Tomorrow, but it should be better than conviction. Hopefully the americans will put up some gameplay footage before its european release so that I can get preorder bonuses while also knowing the game is good.

Talking Point: The Uncertain Collectible Future of Download-Only Game Libraries - Nintendo Life

Access Accepted388?Battlefield 4????EA?????? - 4Gamer.net

ただし,「Frostbite 3」をWii Uに対応させることは不可能ではありません。

Tadashi, 'Frostbite 3' o Wii U no taio sa seru koto wa fukano de wa arimasen

A bit of googling tells me that "Fukano" means "impossible" so Nintendo must really have upgraded the Wii U hardware sometime after their comments. Or just maybe my initial hypothesis about DICE lying about it was true.

*i.imgur.com/8RHmURy.png

Nintendo is actually advertising the system again.



I'd expected much more PR flailing from the Regginator. Never really expected him to be frank about things like the fact that the Wii Us install base is just the core Nintendo fan or really admit that they weren't looking to win a short term sales war and were focused on longer term brand management.

Why There’s More to The Wind Waker HD Than the Upgraded Visuals
H
heidi2521 #79
Jul 3, 2013 at 7:51 PM
Nintendo fans call for an end to region-locking » Barrel Roll Gaming

Nintendo of America said:
Nintendo has no plans to remove region locking from our systems. By taking this approach, Nintendo is able to include parental controls and ensure compliance with regional standards and rating systems.

Boo ****ing hoo. Won't anyone think of the children?

Just make it possible to disable region free through the parental controls just like you can disable access to games based on rating in parental controls.
vickybat
vickybat #80
Jul 7, 2013 at 12:59 AM
Mario & Luigi: Dream Team Is So Big It Entered Alpha, Beta, AND Gamma


Nintendo Not Interested In Lay-Offs To Improve Profits

Good to see positive moves by Nintendo. This will earn them developer loyalty, atleast from their FP side.

Miyamoto explains why he brought Wind Waker to Wii U


Nintendo defends Wii U region locking after Xbox One reversal

Now these reasons are pure BS. Considering it competitors are region free now (Xbox-One is now region free and Sony was the same since PS3), Nintendo should have taken this move in its favor and won back some more consumers.

PS Vita is now crushing Nintendo’s Wii U

Now this is pure info. No flame bait or any debate generating material.

Wii U Receives Entire Injustice DLC Catalog
H
heidi2521 #81
Jul 7, 2013 at 9:30 AM

PS Vita is now crushing Nintendo’s Wii U

Now this is pure info. No flame bait or any debate generating material.


I made the mistake of reading a thread where you post without being logged in.

The article is misleading, sensationalist bullshit. The article doesn't link to any sources at all.

The latest media create report says that the Wii U sold 7060 units while the Vita sold 31271.

￾¡￾T‚̃‰ƒ“ƒLƒ“ƒO | ƒ￾ƒfƒBƒAƒNƒŠƒGƒCƒg

A less sensationalist article would say something like:

In Japan, the Vita, after having received a significant price cut, sold ~25,000 more units that the Wii U on the week it had a massively hyped up release (the 3rd biggest to date), while the Wii U, a home console for which the last major release was Dragon Quest X in march, a port of a Wii MMO, continued at its baseline of 7000. The Wii U continues to comfortably outsell the Vita in North America while they are neck to neck in europe, the Vita having a slight edge due to the United Kingdom.

BGR is worse than GameTrailers when it comes to this. They take a **** on Nintendo at every opportunity they get. Hell, they managed to spin the massive sales of the 3DS into Nintendoomed.

Nintendo 3DS sales analysis: success may not translate beyond Japan | BGR

Fun fact: The Wii U had sold ~4mn units in 7 months while the Vita had sold ~3.8 - 4mn units in 17 months, most of the sales for the Vita coming from a market where it received a large price cut.

Approximated from the charts released by Nintendo in their annual shareholders meeting and official sales figures released earlier.

*www.nintendo.co.jp/ir/en/stock/meeting/130627qa/img/slide03_l.jpg

*www.nintendo.co.jp/ir/en/stock/meeting/130627qa/img/slide02_l.jpg

*www.nintendo.co.jp/ir/en/stock/meeting/130627qa/img/slide04_l.jpg

The 73rd Annual General Meeting of Shareholders Q & A
NoasArcAngel
Jul 7, 2013 at 9:56 AM
News: Nintendo CEO accepts blame for disappointing Wii U sales - ComputerAndVideoGames.com

at least they are honest about it, unlike microsoft who just troll for the sake of trolling.

Nintendo fans call for an end to region-locking » Barrel Roll Gaming



Boo ****ing hoo. Won't anyone think of the children?

Just make it possible to disable region free through the parental controls just like you can disable access to games based on rating in parental controls.

well it looks like, nintendo is far from even listening to what gamers have to say.
vickybat
vickybat #83
Jul 7, 2013 at 11:41 AM
well it looks like, nintendo is far from even listening to what gamers have to say.

Yup and the results are definitely reflecting in their sales charts.

Miyamoto Says Wii U's HD Dev Costs Are Higher Than Expected
H
heidi2521 #84
Jul 7, 2013 at 1:05 PM
News: Nintendo CEO accepts blame for disappointing Wii U sales - ComputerAndVideoGames.com

at least they are honest about it, unlike microsoft who just troll for the sake of trolling.



well it looks like, nintendo is far from even listening to what gamers have to say.

Except for creating the NSMB line, 60 hz VC F-Zero, localization of Xenoblade, The Last Story & Pandora's Tower, Mother 2/Earthbound VC and european release, Sin and Punishment localization and sequel, (slowly) moving towards a unified account system, creating Twilight Princess based on feedback received from Wind Waker, removing tripping in Super Smash Bros 4, refinements made to OOT3D based on feedback from OOTMQ & the original OOT, taking over Bravely Default: Flying Fairy from Square Enix because fans wanted it localized but SE were being the cheapasses they are, rebalancing the Pokemon metagame to make dragon type less overpowered, creating an initiative to help japanese devs bring their games over to the west, especially if they have fan demand, creating a sequel to Yoshi's Island, enabling the filtering of player posts in Miiverse, the refinements to the final fetch quest in TWWHD, returning to pure platforming based on the feedback on FLUDD, rebalancing karts so that snaking wasn't so overpowered, all the glorious fanservice in Smash, partnering with Atlus to bring their future 3DS games to europe starting with Shin Megami Tensei IV, reviving Bayonetta after Sega had killed her etc.

Just because they didn't go "Gamers, we listened to you. We decided not to **** you over unlike our competition" doesn't mean that they aren't listening to feedback and what gamers want.


Yup and the results are definitely reflecting in their sales charts.

I know right. They only sold more hardware units than their main competition combined in the last generation and the 3DS is just the top selling platform on the market right now.
vickybat
vickybat #85
Jul 7, 2013 at 2:05 PM
I know right. They only sold more hardware units than their main competition combined in the last generation and the 3DS is just the top selling platform on the market right now.


:rolleyes:Worldwide sales figures:rolleyes:

Wii – 99.84 million as of 31 March 2013
PlayStation 3 – 75 million as of 9 February 2013[53] (IDC March 2013 estimate: "78 million")
Xbox 360 – 77.2 million as of 31 March 2013

Source

How the heck it sold more hardware units than the combined sales of its last gen competitors? The way i see it, its going to get surpassed by each individual consoles in a year and half time.
At least i can vouch for the PS3 to do so.

And by that comment, i was referring the Wii U sales. ;)
cyborg47
cyborg47 #86
Jul 7, 2013 at 2:19 PM
99.84mil > 155.2mil.
Why? Because F logic, that's why :p

Though I never knew Wii sold 100 mil units..that's a feat.
NoasArcAngel
Jul 7, 2013 at 2:46 PM
Except for creating the NSMB line, 60 hz VC F-Zero, localization of Xenoblade, The Last Story & Pandora's Tower, Mother 2/Earthbound VC and european release, Sin and Punishment localization and sequel, (slowly) moving towards a unified account system, creating Twilight Princess based on feedback received from Wind Waker, removing tripping in Super Smash Bros 4, refinements made to OOT3D based on feedback from OOTMQ & the original OOT, taking over Bravely Default: Flying Fairy from Square Enix because fans wanted it localized but SE were being the cheapasses they are, rebalancing the Pokemon metagame to make dragon type less overpowered, creating an initiative to help japanese devs bring their games over to the west, especially if they have fan demand, creating a sequel to Yoshi's Island, enabling the filtering of player posts in Miiverse, the refinements to the final fetch quest in TWWHD, returning to pure platforming based on the feedback on FLUDD, rebalancing karts so that snaking wasn't so overpowered, all the glorious fanservice in Smash, partnering with Atlus to bring their future 3DS games to europe starting with Shin Megami Tensei IV, reviving Bayonetta after Sega had killed her etc.

Just because they didn't go "Gamers, we listened to you. We decided not to **** you over unlike our competition" doesn't mean that they aren't listening to feedback and what gamers want.




I know right. They only sold more hardware units than their main competition combined in the last generation and the 3DS is just the top selling platform on the market right now.

i know right..! ? they just dont listen. :oops:

3DS... is mobile platform, you wanna compare... :shock: ? compare it to on how many phones temple run runs. Then we talk numbers. :-o

the sequel, somehow i feel good that sony did not start making crashing bandicoot sequels to such an extent that they would be even making them today. which would be a little over 18 years if i am not wrong.
skeletor
skeletor #88
Jul 7, 2013 at 2:48 PM
well, at one point of time - somehwere around 2009, Wii had pretty much as much sales as Xbox 360 and PS3 combined.

99.84mil > 155.2mil.
Why? Because F logic, that's why :p

Though I never knew Wii sold 100 mil units..that's a feat.
dead5's adding DS's sales "hardware units" as well. DS has sold 154 million units.

Since you never knew that Wii has sold 100m units, I guess you also don't know the fact that DS has sold twice as many units as PSP.

Dunno why people bring up PS Vita. Handheld gaming is dead. That thing is an even bigger flop than Wii U. It has sold less units than Wii U in thrice as much time. Only 3DS is somehow surviving (selling well actually) and should be the last handheld console which actually sold well.
NoasArcAngel
Jul 7, 2013 at 2:55 PM
well, at one point of time - somehwere around 2009, Wii had pretty much as much sales as Xbox 360 and PS3 combined.


dead5's adding DS's sales "hardware units" as well. DS has sold 154 million units.

Since you never knew that Wii has sold 100m units, I guess you also don't know the fact that DS has sold twice as many units as PSP.

Dunno why people bring up PS Vita. Handheld gaming is dead. Only 3DS is somehow surviving (selling well actually) and should be the last handheld console which actually sold well.

exactly my point. But also in your reply lies the key, in 2009 wii was selling combined units. But people lose interest over time therefore sustainability was a very core issue which nintendo failed to address even in wii-u. There is only so much you can milk out of 30 year old franchises and motion gaming.

that is what people today are failing to understand. Nintendo needs to revamp its stratergy. Sometimes having 10billion$ in the bank doesnt mean you will survive in the future as a company.

Nintendo's main business is under direct threat from mobile phones / tablets / android gaming systems along with ps4 and xbox not to add pc to that list. The ps3 has proved that exclusives can sell a console. Nintendo has few exclusives ( pardon the expression ) in the sense that they are not able to bring much to the table in terms of gameplay and graphics.

Lets face it, however old shchool you and your thoughts may be, its always the gameplay i.e. cinematics and story and the graphics which sell the game, or its fun factor. Nintendo is missing all of these.
skeletor
skeletor #90
Jul 7, 2013 at 3:03 PM
Games come with time. 3DS was branded as a flop when it was launched. It has surprised me. Same was with PS3, it had very few games when it was launched and was being outsold by Xbox 360 and Wii. It turned a corner. Next, if purely hardware/graphics performance was the only thing which mattered, then Gamecube having the fastest hardware in that generation should have outsold PS2. It didn't. PS2 was actually with the weakest hardware in that generation but had the games.

Judge Wii U by the end of 2014. If it gets outsold by PS4 and Xbox One despite having a year advantage, then Nintendo has failed. One could say the same thing that "Sony has failed vs Xbox 360" in 2008 when Xbox 360 had more sales and online players.

Just get good games, the platform will thrive. That's the only thing which matters. Not "graphics" and "hardware".
NoasArcAngel
Jul 7, 2013 at 3:09 PM
Games come with time. 3DS was branded as a flop when it was launched. It has surprised me. Same was with PS3, it had very few games when it was launched and was being outsold by Xbox 360 and Wii. It turned a corner. Next, if purely hardware/graphics performance was the only thing which mattered, then Gamecube having the fastest hardware in that generation should have outsold PS2. It didn't. PS2 was actually with the weakest hardware in that generation but had the games.

Judge Wii U by the end of 2014. If it gets outsold by PS4 and Xbox One despite having a year advantage, then Nintendo has failed. One could say the same thing that "Sony has failed vs Xbox 360" in 2008 when Xbox 360 had more sales and online players.

Just get good games, the platform will thrive. That's the only thing which matters. Not "graphics" and "hardware".

in todays age, both matter equally. Specially when you do not need to spend 2000$ building a pc just to run a game and then find out it runs at 30fps @ 1024x768 . ;)
cyborg47
cyborg47 #92
Jul 7, 2013 at 3:15 PM
Since you never knew that Wii has sold 100m units, I guess you also don't know the fact that DS has sold twice as many units as PSP.

I knew Wii was a success, but 100mil is definitely a wow. Same goes with 3DS* as well, afai could remember, it was the huge price drop(and eventually the games..) that turned the numbers making the console into a monster, wasn't it?


dead5's adding DS's sales "hardware units" as well. DS has sold 154 million units.

Oh okay, I thought it was just Wii, ps3 and x360. Though adding the 3DS or DS sales isn't a fair comparison.
Extreme Gamer
Jul 7, 2013 at 3:46 PM
He's added DS sales. I think it is quite clear that 3DS was mentioned separately. Please read carefully instead of responding carelessly.

DS sales didn't bolster because of the huge price drop- that was the case for the 3DS. Don't mix up the two. They are different consoles from different generations.

In the end it doesn't matter what causes sales to fall or rise. What matters is how many units are sold.
cyborg47
cyborg47 #94
Jul 7, 2013 at 4:34 PM
Wait, if DS wasn't from last gen at all, why were its sales being added to the comparison with PS3/x360 gen sales? :|
Extreme Gamer
Jul 7, 2013 at 4:47 PM
Wait, if DS wasn't from last gen at all, why were its sales being added to the comparison with PS3/x360 gen sales? :|

Wow I can't believe you just said that. How does anything posted above even remotely hint at that? Or are you in trollmode since the past few weeks (no offense intended)?

3DS is in the same generation as Wii U. (8th Generation)

DS is in the same generation as the Wii. (7th Generation)

Is that clear for you now?
cyborg47
cyborg47 #96
Jul 7, 2013 at 4:51 PM
Wow I can't believe you just said that. How does anything posted above even remotely hint at that? Or are you in trollmode since the past few weeks (no offense intended)?

3DS is in the same generation as Wii U. (8th Generation)

DS is in the same generation as the Wii. (7th Generation)

Is that clear for you now?

Its alright, calm down. I just thought the sales comparison was unfair, no problem if you think otherwise :)
Extreme Gamer
Jul 7, 2013 at 4:57 PM
Its alright, calm down. I just thought the sales comparison was unfair, no problem if you think otherwise :)

It's not alright. You've been posting a lot of weird stuff and twisting everything being said if it didn't appeal to your tastes (unintentionally or otherwise I do not know).

And how is it unfair by any means? You should back up what you say, you know.
cyborg47
cyborg47 #98
Jul 7, 2013 at 5:03 PM
And how is it unfair by any means? You should back up what you say, you know.

Adding handled sales to the AAA console sales? A fair comparison would be between Wii, PS3, x360 instead of adding the DS or 3DS or PSP or PSVITA sales to them. Though I don't mind if you or anybody wants do it, I just thought it was unfair, Nintedo must have sold literally 100s of millions of their gaming stuff since the moment they started the company in the 60s which MS or Sony can't even imagine doing. Oh, and I still love you :)
skeletor
skeletor #99
Jul 7, 2013 at 5:04 PM
Calm down the tone Extreme Gamer. What you wrote can be said politely.
Extreme Gamer
Jul 7, 2013 at 5:20 PM
Adding handled sales to the AAA console sales? A fair comparison would be between Wii, PS3, x360 instead of adding the DS or 3DS or PSP or PSVITA sales to them. Though I don't mind if you or anybody wants do it, I just thought it was unfair, Nintedo must have sold literally 100s of millions of their gaming stuff since the moment they started the company in the 60s which MS or Sony can't even imagine doing. Oh, and I still love you :)

Then it is unfair to compare even the Wii to the PS3 and the Xbox. Most Wii games had lower budgets than PS3/X360 games.

And why would handhelds not get AAA games? Just because the hardware is weaker vs. home platforms? There are considerable numbers of AAA games on handheld platforms :) (Monster Hunter on PSP and Pokemon on DS, for example)

In the end, you're comparing dedicated gaming devices to dedicated gaming devices. It isn't unfair to compare them with each other. As long as your parameters for each object being compared is equal, it is absolutely fair.

If the DS was added, the PSP was not removed.

@ico: I wasn't trying to sound rude or be offensive. Sorry about that.
cyborg47
cyborg47 #101
Jul 7, 2013 at 5:23 PM
Then it is unfair to compare even the Wii to the PS3 and the Xbox. Most Wii games had lower budgets than PS3/X360 games.

Sure no problem, like I said, I don't mind if you or anyone compares the way they want to. I figured its a personal thing at the end ;)
Extreme Gamer
Jul 7, 2013 at 5:43 PM
Sure no problem, like I said, I don't mind if you or anyone compares the way they want to. I figured its a personal thing at the end ;)

Like I said, both the Wii and the handhelds did get AAA games, so your point about unfairness is moot. Nothing to do with personal opinion, and everything to do with fact ;)
H
heidi2521 #103
Jul 7, 2013 at 5:43 PM
Dunno why people bring up PS Vita. Handheld gaming is dead. That thing is an even bigger flop than Wii U. It has sold less units than Wii U in thrice as much time. Only 3DS is somehow surviving (selling well actually) and should be the last handheld console which actually sold well.

I had decided to drop out of the conversation but I hope that I can step back in and fork it here without any problems.

I think it would be a bit premature to pronounce handheld gaming dead. The usual argument is that mobile gaming has eaten away the audience, but the sales data do not back it up. The smartphones did not affect the DS and it turns out that they are not really affecting the 3DS. The DS sales did not fall off a cliff when smartphone gaming shot up like a rocket and the release of smartphones do not affect the sales of the 3DS as a platform at all. You never see even the slightest dip in sales because the iPhone 5 or Galaxy S4 came out. Although the touch generations games like Brain Age did not move units in the same way as with the DS, other games like Animal Crossing: New Leaf seem to have picked them up instead. According to Nintendo, the sales of the 3DS quadrupled the week AC:NL came out[SUP][1][/SUP]. Whenever a new game comes out, the 3DS sales spike. Fire Emblem: Awakening has become the best selling Fire Emblem to date[SUP][2][/SUP] and its release in the UK caused the platforms sales to rise by 50%[SUP][3][/SUP]. As you can see in chart below[SUP][4][/SUP], even after the price drop, the sales would slowly return to the baseline, if not for the consistent releases, until Mario Kart 7 came out, which caused sales to skyrocket.

*www.screwattack.com/sites/default/files/image/images/News/2011/1206/dr_mk7_chart.jpg

Even the Vitas sales were bumped when games came out for it[SUP][5][/SUP][SUP][6][/SUP].

The NPD and Media Create data seems to suggest that overall software sales have dropped a bit, but they do not track digital sales.

Although the mobile and handheld gaming market have a overlap, the mobile market destroying handheld gaming makes as much sense as PC destroying Console and vice-versa.

The reason the Vita has failed to take off even after the price cut is that Sony failed to consistently release titles on the platform to sustain interest in it, unlike the 3DS which had games like Ocarina of Time, Starfox 64, Super Mario 3D Land, Devil Survivor Overclocked and Mario Kart 7.

I'd say that the race to the bottom on mobiles[SUP][7][/SUP] and the rising development costs on PC and Consoles[SUP][8][9][10][/SUP] have ensured that the handheld market will be there for quite some time. If eleventy billion dollars[SUP][citation needed][/SUP] is spent on developing a game, it cannot be expected to recoup costs without being a large blockbuster, something games like Shin Megami Tensei and Virtue's Last Reward are not and (even if controllers are standardized) the mobile audience is not receptive to such games and almost certainly will be unwilling to put down $40 - $50 for them. Nintendo and Sony will most likely not stop making and supporting their handhelds because their games like Tearaway(Vita, hopefully) and Mario Kart 7(3DS) earn them more money than they possibly could make on mobiles. In the end the gamers go where the games are. Once the audience for such games die out, handhelds will.

[1] *twitter.com/gibbogame/status/344857056915894274
[2] Fire Emblem 3DS Sweeps Japan, PS Vita Sales Down - IGN
[3] UK Software Charts: Injustice Gods Among Us Debuts At Number 1 « GamingBolt.com: Video Game News, Reviews, Previews and Blog
[4] Historical Media Create data. Available at m-create.com
[5] Japan chart: Persona 4 revives Vita sales • News • PlayStation Vita • Eurogamer.net
[6] ￾¡￾T‚̃‰ƒ“ƒLƒ“ƒO | ƒ￾ƒfƒBƒAƒNƒŠƒGƒCƒg
[7] Refers to the fact that on mobiles most games costs range from 0.00 - 4.99 and the increased reliance on things like in app purchases and microtransactions.
[8] *www.develop-online.net/news/43214/Kotick-Rising-next-gen-dev-costs-inevitable
[9] *www.develop-online.net/news/43407/EA-predicts-development-costs-for-PS4-will-rise
[10] The Rise of Costs, the Fall of Gaming | NES - notenoughshaders.com

Edit: So that this post isn't entirely off topic:

*www.nintendo-insider.com/2013/07/01/wii-u-sponsors-itv-4s-tour-de-france-2013-coverage/
vickybat
vickybat #106
Jul 7, 2013 at 6:02 PM
@dead5

Regarding the information about PS Vita nowadays compared to local 3DS sales is pretty competitive.

Japanese Sales Charts: Toukiden Prompts Vita to Surge - Push Square

Btw this thread is for discussing Wii U only and we've already went too off topic. Lets come back to the point and discuss Nintendo's current home console and not handhelds or its AAA games.
Extreme Gamer
Jul 7, 2013 at 6:09 PM
Btw this thread is for discussing Wii U only and we've already went too off topic. Lets come back to the point and discuss Nintendo's current home console and not handhelds or its AAA games.

Agreed, although I must add that I do think Vita sales will increase a fair bit given the number of announcements at anime expo after those games start releasing.

But 30k vs 50k is still not competitive. You want ~40-42 to have a chance. I would like to see how the sales sustain for the next few weeks before commenting on whether the PS Vita will become competitive in the near to immediate future.
cyborg47
cyborg47 #108
Jul 7, 2013 at 6:12 PM
Getting some indies to develop games for Vita would be a great move, given how creative they'd be compared to the games made by the gaming giants. Which leads to another question, why hasn't Minecraft made its way to vita? It would a great game to play on it.
CommanderShawnzer
Jul 7, 2013 at 10:29 PM
Getting some indies to develop games for Vita would be a great move, given how creative they'd be compared to the games made by the gaming giants. Which leads to another question, why hasn't Minecraft made its way to vita? It would a great game to play on it.

There are a lots of indie devs for Vita :|
Actually there is a shortage of "Normal" publishers for Vita
vickybat
vickybat #111
Jul 7, 2013 at 11:29 PM
Iwata: Third Party Wii U Launch Titles Could Not Enjoy Brisk Sales As Many Were Ports

Is Mr. Iwata right?? I honestly don't think so. Third party sales are equally important as First party ones. Infact third party games also play a big hand in expanding the install base imo. They are simply relying too much on their first party titles which isn't a smart move. Lets see what ubisoft's third party line-up do to the system.

A price drop will be quite good, similar in 3ds lines.
Extreme Gamer
Jul 8, 2013 at 12:24 AM
Then should we be blaming the Sony's marketing team?

Partly. After all, they couldn't get bigger pubs and devs on board and have to make do with the small ones.

Iwata: Third Party Wii U Launch Titles Could Not Enjoy Brisk Sales As Many Were Ports

Is Mr. Iwata right?? I honestly don't think so. Third party sales are equally important as First party ones. Infact third party games also play a big hand in expanding the install base imo. They are simply relying too much on their first party titles which isn't a smart move. Lets see what ubisoft's third party line-up do to the system.

A price drop will be quite good, similar in 3ds lines.

I think you're misunderstanding him. What he is saying is that the backbone of launch and near-launch 3rd party titles on the platform are actually made up of ports from other consoles.

He isn't dismissing 3rd parties. He's saying that sales weren't good because most of those 3rd party titles were already available elsewhere, that is people already had them on other consoles.

Because they aren't making "fresh" stuff for the Wii U as much as they are for other platforms, Iwata is saying he has to rely on his own 1st and 2nd party titles in increase the install base. He would be extremely happy if more 3rd parties make new games for the Wii U.

Ubisoft has said that the Wii U version will be the best version of Watch_Dogs, so you should have good expectations for that.
vickybat
vickybat #113
Jul 8, 2013 at 12:37 AM
Ubisoft has said that the Wii U version will be the best version of Watch_Dogs, so you should have good expectations for that.

That seems a bit exaggerated to me. I don't think the wii-u version is going to surpass the ps4 or xbox one versions in terms of visual prowess. It would be quite a feat if it manages to outdo the PS3 version of watchdogs.

Lets wait and watch this space.
cyborg47
cyborg47 #114
Jul 8, 2013 at 12:40 AM
That seems a bit exaggerated to me. I don't think the wii-u version is going to surpass the ps4 or xbox one versions in terms of visual prowess. It would be quite a feat if it manages to outdo the PS3 version of watchdogs.

Lets wait and watch this space.

That would be the PC version. Remember the E3 2012 demo? The game looked significantly downgraded during the E3 2013 demos.

May be that has something to do with the tablet controller, using it for hacking and the other extra stuff. Even though its an annoyance to keep looking at the controller while playing the game, wonder how people are playing around that.
Extreme Gamer
Jul 8, 2013 at 12:45 AM
That seems a bit exaggerated to me. I don't think the wii-u version is going to surpass the ps4 or xbox one versions in terms of visual prowess. It would be quite a feat if it manages to outdo the PS3 version of watchdogs.

Lets wait and watch this space.

I was talking about the included gameplay, not the visuals. The Wii U version according to them will make full use of the gamepad ;)

After all you're not playing a game only for it's eye candy right? Fun>>graphics, don't you agree? :)

That would be the PC version. Remember the E3 2012 demo? The game looked significantly downgraded during the E3 2013 demos.

May be that has something to do with the tablet controller, using it for hacking and the other extra stuff. Even though its an annoyance to keep looking at the controller while playing the game, wonder how people are playing around that.

Developers almost always show bull-shots in their E3 previews. The final game rarely looks visually as appealing as the E3 preview version.
cyborg47
cyborg47 #116
Jul 8, 2013 at 12:51 AM
Developers almost always show bull-shots in their E3 previews. The final game rarely looks visually as appealing as the E3 preview version.

Bullshots? Like rendered images? I'm talking about a full video reveal, played right on the screens in front of the audience. Its confirmed by Ubi though, that the 2013 versions were missing the AO and some other features from the 2012 version which was played on PC.

I was talking about the included gameplay, not the visuals. The Wii U version according to them will make full use of the gamepad ;)

After all you're not playing a game only for it's eye candy right? Fun>>graphics, don't you agree? :)

But constantly looking back and forth from the screen to the gamepad can get annoying as hell, breaking the immersion and eventually screwing up the fun factor as well, particularly for an immersive game like Watch Dogs.
vickybat
vickybat #117
Jul 8, 2013 at 1:02 AM
That would be the PC version. Remember the E3 2012 demo? The game looked significantly downgraded during the E3 2013 demos.

May be that has something to do with the tablet controller, using it for hacking and the other extra stuff. Even though its an annoyance to keep looking at the controller while playing the game, wonder how people are playing around that.

Yeah was checking that now. The new version looked a bit washed. Maybe they can end up giving the original feel to the end product in consoles too.


But constantly looking back and forth from the screen to the gamepad can get annoying as hell, breaking the immersion and eventually screwing up the fun factor as well, particularly for an immersive game like Watch Dogs.

Yup, agreed.

Developers almost always show bull-shots in their E3 previews. The final game rarely looks visually as appealing as the E3 preview version.

It was no bull-shot:



Extreme Gamer
Jul 8, 2013 at 8:27 AM
But constantly looking back and forth from the screen to the gamepad can get annoying as hell, breaking the immersion and eventually screwing up the fun factor as well, particularly for an immersive game like Watch Dogs.

It will not be immersion-breaking. You just need to play on the Wii U and see for yourself. If implemented correctly, the Wii U does not behave like a DS with an oversized main screen.

Monster Hunter and ZombiU are two good examples of that.

Lots of devs are tapping into portable devices to add gameplay elements in the 8th generation, and with the Wii U you will not even have to reach for your cellphone or something to do anything.

Bullshots? Like rendered images? I'm talking about a full video reveal, played right on the screens in front of the audience. Its confirmed by Ubi though, that the 2013 versions were missing the AO and some other features from the 2012 version which was played on PC.

Yeah was checking that now. The new version looked a bit washed. Maybe they can end up giving the original feel to the end product in consoles too.

It was no bull-shot:




I think I used the wrong word to describe what I mean- apparently bullshot refers only to doctored screenshots (according to wikipedia).

What I meant was that often what a game looks like in E3 is not what it looks like in the final retail version, and usually for the worse. Do note I am only talking about the console versions, and not the PC version.
vickybat
vickybat #119
Jul 10, 2013 at 12:31 AM
ZombiU Was “Not Even Close” to Profitable, No Plans for a Sequel

Actually poor sales of this game made ubisoft decide to make Rayman Legends a Multiplatform, instead of a wii-u exclusive.

SteamWorld Dig Dev: Wii U Is "Very Powerful", But Nintendo Is Struggling To Explain Its Appeal

This is so true. After all the ninty isn't that bad a console as a whole. It needs some groundbreaking titles and most importantly some new and innovative ip's.
The plan is to appeal to a wider customer base and be open to different genres like survival horror, action adventure with sci-fi elements ( a new metroid game) and others.
It should cater more to western audience which would make it a lot more appealing worldwide.

Platinum Games Says That The Wonderful 101 Doesn’t Need DLC
vickybat
vickybat #120
Jul 30, 2013 at 2:11 AM
Asda no longer selling Wii U consoles, games in supermarkets

UK retail behemoth Asda has removed Wii U games and consoles from its supermarket shelves.

The chain will continue to sell Wii U products online via its Asda Direct website, it told Eurogamer, but no longer through its stores.

"Asda continues to offer customers a selection of Wii U games and accessories through Asda Direct, but these ranges are currently not on offer in Asda shops," a spokesperson said.

Asda suspends Wii U stock

Retail giant Asda is no longer stocking Wii U consoles across its 555 retail outlets, dealing a new blow to Nintendo's bid to reverse the console's fortunes.
vickybat
vickybat #121
Aug 1, 2013 at 1:40 PM
Exactly How Bad is the Nintendo Situation?
Today’s financial results reveal Wii U sales below even the most pessimistic expectations. But should we be worried about Nintendo?


Nintendo’s first-quarter financial results reveal that 160,000 Wii U consoles were sold in the entire world between the start of April and the end of June this year. I don’t think anyone was expecting a sudden resurgence after the grimace-worthy figures of the final three months of last financial year, but that is below even the most pessimistic expectations. It’s more shocking when you break it down by territory; of that paltry number, 90,000 were sold in Japan, 60,000 in the Americas, and just 10,000 in Europe, Australia and the rest of the world.

Less than 10,000 consoles in the whole of Europe in 3 months. That’s almost unbelievable. The older-gen consoles sell far more than that weekly. Software sales of just a touch over 1 million hardly ameliorate the situation. The Wii U launch was strong - 3 million in its first few months - but although it was widely known that sales had fallen right off a cliff since then, nobody knew it was this dire.

This is bad news. But how bad is it, exactly? Do we need to be seriously worried about Nintendo’s future?

Nice and straightforward article. Nintendo is far from getting bankrupt though.
vickybat
vickybat #122
Aug 8, 2013 at 11:56 PM
Nintendo continues to sell Wii U hardware at a loss

Nintendo rep confirms company is still losing money on every console sold.



Nintendo Needs to Pimp Out the Wii U

Nice article.

CommanderShawnzer
Aug 29, 2013 at 11:20 AM
Nintendo President on PS4, Xbox One Launch Lineups: 'Meh' - IGN
Reggie(Ninty's CEO or something) said:
It’s all about the games. The competitive systems have announced their launch lineups. I’m allowed to say ‘Meh,’” Fils-Aime said. “I look at our lineup of titles and I feel good about our lineup. We’ve got Zelda. We’ve got Mario. We’ve got Donkey Kong. In addition to great titles like Pikmin 3 and Wonderful 101,
Flamebait:grin:
cyborg47
cyborg47 #124
Aug 29, 2013 at 11:30 AM
Apply cold water on the burned area, dear Reggie.
and brace yourselves, the nintendo defenders are...I mean defender is coming!
vickybat
vickybat #125
Aug 29, 2013 at 12:47 PM
Wii U Price to Drop $50 in September

No matter what Satoru Iwata said in the past, eventually this decision was inevitable. Now some good games are needed.
cyborg47
cyborg47 #126
Sep 15, 2013 at 5:20 PM
*d24w6bsrhbeh9d.cloudfront.net/photo/axNVXLL_460s_v2.jpg
T!M3
T!M3 #127
Sep 22, 2013 at 12:31 AM
Sales article Wii U has yet to launch in several Asian country and sales report is still very high :|
vickybat
vickybat #128
Oct 12, 2013 at 1:23 AM
Wii U hardware sales soar by 685% following Zelda HD launch

It seems these old franchises even in their rehash avatars, still have the potential of being system sellers.
Extreme Gamer
Nov 20, 2013 at 4:15 AM
Wii U hardware sales soar by 685% following Zelda HD launch

It seems these old franchises even in their rehash avatars, still have the potential of being system sellers.

Zelda has a lot of fans who haven't played prev-gen games, you know.

Also, look at Nintendo's sales history. Their remasters have almost always done well.

The game is certainly not rehashed either. It isn't like Half Life: Source.
vickybat
vickybat #130
Nov 24, 2013 at 1:28 PM
What if the Wii U launched this month?

Wii U lifetime global sales forecast lowered to 25 million by market analysis firm

What about the Wii U?

The worst news yet for Wii U

All year long the bad news about Wii U sales has been offset to some extent by the hope that the next big Mario title would turn around the console’s fortunes. As it happened, Nintendo crafted a fairly majestic new title in “Super Mario 3D World,” which has been garnering rave reviews in recent days. This makes it all the more disappointing that the game sold just 99,600 copies during its debut week in Japan. “Super Mario Galaxy” sold 256,000 units in its debut week, and “Super Mario Galaxy 2″ shifted 337,000 units back in the day.

Of course, the installed base of Wii U is relatively weak, but the new Mario game boosted console sales from 16,000 a week ago to just 21,000 during its launch week. This 5,000 unit bump generated by what was expected to be the biggest Wii U game of the year is shockingly tepid. Particularly considering that the PlayStation 4 still won’t launch for several months in Japan.

It looks like Japanese consumers have started giving up on Wii U even before the new PlayStation arrives. This may be a fatal blow for Nintendo’s home console future; Wii U sales in North America and Europe are so weak that a big Wii U sales rebound in Nintendo’s home market is absolutely necessary to keep the console alive.

Of course, it is possible that a future Zelda title might revive Wii U — but the PS4 juggernaut is now starting to loom in the horizon. The relatively late launch date for Sony’s home console in Japan means that it will arrive with a formidable range of titles out of the gate. Of course, Nintendo is still triumphing in the portable console market — 3DS moved a fantastic 84,000 units in Japan in the latest week.

The problem is people are starting to get over that mario image. No matter how good the games may turn out to be, the series has lost its charm.
Its really alarming from a home console point of view for Nintendo.
srkmish
srkmish #131
Nov 30, 2013 at 2:58 AM
While i loved my wii, i think Nintendo should give up making hardware and concentrate solely on their game franchise releasing games on other 3 platforms (ms, sony, pc). Imagine a full hd zelda game - How awesome that would be :D
vickybat
vickybat #133
Dec 3, 2013 at 2:21 PM
Reggie-fils-aime-why-to-choose-wii-u-this-holiday-season

I don't find his statements convincing at all. Only a path-breaking new IP can do Nintendo some good. No matter how good a mario game turns out to be, it won't do Nintendo any good.
Super Mario 3d world for example, sold less than Knack. The former had received rave reviews, but couldn't translate that in sales.

Play Wii U for free at six airports this month

Nintendo Seen Missing Target as Sony-Microsoft Dwarf Wii U

Here's Why I Just Bought A Wii U Instead Of The PS4 Or Xbox One

Former Sony UK Dev on Knack Outselling Mario: “Releasing It The Same Day As PS4 In UK/EU Wasn’t Wise”

It was definitely a bad decision. They should have released it a month earlier. Releasing it on the same day as PS4 spelled doom.

Is this the end for the Wii U?
vickybat
vickybat #134
Dec 5, 2013 at 11:33 AM
Sony in Talks to Purchase Factory That Manufactures the Embedded DRAM “Heart” of the Wii U

One of the most important components of Nintendo’s Wii U is its embedded DRAM chip, that is considered the “heart” or the “life stone” of the console. That chip is manufactured at the state-of-the-art Renesas Electronics plant of Tsuruoka, in the Yamagata Prefecture, Japan.
Back in August we reported Renesas’ plans to close the factory due to the sluggish sales of the console, that caused a decline in production of the chip, that was responsible for more than half of the manufacturing load of the plant, but things may yet go differently.
Today several Japanese sources, starting with the morning edition of the Nihon Keizai Shimbun newspaper and followed by several reputable business sources like Toyo Keizai, Nikkei, Reuters, Sankei Digital, Mainichi and Asahi Digital, reported that Sony is currently in talks with Renesas for the acquisition of the Tsuruoka plant.
The process for the acquisition may start as early as next week, as Sony is said to plan using the well known expertise of the staff at the plant at Tsuruoka to bolster its production of CMOS sensors for smartphones, for which the company is already market leader worldwide.
A successful acquisition would bring hope for the 900 workers at the factory, that until today thought they were destined to lose their jobs in 2-3 years.
On the other hand, the effect of such an operation on the production of the embedded DRAM for the Wii U is unknown, even if Nintendo is said to have considerable stocks of the component, so the console shouldn’t suffer in the short term even if production of the chip at Tsuruoka were to be completely halted.

Dunno what's gonna happen to Nintendo after Sony takes over Renesa Electronics. This is where Nintendo's eDRAM chip is made.
The chip acts as a buffer between main memory and cpu, effectively increasing memory bandwidth. Its an essential component of the wii u.

Sony after taking over, is planning to build CMOS chips for its smartphones, worldwide. This might come as a boon for workers there, who don't have to fear of going jobless.
But it puts a big question mark on wii u's future. Where will the dram chip be manufactured after this? Or is Nintendo axing the wii u all together?
Extreme Gamer
Dec 8, 2013 at 6:57 AM
*d24w6bsrhbeh9d.cloudfront.net/photo/axNVXLL_460s_v2.jpg

They've done it before, don't see why it can't happen now.

What if the Wii U launched this month?

Wii U lifetime global sales forecast lowered to 25 million by market analysis firm

What about the Wii U?

The worst news yet for Wii U


The problem is people are starting to get over that mario image. No matter how good the games may turn out to be, the series has lost its charm.
Its really alarming from a home console point of view for Nintendo.

I don't think it will be a fatal blow, that's for sure.

Reggie-fils-aime-why-to-choose-wii-u-this-holiday-season

I don't find his statements convincing at all. Only a path-breaking new IP can do Nintendo some good. No matter how good a mario game turns out to be, it won't do Nintendo any good.
Super Mario 3d world for example, sold less than Knack. The former had received rave reviews, but couldn't translate that in sales.

Play Wii U for free at six airports this month

Nintendo Seen Missing Target as Sony-Microsoft Dwarf Wii U

Here's Why I Just Bought A Wii U Instead Of The PS4 Or Xbox One

Former Sony UK Dev on Knack Outselling Mario: “Releasing It The Same Day As PS4 In UK/EU Wasn’t Wise”

It was definitely a bad decision. They should have released it a month earlier. Releasing it on the same day as PS4 spelled doom.

Is this the end for the Wii U?

I'd say releasing it earlier meant less bugtesting. It was a damned if we do, damned if we don't situation.

Sony in Talks to Purchase Factory That Manufactures the Embedded DRAM “Heart” of the Wii U


Dunno what's gonna happen to Nintendo after Sony takes over Renesa Electronics. This is where Nintendo's eDRAM chip is made.
The chip acts as a buffer between main memory and cpu, effectively increasing memory bandwidth. Its an essential component of the wii u.

Sony after taking over, is planning to build CMOS chips for its smartphones, worldwide. This might come as a boon for workers there, who don't have to fear of going jobless.
But it puts a big question mark on wii u's future. Where will the dram chip be manufactured after this? Or is Nintendo axing the wii u all together?

Pretty sure this will ring antitrust alarmbells, if Nintendo by any means has a contract for more DRAM chips. Or they could find a new manufacturer.
H
heidi2521 #136
Dec 8, 2013 at 1:35 PM
I hate to interrupt your circlejerk, but let me just point out a few things.

Launching the Wii U this month would be suicidal. Unlike megacorporations not solely focused on gaming trying to use gaming as a spearhead into the living room, Nintendo cannot afford to enter a billion dollar marketing bloodbath. Nintendo admitted to being hit hard by the US Presidential election, even though they are not in direct competition at all. The elections jacked up prices for spots across all networks , even though many of them don't even feature political ads. Like Reggie said, right now the game sales are not based on quality as much as hype.

That link from BGR (the site that contended that Nintendo was doomed because the 3DS bought Japan) is utter BS because it completely neglected to mention that Mario sales are not frontloaded and that the game managed to sell between 40 - 60% of its shipment in the first week, according to Famitsu. In fact the Wii U sales continued to rise after the Super Mario 3D World release week even though platform sales typically fall after the spike due to a release of a major title. The site also ignores digital sales data that would bump up 3D World numbers.

The bloomberg link also is extrapolating UK data to ROTW, while we know that the PS4 hasn't outsold the Wii U in the Americas yet and isn't even out in the country where games are made. 1.1mn vs. ~2mn. They neglect to mention that the initial sales projection for the Wii U was made when it had only 3 bad months on the market and before it was known that 3rd parties would either half-ass their Wii U projects or straight up cancel it. It wasn't lowered in the H1 meet because it would send a poor signal to retail before their crucial holiday period. Most analysts see through this and firms like JP Morgan Chase are predicting that Nintendo will sharply lower their forecast in accordance with the holiday sales after the december shopping period is over.

????.com - ??????????? TOP30 (click 先週 in the 期間 menu for last week's sales data). The difference between Media-Create and Famitsu numbers can be attributed to the fact that Famitsu tracks POSA cards while MC doesn't.

It may come as a surprise, but the UK is not the center of the world and the president of NOA isn't responsible for what happens in that market. Comparing a front loaded launch title with forced bundling on a supply constrained console in Nintendo's weakest market in Nintendo's weakest major region is totally fair amirite? Lets just ignore that Mario outsold Knack in other european markets like Scandinavia and Germany.

And what do you presume would have happened if Nintendo left their holiday release slate blank to avoid launching against the Paywall Twins? They already had The Legend of Zelda: The Wind Waker HD to give what minimal sales momentum they could get out of the system in the UK in October. But nope, they should have loaded that even more and let the Wii U have absolutely blank slate for ROTY.

videogamer.com is also extrapolating UK data to ROTW and ignoring other markets for which we don't have data yet. The website also neglects to mention that ALBW's relatively low chart position was due to the fact that it was released against the Xbox One which inflated the chart numbers and that (unlike Japan) Zelda does better on consoles than on Handhelds in the west. We don't have American sales data yet, but in countries other than the UK where we do have sales data (Japan, mainland EU), Super Mario 3D World has helped the consoles sales momentum. It won't single handedly save the Wii U but the cries of it being a failure, especially this early in its life, are utter bullcrap.

Dualshockers is blowing the whole DRAM thing out of proportion too, as this article: (Sony Considering Purchase of Factory That Manufactured Wii U eDRAM - Wii U News @ Nintendo Life) points out.

Bearing all of that in mind, and the fact that Renesas initially began to discuss closure and selling the facility back in August, it's highly unlikely this will be an issue for Wii U manufacturing. It's notable that not one of the Japanese industry sources reporting on this potential Sony acquisition (that we were able to translate) mention Nintendo in any way, reinforcing that this is a standard part of manufacturing business.

But whatever floats your boat, man.

Now excuse me while I enjoy gaming in rock solid 60 FPS without a single frame drop and having to deal with paywalls and microtransactions.

Edit: Week 49 German Charts:


01 (NE) PS3 GRAN TURISMO 6 (SONY COMPUTER ENTERTAINMENT)
02 (09) PS3 CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
03 (11) PS3 FIFA 14 (ELECTRONIC ARTS)
04 (15) WII JUST DANCE 2014 (UBISOFT)
05 (10) PS3 ASSASSIN'S CREED IV - BLACK FLAG (UBISOFT)
06 (08) PS3 GRAND THEFT AUTO V (TAKE - TWO INTERACTIVE)
07 (04) WIU SUPER MARIO 3D WORLD (NINTENDO)
08 (24) WII SKYLANDERS: SWAP FORCE - STARTER PACK (ACTIVISION BLIZZARD)
09 (18) PS3 BATTLEFIELD 4 (ELECTRONIC ARTS)
10 (13) 3DS PROFESSOR LAYTON UND DAS VERMÄCHTNIS VON ASLANT (NINTENDO)
11 (20) 3DS ANIMAL CROSSING: NEW LEAF (NINTENDO)
12 (12) 3DS THE LEGEND OF ZELDA: A LINK BETWEEN WORLDS (NINTENDO)
13 (03) PS4 FIFA 14 (ELECTRONIC ARTS)
14 (17) PS3 NEED FOR SPEED: RIVALS (ELECTRONIC ARTS)
15 (19) 3DS POKÉMON Y (NINTENDO)
16 (22) 3DS POKÉMON X (NINTENDO)
17 (16) PC ASSASSIN'S CREED IV - BLACK FLAG (UBISOFT)
18 (32) 3DS MARIO KART 7 (NINTENDO)
19 (33) 3DS NEW SUPER MARIO BROS. 2 (NINTENDO)
20 (06) PS4 ASSASSIN'S CREED IV - BLACK FLAG (UBISOFT)
21 (21) PC BATTLEFIELD 4 (ELECTRONIC ARTS)
22 (36) 360 FIFA 14 (ELECTRONIC ARTS)
23 (35) 3DS LUIGI'S MANSION 2 (NINTENDO)
24 (NE) 3DS BRAVELY DEFAULT (NINTENDO)
25 (45) PS3 SKYLANDERS: SWAP FORCE - STARTER PACK (ACTIVISION BLIZZARD)
26 (01) PS4 BATTLEFIELD 4 (ELECTRONIC ARTS)
27 (25) 360 ASSASSIN'S CREED IV - BLACK FLAG (UBISOFT)
28 (43) 3DS LEGO CITY UNDERCOVER: THE CHASE BEGINS (NINTENDO)
29 (28) 360 GRAND THEFT AUTO V (TAKE - TWO INTERACTIVE)
30 (27) 360 CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
31 (41) WIU WII PARTY U (NINTENDO)
32 (42) WII FIFA 14 - LEGACY EDITION (ELECTRONIC ARTS)
33 (07) PS4 CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
34 (23) 3DS PROFESSOR LAYTON UND DIE MASKE DER WUNDER (NINTENDO)
35 (29) PC CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
36 (57) 3DS SUPER MARIO 3D LAND (NINTENDO)
37 (47) 360 MINECRAFT - XBOX 360 EDITION (AK TRONIC)
38 (39) XBO FORZA MOTORSPORT 5 (MICROSOFT)
39 (38) PS3 DIABLO III (ACTIVISION BLIZZARD)
40 (34) XBO BATTLEFIELD 4 (ELECTRONIC ARTS)
41 (40) PC NEED FOR SPEED: RIVALS (ELECTRONIC ARTS)
42 (52) PC LANDWIRTSCHAFTS-SIMULATOR 2013 (ASTRAGON))
43 (54) 360 BATTLEFIELD 4 (ELECTRONIC ARTS)
44 (14) PS4 NEED FOR SPEED: RIVALS (ELECTRONIC ARTS)
45 (02) PS4 KILLZONE: SHADOW FALL (SONY COMPUTER ENTERTAINMENT)
46 (44) XBO RYSE - SON OF ROME (MICROSOFT)
47 (26) PS3 BEYOND: TWO SOULS (SONY COMPUTER ENTERTAINMENT)
48 (59) WII MARIO KART WII INKL. LENKRAD (NINTENDO)
49 (65) WII THE VOICE OF GERMANY (NINTENDO)
50 (68) WII NEW SUPER MARIO BROS. WII (NINTENDO)

We can clearly see that Knack is selling so much that MediaBiz decided to take it off the charts while Super Mario 3D World declines to No. 7.
vickybat
vickybat #137
Dec 14, 2013 at 2:15 PM
Nintendo Has To Sell 2 Million Wii Us Per Month To Reach Its Goal

A source close to NPD has confirmed to IGN that 222,700 Wii U consoles were sold in the United States in November.

The last official Wii U sales number reported by Nintendo was 3.91 million worldwide as of late October. Combined with this new 222,000 and weekly sales in Japan and Europe since the beginning of November, we estimate that Nintendo has sold approximately 4.3 million Wii U consoles worldwide to date.

Nintendo previously announced that it's aiming to sell 9 million Wii Us worldwide during its 2014 fiscal year (which concludes on March 31, 2014). Nintendo sold 160,000 systems in the first quarter and 300,000 units in the second quarter. Added to this new 222,000, this means Nintendo would need to sell an additional 8.3 million Wii Us before the end of March in order to reach its goal, or between 2.0-2.1 million consoles per month in December, January, February and March.

Earlier this month, analysts predicted that Nintendo "will likely miss" its profit goals for Wii U. Market research firm DFC Intelligence also recently predicted that Wii U will sell 25 percent as well as Wii.

In response to yesterday’s NPD report, Nintendo simply said that “sales of Wii U hardware increased by more than 340 percent over sales in October,” but declined to provide specific sales figures officially. Scott Moffitt, Nintendo of America executive vice president of sales and marketing, commented on NPD results by noting that, “in looking at these results, two things are indisputable: Our hardware is gaining momentum at the exact right time and our software catalog is stronger than ever.”

IGN spoke with Jesse Divnich, VP of Insights at EEDAR, about Wii U's current fortunes. Given potential supply limitations for PlayStation 4 and Xbox One, we asked if Nintendo could see a boost this holiday season. "Even with the hardware constraints of the new hardware, Nintendo has their own battles to contend with but certainly they are not operating under favorable conditions with all the visibility and marketing the new platforms are getting," Divnich said.

When asked if a hardware price drop could be a potential solution, Divnich commented, "Hardware price drops should always be a last resort. They are permanent and have considerable impacts on the bottom line. That being said, price drops do increase hardware sales and both retailers and consumers will always pressure for lower price points, but it may not always be conducive to a healthy bottom line. I believe if Nintendo could drop the price without negatively impacting their bottom-line they would have. Once conditions are right, they are likely to drop the price again."

Wii U launched in November 2012 in North America and Europe, followed by a December 2012 launch in Japan. PlayStation 4, which launched on November 15, 2013 in the U.S., has sold 2.1 million units globally as of the beginning of this month, and Xbox One, which launched worldwide a week later, sold 2 million consoles globally in 18 days.

It’s worth noting that some of Nintendo’s biggest franchises will come in the first quarter of 2014, including Mario Kart 8 in Spring 2014 and Donkey Kong: Tropical Freeze on February 21. Additional Wii U titles on the horizon include the next Super Smash Bros. as well as a new Zelda, which is expected to debut at E3 2014.

"We should anticipate a small uptick in hardware sales as Nintendo’s first party software has shown the ability to increase hardware sales," Divnich commented.

We’ve reached out to Nintendo regarding Wii U’s sales to date and whether or not the target of nine million is expected to be revised. We’ll update this story with any comment we receive.

The 12 Best Games For The Wii U

Wii U 2013 Gift Buyer's Guide
cyborg47
cyborg47 #138
Dec 14, 2013 at 2:22 PM
Poor Nintendo.
vickybat
vickybat #139
Dec 15, 2013 at 12:31 PM
No one is playing Super Mario 3D World – a historical look at Mario series sales figures

It’s not shocking that Super Mario 3D World is performing below expecations given the meager install base of the Wii U, plus new consoles from Microsoft and Sony releasing in the same time frame. Despite the doom and gloom that’s been surrounding Nintendo in the media, Nintendo is not in bad shape as whole. The 3DS is performing well and 2013 has proved to be one of the best years ever for a Nintendo platform. All in all, Nintendo is still a profitable company.

Still, to see a flagship Mario title end up a commercial flop is hard to stomach. It’s never happened before, at least not in terms of traditional releases (I’ve not accounted for re-releases). Take a look at the sales chart below which tracks sales of every core game in the Mario series starting from the original game on the NES:


*i.imgur.com/Y8B9oLa.gif

Thanks to hardware bundles, Super Mario Bros. U managed to garner over two million in sales. Standing on its own, 3D World has moved less than half a million units worldwide since its release nearly a month ago. It’s very possible that Nintendo could announce a significant price drop on the Wii U and include 3D World as part of a bundle, which would undoubtedly generate a spike in sales. As it stands, and as someone who has been playing Mario games since the days of the NES, it’s a bit alarming to see a Mario game going mostly unnoticed within the wider community.

There are plenty of people calling for Nintendo to exit the hardware business (at least console hardware, not necessarily portables) and focus solely on developing games. Even though I hated the Wii last generation, I was never behind the “exit” argument because I still felt that there was a place in the world for a Nintendo console. I love that Nintendo’s underlying philosophy is about making games that anyone, regardless of what demographic they’re a part of, can enjoy and have fun with.

But looking at the numbers, it’s plain to see that things are different now. Even though the Nintendo 64 got its ass kicked by the PlayStation, and the GameCube got trounced by the Xbox and PS2, people still flocked to the new Mario games in droves. In the case of Super Mario 3D World, the industry is the largest its ever been, with millions of new people playing video games compared to just five years ago, and yet it’s the worst selling game in the series (again, things may pick up if Nintendo uses a hardware price drop/bundle strategy).

I want more people to play Super Mario 3D World. It’s a brilliant, imaginative game that deserves to be experienced by the masses. The question is, what will it take to make that happen?
Extreme Gamer
Dec 15, 2013 at 9:23 PM
Wii U Sales increase 340%, Pass 4 million SKU install base.

“Oh, the Wii U is failing... it's failing I tell you! It's Jimmies are rustled out! You can't revive Nintendo! Nintendo is doomed! The Wii U is dead! The world is over, the world is over!” that's what it sounds like in most core circles whenever Nintendo and the Wii U are brought into the discussion. Doomsday talk that would make most apocalyptic Mayan fanboys scoff in dismay.

Wii U sales rise 340 percent over October




No one is playing Super Mario 3D World – a historical look at Mario series sales figures

They don't reveal their source for their figures and they forget to mention that these are sales figures in the US only. I tried posting in their comments section but the only option I can use doesn't work.

EDIT: I'm also going to call out the shenanigans of this graph, which at first glance is very misleading:

*gamingtrend.com/wp-content/uploads/2013/12/mario-chart-620x375.gif
First of all, it's talking about a declining trend, which cannot be stated with such a bullshit chart where the domain is different from what is being looked at. Instead of comparing sales along a certain period of time, it is comparing total probable sales for different games in their lifetimes. This is ridiculous.

After that, it rearranges the titles not according to their release dates, but according to their sales figures. Obviously needed to support gloom and doom bullshit.

Also, New Super Mario Bros. U sold 2.15mn in March 2013.

According to Gamestop (article linked above),

On the software side, Super Mario 3D World sold more than 215,000 combined digital and physical units. Notably, the game launched on November 22, so this figure only includes eight days' worth of sales.

Not quite the 50,000 unit mark that that article, which has no credibility, states. Even Nintendo in it's press release states that the game sold 215k units in North America.

In Japan alone, the cumulative sales figures are 18万5571本, which means 185571units. The 万 literally means 10,000 and you multiply the number before it and add what is after. Much more condensed than 十八万五千五百七十一 (font size decreased). These figures only include download vouchers and physical copies. They don't include direct online sales. Still goes to show you can't trust everything online at face value.

Also, Mario games sell forever. So that comparison is utter rubbish in this context.

Digital Foundry vs. Super Mario 3D World

Regarded by many as one of the finest games of 2013, Super Mario 3D World serves to remind us of a day when console games were released as complete, polished products free of day-one patches and DLC. It also marks Nintendo's first full 3D Mario outing on an HD console, finally allowing the series aesthetic to break free of its standard-definition shackles. We already know the game itself lives up to expectations, but the technology behind 3D World plays a critical role in that success.
vickybat
vickybat #141
Dec 19, 2013 at 12:29 AM
Wii U aimed at parents and kids this holiday

"The marketing has tremendously ramped up. And really what it comes down to is being crystal clear about who's your target. And for us this holiday with Wii U the target is parents and their kids," Fils-Aime said.
Good plan. Let's see if it works.

Nintendo unveils new wii-u zelda title hyrule warrior

Gameplay looks fast and good. Don't have much idea on zelda games though.

Nintendo Direct – Dec 18: All the news and trailers here
Extreme Gamer
Dec 19, 2013 at 2:37 AM
The Nintendo Direct had some great announcements.
vickybat
vickybat #143
Jan 6, 2014 at 1:39 PM
European mega retailer is dumping Wii U inventory at $99 Euros a pop

While the Wii U has been selling great over the past few months thanks to high-profile games from Nintendo, there are still some who don’t believe in the console (such as game industry analysts whose initials are M.P.).
We can now definitely add German mega retailer Media Markt to that list. They are in the process of dumping all of their Wii U inventory in Belgium, selling off the console at just 99 Euros — or $135 bucks (image via NeoGAF).

This isn’t the first time this is happening — last year Australian retailer Dick Smith was selling off its Wii U inventory (including accessories) at a 50% discount.
While Media Markt apparently doesn’t believe in the Wii U, many other retailers do. The Wii U sales have increased steadily since August and the launch of Pikmin 3, and sold over 100,000 units in Japan during the last week of 2013. There are even rumors that the Wii U outsold the Xbox One the week before Christmas.

Either way, if you’re in Belgium, now is the time to get a Wii U. In fact, buy a couple of them and sell them once we get Mario Kart 8, the new Zelda and other Wii U exclusives. Make a quick buck for yourself.
H
heidi2521 #144
Jan 6, 2014 at 8:29 PM
A single store of a single chain having a single sale on a single version of the console for a single day totally means that the entire retail chain is dumping the console :lol: Also, €99 != $99.

In other news the Wii U managed to sell well above 100,000 units a week in Japan for 2 weeks in December (~80 for W52) and outsold the PS3 in 2013. The "bomb" that was Super Mario 3D World 41万0041本 in Japan itself, bringing its LTD over Final Fantasy XIII-3, which outsold it in the first week.

But I guess posting non-misleading sales reports that painted the future of the Wii U in a better light or reports when the Wii U is performing absolutely marvelously wouldn't exactly help fuel the Nintendoom train.

DOOOOOMED, I tell you. DOOOOOOMED.
vickybat
vickybat #145
Jan 7, 2014 at 2:38 AM
Should You Buy a Wii U?

The perception of the Wii as a kids' system has carried over to its successor as well. At best, some of the Wii U's top games still have a distinctively kiddie vibe. At worst, shovelware developers use it as a dumping ground for games they would never dream of attempting to foist off on adults.

Today, the Wii U has the same problem it did when it first came out: It's not bereft of good games, but you need to have very specific tastes to get the most out of it.

Extremely well written article by the always reliable toms guide.
Its a very neutral and honest take.
vickybat
vickybat #146
Jan 12, 2014 at 12:43 AM
An inside explanation of why third parties have left the wii u

Quite an inside story. The real reasons are finally unveiled. Read the whole article here:

The Secret Developers: Wii U - the inside story

The Secret Developers is Digital Foundry's occasional series where game-makers come forward to talk with us - and you - about topics they are passionate about, or in the case of this article, to give you the inside story behind a particular hot topic. As the future of the Wii U looks uncertain in the face of the successful launches for both Xbox One and PlayStation 4, this "warts and all" tale from a respected third-party creator gives you some idea of how Nintendo handled the transition to the high-definition gaming era, and the challenges developers faced in bringing their games to the Wii U platform.

I was there when Nintendo first pitched the Wii U to developers, I worked on the hardware extensively and helped to produce one of the better third-party titles. Now, as the fate of the hardware looks uncertain after a second Christmas of disappointing sales, I wanted to tell the story of what it was actually like to work with the console, and with Nintendo, and perhaps give some context to the mixed fortunes of the machine and its third-party titles.

But first, let's go back to the beginning. The genesis of a new games console generally follows a standard pattern. Initially there is a prolonged period of research and development internally within a manufacturer where the goals and hardware designs are sketched out. These then go through a process of refinement with the hardware parts manufacturers, based on their technology and, obviously, cost.

Once the basic hardware design has been thrashed out, the internal software (SDK) teams get involved in writing the initial code/drivers and tests that are required to run the hardware. Once the teams are happy with the hardware, cost and timelines, the companies start to go out and talk to developers about the new hardware.

To begin with this will be first-party developers and feedback will be gathered that may, or may not, affect the design of the hardware. At this stage the hardware design can be changed, but the window of opportunity is getting smaller. The hardware parts manufacturers have to ramp up their production lines to produce the silicon, which takes time.

After initial feedback, the studio 'tours' begin, talking to select third-party publishers, the Ubisoft, Take-Two and EAs of the world, that the platform holders need to entice to make games for their consoles. Without games, and the income that they provide, the console soon starts to lose money, becoming a noose around the manufacturer's neck.

Major changes at this point are rare, unless they are things that can be altered through software changes (clock speeds, system OS time-slices, etc.) or can be 'easily' added to the hardware design, for example swapping out one set of memory modules for another of higher capacity.

That's where I come in.

The reveal and post-reveal catch-up


When I was told that Nintendo had come into the office for a meeting I could already guess as to what they were going to be talking about. Rumours had been circulating for weeks of new hardware, but nothing concrete had been said. After signing the various NDAs we all gathered in a room to hear the presentation.

It started off in the usual way with a look back on how successful the Wii had been and what their intentions were for the new hardware. They wanted a console that was the same size as the Wii and wouldn't make much noise, so "mum wouldn't mind having it in the living room". It was during this statement that quiet alarm bells started to ring in my brain, but I ignored them and continued watching the presentation. The pitch then moved on to the usual "we need your help to ensure that the Wii U is a success and you can help us (Nintendo) along the way". These words ended up having more significance than either we, or the presenters, could have envisaged.

Then the new controller was shown as a dummy prototype, complete with a glossy video showing how it could be used in games as a series of mock-ups, which looked exciting. By this point we were all considering how we could use the controller in our games. But then they revealed the internal details of the console and I realised the reason for my earlier alarm bells. If Nintendo wanted the hardware to have a small footprint and be quiet, they needed minimal fan noise, meaning that cooling was limited, which in turn meant that the CPU would have to produce a minimal amount of heat, which meant that the clock speed would have to be kept low. While I can't confirm specific details, the collective thoughts of the internet are presented for reference on Wikipedia.

So a basic comparison/calculation makes the Wii U look, on paper at least, significantly slower than an Xbox 360 in terms of raw CPU. This point was raised in the meeting, but the Nintendo representatives dismissed it saying that the "low power consumption was more important to the overall design goals" and that "other CPU features would improve the performance over the raw numbers".

Almost immediately after the reveal the emails starting flying asking what people thought of the new console design and specification. The almost universal answer was, "I like the new controller, but the CPU looks a bit underpowered".

Over the coming weeks people started doing other calculations trying to guess the performance of the machine - don't forget that this is a long time before development kits were available to do actual tests. Some people even built custom PC rigs with under-clocked CPUs to try and gauge performance of their code on these machine. Again, the almost universal answer was that it wasn't going to be powerful enough to run next-gen engines and it might even struggle to do current-gen (PS3 and X360) titles. But in spite of these tests the management made the decision, for various business reasons, to release a game on the Wii U. So now we had to get stuck in and try to make a game.

And so, to work

Soon after the decision was made the development kits started arriving. As is usual for early hardware they were bigger than the final design with a mixture of connectors and ports used specifically for development. So we plugged them in and flashed them to the latest system code, then tried to get a simple "hello world" type game running, which proved harder than you might think.

Having worked on other hardware consoles, I suppose that we were rather spoilt by having mature toolchains that integrated nicely with our development environment. Wii U on the other hand seemed to be trying at every turn to make it difficult to compile and run any code. Nintendo had provided an integration of their development tools into Visual Studio - the de facto standard for development - but it didn't work, not even close. So time was spent trying to get this fixed up, while reporting the issue to the platform holder. Eventually we received a solution from Nintendo via another third-party company who had also been working on this issue for a while.

So now we could make the code visible in Visual Studio and get it compiling, which was good, but the compilation times were really slow, even for minor changes. Then it had to do the link step, at which point you could happily get up, make a cup of tea, have a chat and get back to your desk before the link was complete. Link times were measured in multiple (four or more) minutes on Wii U compared to around one minute on other platforms.

This doesn't sound bad, but when you are debugging and making lots of changes, these additional times add up. If you made 10 changes to a file in a morning, you could be spending over 50 minutes waiting for the linker to complete, which is a lot of wasted time.

Finally, when you had the code, you would deploy it to the console and start up the debugger, which was part of the toolchain that Nintendo had licensed from Green Hills Software. As a seasoned developer I've used a lot of debuggers, but this one surprised even me. Its interface was clunky, it was very slow to use and if you made the mistake of actually clicking on any code, then it would pause and retrieve all of the values for the variables that you had clicked, which might take a minute or more to come back.

All of these things made the actual development of code harder than it should have been and ate into the development time of the game. As a team, we lost days of time to the compile/link/debug overheads and this negatively impacted the amount of features that we could put into our game before the release date.

Another curious thing to note at this point was that over the course of six months we received multiple different development kits in a variety of colours, none of which revealed why they were different from the previous one. We knew that there were some hardware bugs that were being fixed, but the release notes rarely stated what had changed - we just had to take the new ones and get them working with our code again, consuming valuable development time. There have been some interesting rumours circulating of PC-style development boxes, and even the Radeon HD 4850 (running underclocked) utilised as a proxy for the Wii U's GPU. We worked on Wii U from the early days and never saw equipment like this - our kits always took the form of custom hardware that I presume was based on near-to-final silicon.

Working with Wii U

Now that the game was up and running on the console we could start developing features that would use the new controllers and make our game stand out on the platform. But soon after starting this we ran into some issues that the (minimal) documentation didn't cover, so we asked questions of our local Nintendo support team. They didn't know the answers so they said they would check with the developers in Japan and we waited for a reply. And we waited. And we waited.

After about a week of chasing we heard back from the support team that they had received an answer from Japan, which they emailed to us. The reply was in the form of a few sentences of very broken English that didn't really answer the question that we had asked in the first place. So we went back to them asking for clarification, which took another week or so to come back. After the second delay we asked why it was taking to long for replies to come back from Japan, were they very busy? The local support team said no, it's just that any questions had to be sent off for translation into Japanese, then sent to the developers, who replied and then the replies were translated back to English and sent back to us. With timezone differences and the delay in translating, this usually took a week !

Getting the game to run at its target frame-rate is a part of the development process that is less interesting in this context as it follows the standard pattern. Get the game running, optimise the code (CPU and GPU) and if it still won't perform, cut back on features until it does fit.

As far as the CPU optimisations went, yes we did have to cut back on some features due to the CPU not being powerful enough. As we originally feared, trying to support a detailed game running in HD put a lot of strain on the CPUs and we couldn't do as much as we would have liked. Cutting back on some of the features was an easy thing to do, but impacted the game as a whole. Code optimised for the PowerPC processors found in the Xbox 360 and PlayStation 3 wasn't always a good fit for the Wii U CPU, so while the chip has some interesting features that let the CPU punch above its weight, we couldn't fully take advantage of them. However, some code could see substantial improvements that did mitigate the lower clocks - anything up to a 4x boost owing to the removal of Load-Hit-Stores, and higher IPC (instructions per cycle) via the inclusion of out-of-order execution.

On the GPU side, the story was reversed. The GPU proved very capable and we ended up adding additional "polish" features as the GPU had capacity to do it. There was even some discussion on trying to utilise the GPU via compute shaders (GPGPU) to offload work from the CPU - exactly the approach I expect to see gain traction on the next-gen consoles - but with very limited development time and no examples or guidance from Nintendo, we didn't feel that we could risk attempting this work. If we had a larger development team or a longer timeframe, maybe we would have attempted it, but in hindsight we would have been limited as to what we could have done before we maxed out the GPU again. The GPU is better than on PS3 or Xbox 360, but leagues away from the graphics hardware in the PS4 or Xbox One.

I've also seen some concerns about the utilisation of DDR3 RAM on Wii U, and a bandwidth deficit compared to the PS3 and Xbox 360. This wasn't really a problem for us. The GPU could fetch data rapidly with minimal stalls (via the EDRAM) and we could efficiently pre-fetch, allowing the GPU to run at top speed.

Nintendo vs. online gaming

Now that the game was coming together and the hardware issues were being resolved our attention turned to the networking side of our game and its interface to the newly announced Nintendo Network. We spotted early on that there seemed to be gaps in the documentation, and the code, around the networking area, so we asked for clarification. After the usual translation delay we received word that they were still working on the code, but don't worry it would be arriving soon.

Alarm bells started ringing quietly in my head again, but I put them to one side for the time being. This is Nintendo's new network infrastructure that they are basing their console around, they should make sure that it is complete and fully tested before sharing it, so I could forgive them some delay. We had the basics so we could at least do some testing and connect multiple kits together, but a lot of the Mii and friends content was missing and there was no way to test how the existing code would behave in a "retail environment" as there was no retail "flash" for the development kits. We had to code it all in the dark and just hope that it worked.

Around this time we got the chance to talk to some more senior people in Nintendo, via a phone conference, as they were gathering feedback on our development experiences and their toolchain. This phone conference gave an interesting insight into Nintendo and how it appears to operate.

The discussion started off well enough and covered off our experiences with the hardware and (slow) toolchain and then we steered them towards discussing when the online features might be available. We were told that the features, and the OS updates to support them, would be available before the hardware launch, but only just. There were apparently issues with setting up a large networking infrastructure to rival Sony and Microsoft that they hadn't envisaged.

This was surprising to hear, as we would have thought that they had plenty of time to work on these features as it had been announced months before, so we probed a little deeper and asked how certain scenarios might work with the Mii friends and networking, all the time referencing how Xbox Live and PSN achieve the same thing. At some point in this conversation we were informed that it was no good referencing Live and PSN as nobody in their development teams used those systems (!) so could we provide more detailed explanations for them? My only thought after this call was that they were struggling - badly - with the networking side as it was far more complicated than they anticipated. They were trying to play catch-up with the rival systems, but without the years of experience to back it up.

As promised, (just) before the worldwide launch we received the final networking features that we required for our game along with an OS update for the development kits that would allow us to test. So we patched up our code and tried to start testing our game.

First up we had to flash the kits to the retail mode that had the Mii and network features. This was a very complicated manual process that left the consoles in a halfway state. In the retail mode we could test our features and ensure that they worked as expected, which would be a requirement for getting through Nintendo certification, but in this mode the debugging capabilities were limited. So we could see when things went wrong, but we couldn't fully debug to find out why. As developers, we had to make a choice and hope that any issues that you found were due to the (untested) OS code and wouldn't happen in the final retail environment. What should have been simple tasks were long-winded and error prone. Simple things like sending a friends request to another user were not supported in the OS, so you had to boot a separate program on the console manually, via a debug menu, so that you could send one. But if any error occurred there was no way to debug why it had failed, it just failed.

We started to ask questions about how they could possibly launch the console, which was a matter of weeks away, with a partially developed OS. How were they going to get the OS onto all of the consoles that had been manufactured up to that point? Was it just that we got it late, but they had pushed it into the production line earlier?

Launch day came around and the answer became clear: Nintendo was late - very late - with its network systems. In fact, the only way to access their systems fully was to download a big patch on day one that added all these missing components. Without that patch a lot of the release titles would have been only semi-functional.

What happened next?

Well, we eventually released our game and it was generally well-received, so the management sat back to see what kind of sales figures we would get for all our efforts. Without going into detail it would be fair to say that the numbers we were seeing were less than impressive. In fact we would be lucky to make back all the money that we had invested in making the game in the first place, and although the management publicly supported the Wii U platform, it is unlikely that we would ever release another Wii U title.

But what about the rest of the world? How had other development studios faired? The story of what happened next is pretty well documented in the gaming press, but I'd like to highlight some interesting points that have been on my mind recently. Firstly, third-party support. Do you remember all the hype surrounding the Wii U launch? All those third parties showing videos of existing games that they were going to bring to the Wii U? Whatever happened to a lot of those games?

After the initial flurry of game titles a lot of the studios quietly backed away from their initial statements and announced, with minimal press, that they were in fact not going to make a Wii U version. The reasons behind a particular title not appearing on the Wii U are all pure speculation, but I personally think that a combination of:

Previous development experience using the toolchain and hardware put off development teams from making another title on Wii U.
The technical and feature support from Nintendo were lacking for third-party studios. There was a feeling internally that if you weren't a first-party development studio, you were largely ignored by Nintendo, as we were superficial to their profits. Internally developed titles would save Nintendo and we were just there to add depth to the games catalogue.
The sales figures for the Wii U console were not looking that good soon after launch. There was a lot of confusion in the general population around the launch as most people thought that the Wii U was some kind of add-on to the Wii, they didn't know that it was a new console. This lack of awareness probably contributed to the console not getting off to the start that Nintendo would have hoped and put off studio from developing on the hardware.
Nintendo also fell victim to bad timing. A few months after the console launched the next-gen hype train stepped up a gear as Sony announced the PlayStation 4, with Microsoft joining the fray a few months later. Don't forget that many of the larger studios would have known about the hardware months before it was announced, well before the Wii U hardware actually launched.
So, these larger studios had a choice. Would they develop a port of an existing game to a console with limited capabilities and limited market penetration? Or put their teams to work on developing new features and concepts for the "real" next-gen consoles that were going to be launched that year? When you look at it this way, the choice isn't that hard.

From a first-party perspective, it seems that Nintendo itself hasn't had the easiest time. Now this is pure speculation, but from interactions with some of the development teams it seems as though Nintendo's own teams were having real troubles adapting to the new console - the main reason being the move to HD and the ability of the hardware to support it. Don't forget that until the Wii U came out, none of the first-party titles were in HD and the move from SD to HD is not as easy as you would expect. PS3 and Xbox 360 developers went through this pain early in the previous console cycle and it cost them a lot of time and money trying to adapt, with some studios failing in a big way.

Nintendo's internal teams were now facing this challenge on a new console with limited development time and a lot of pressure to deliver compelling titles. With these pressures upon them it was inevitable that some of the higher-profile titles would slip, but it's surprising how sparse the first-party line-up has been over the last year.

The future for Wii U

Can the Wii U compete in this brave new world of next-gen (current-gen?) consoles? In terms of raw performance it sits uncomfortably between the previous generation and the current one. Parts of the hardware run better than the previous generation, but other parts drag it down. If you tried to compare the Wii U against the PS4/XO, it comes off very badly indeed - it just cannot compete with the new consoles.

At a very basic level, look at the power draw taken by the next-gen consoles compared to the Wii U. The PlayStation 4 draws over 100W more from the mains than Nintendo's console, and it does so using the latest, most power-efficient x86 cores from AMD in concert with a much larger GPU that's a generation ahead and runs on a much smaller fabrication process - 28nm vs. what I'm reliably informed is the 55nm process from Japanese company Renasas.

There are some fleeting parallels between Wii U and the next-gen consoles - the combination of a low-power CPU with a much more powerful graphics chip - but the notion of next-gen titles being easily portable to the Wii U just doesn't work. The gulf in power is just too high, while the GPGPU that we'll see on Xbox One and PlayStation 4 isn't compatible with the older shader model four hardware found in the Wii U.

Doubtless, the first-party developers at Nintendo will make the hardware sing - they always do - but the situation looks grim for those of us in third-party development, with the opportunity to progress on the hardware held back by both the quality of the tools and the lack of financial reward for tailoring our code to the strengths of the hardware. So where does that leave the Wii U?

Personally I'm not sure on what will happen, but if the current trends continue, the Wii U will probably continue to sell in small quantities until a "must have" title is released, probably from a first-party studio, at which point the sales will sky rocket for a while - but even so, matching the momentum of PlayStation 4 and Xbox One seems highly unlikely. Other variables such as the recent news regarding China lifting the ban on games consoles may influence Nintendo's future direction. This huge untapped market may provide a lifeline in terms of sales, but with the low wages of the general population these sales might well come from the original Wii, rather than the more expensive Wii U.

You can never discount Nintendo, but based on my experience - and the sales of the platform - the company's facing its most testing challenge in modern times.

Wow, so much inside information, straight from the developers. The reasons look highly justifiable.
vickybat
vickybat #147
Jan 17, 2014 at 2:52 PM
Nintendo Forecasts Surprise Loss as Wii U Misses Targets

Nintendo forecasts £205m loss amid poor Wii U sales

Nintendo Co. (7974) revised its forecast for the fiscal year to a net loss of 25 billion yen ($240 million), cutting its projections for the Wii U console and saying year-end software sales were far below expectations.

The world’s largest maker of video-game machines had projected a profit of 55 billion yen as it counted on Christmas shoppers to revive sales of its Wii U. The company cut forecasts for Wii U sales to 2.8 million units from 9 million. Shares traded in Germany fell.

“It is now expected that our sales will fail to meet our previous forecast by a large margin,” President Satoru Iwata said at a press conference today. “We can no longer expect our financial performance to recover in the current fiscal year.”

Nintendo’s family-focused content is losing its appeal as titles were delayed, casual gamers migrate to mobile devices, and hardcore players opt for the faster Sony PlayStation 4 and Microsoft Xbox One. Nintendo also refuses to offer games with its lineup of iconic characters such as Mario and Zelda on mobile devices, limiting its ability to profit from surging demand by online players.

The company cut its forecast for operating income to a 35 billion-yen loss from the prior 100 million-yen profit.

That tells it all. Nintendo should restructure their business plans big time and move to a better development strategy.
The current crop of characters need to be axed in favor of fresher ones. Sticking with the same old style has gotten them to these levels.
Even the 3DS forecasts are down now.

Satoru Iwata should also step down.

Nintendo Sees Loss on Dismal Wii U Sales

Dismal Wii-u sales move Nintendo closer to gameover

Nintendo CEO Satoru Iwata believes part of the company’s struggles are that its customer base doesn’t yet have children. “Nintendo fans, for whatever reason, do not have as many children as Microsoft fans and therefore less Nintendo fans are being born each year,” he said in October. “This is why I am encouraging people who purchase Nintendo products to begin having children as soon as possible.” :rofl::rofl::rofl::rofl:

Has this guy completely lost it????
Extreme Gamer
Jan 19, 2014 at 12:58 AM
That tells it all. Nintendo should restructure their business plans big time and move to a better development strategy.
The current crop of characters need to be axed in favor of fresher ones. Sticking with the same old style has gotten them to these levels.
Even the 3DS forecasts are down now.

Satoru Iwata should also step down.

Dismal Wii-u sales move Nintendo closer to gameover

[/COLOR]

Has this guy completely lost it????

Forbes misquoted him :\

This was their source: Satoru Iwata Explains Poor Wii U Sales: Nintendo Fans Don’t Have Children So Less Fans Being Born - Play4Real

It's a piece of satire, much like our Faking News and The Unreal Times. Also, he talks about a non-existent 3DS sales freefall. How the ****, to put it bluntly, did that come up? The 3DS is selling REALLY well...

They posted a correction:

Correction: An earlier version of this post contained a number of errors regarding sales figures as well as a satirical quote attributed to Nintendo’s CEO.
That article has no credibility.

Also, they admitted that their poor sales had a lot to do with not engaging the American and European markets properly. That doesn't mean the company is doomed...
vickybat
vickybat #149
Jan 19, 2014 at 11:12 AM
Nintendo Confirms Wii U Has Flopped, Slashes Sales Forecast By ~70%

Update: Nintendo appears to be mulling a new smartphone-focused business strategy, according to comments reported by Bloomberg. “We are thinking about a new business structure,” Iwata is reported as saying at a press conference in Osaka, Japan.
No other choice but to do this for good.

Nintendo stock nosedives on poor Wii U sales

This was imminent.

Is the Wii U really doomed? Exploring the pros and cons of Nintendo's next move

Gamespot's take on Nintendo's poor performing console.
There's a high chance that they'll go mobile or a third party dev like sega.
The console can undergo some major changes too, but that's highly unlikely.

Iwata Admits He Misread Markets Regarding Wii U

Iwata says:

"The way people use their time, their lifestyles, who they are—have changed," Iwata said. "If we stay in one place, we will become outdated."

I think finally he's accepting the mistakes of his company. They haven't evolved and still stick with the same model & ideologies.
I guess things should change now for good.

My Christmas with the Wii U – Reader’s Feature

This is for wii u fans.
vickybat
vickybat #150
Jan 20, 2014 at 1:04 PM
Nintendo slumps amid pressure to exit hardware on Wii U flop

Nintendo Slumps as Wii U Flop Brings Pressure to Exit Hardware

Whoa, it seems we might see the last of wii u. There's a high chance that they might exit the console hardware space.
They're coming under immense pressure now. Even though they have $10 billion as cash reserves, nobody in their right mind will want to keep on losing money,
doing the same mistakes again and again.

Lets see where this goes.
H
heidi2521 #151
Jan 21, 2014 at 2:18 AM
:facepalm:

The Gamestop article confuses ADR with Nintendo's actual shares. Nintendo issued the profit warning after the market was closed, as required by law. Nintendo stock closed 6% below after a day of trading. A drop, but not a nosedive by any definition of the term.

7974:Tokyo Stock Quote - Nintendo Co Ltd - Bloomberg

Nintendo increased its hardware R&D budget and plans to do even more advertising as seen in the notice here:

Opening explanations by the President at the press conference regarding full-year financial forecast and dividend forecast modifications

Totally a sign that they are leaving the business. :lol: Giving Genyo Takeda and co. one last party before they axe significant portions of the company.

Nintendo's Woes Don't Mean Game Over For Its Consoles - Japan Real Time - WSJ

Pretty much everyone expected a sharp downwards revision after the Q3 hardware numbers were in.

It wasn't lowered in the H1 meet because it would send a poor signal to retail before their crucial holiday period. Most analysts see through this and firms like JP Morgan Chase are predicting that Nintendo will sharply lower their forecast in accordance with the holiday sales after the december shopping period is over.


Nintendo will do mid to long term strategy adjustments based on these results. People are buying shares in anticipation of Nintendo leaving the business but actual analysts like Jeffries are saying that the chances of Nintendo leaving the console business is slim to none.

The reason why Nintendo has those cash reserves is for situations like this, when they screw up so that they can correct their course.

It'd be great if people actually went through the facts at hand, but some people need their daily Nintendoom.

Edit: For ****s sake. I give up. Keep posting the same retarded Nintendoom bullshit, with different sites recycling the same **** for page views. I'll just enjoy playing awesome games at 60FPS without paywalls while you enjoy getting off on that bullshit.
vickybat
vickybat #152
Jan 21, 2014 at 2:32 AM
The Wii U is dead in its current form, admits Nintendo. But what now?

Nintendo seen reluctant on radical shift as Wii U worries deepen
snap
snap #153
Jan 21, 2014 at 8:32 AM
Even if they incur some losses they will not exit console market.

In the end more options benefits consumers :razz:
vickybat
vickybat #154
Jan 21, 2014 at 11:52 PM
Nintendo’s Iwata Under Fire After Missing Wii U Forecast (1)



‘Tremendous Pressure’

Nintendo has kept its games off the world’s 1.5 billion smartphones to protect sales of its own software and hardware.

“Iwata should resign,” said Mitsushige Akino, chief fund manager at Ichiyoshi Asset Management Co. in Tokyo, which sold its Nintendo shares more than two years ago. “He said 100 billion yen in operating profit was his commitment. Nintendo faces a structural problem.”

Argos and Amazon cuts Wii U Premium pack price to £179.99

I think they are trying to clear stock and get rid of Wii u altogether. That's a massive discount.
Nintendo fans waiting to buy the Wii u should consider this. Also good for Indian fans who have friends or relatives in the U.K.
Right time to buy one for them too.

In a bigger picture, this is not good for Nintendo imo.
vickybat
vickybat #155
Jan 25, 2014 at 1:07 AM
Watch Dogs on Wii U rumored to have been canceled

Has Ubisoft cancelled Watch Dogs on Wii U?

Watch Dogs: Ubisoft declines to comment on allegedly axed Wii U version

"We have nothing to comment at the moment," a Ubisoft spokesperson replied.

If this news is true, then it will be a big blow for Nintendo. Ubisoft is the only proper third party support for Nintendo.
If it decides to part ways, then Wii u is definitely doomed. First party alone cannot save any console, let alone Wii u.
Considering the specific age group, Nintendo's first party targets, they are not everybody's cup of tea. Third party support is vital.

Gamers on Nintendo's future after poor Wii U sales
Lucy Gilbert

"I think they advertised the Wii U the wrong way, a lot of people saw it as a tablet for the Wii rather than a new console.

"They had a really, really bad list of launch titles, they didn't have Mario or any of their iconic characters there.

"People will always see Nintendo characters on a Nintendo console.

"I know Sonic the Hedgehog is on iOS and everything and it works, but Sega have sold out to everybody. Nintendo haven't done that yet and they don't need to.

"I don't want to be in a future where you don't see Mario, you don't see Zelda. I think they should always be around.

"Yes, it is very difficult, it is quite alarming to think that one day you won't be able to talk about them because people won't know who they are."


Christopher Warters

"I'm a huge fan of Nintendo, my favourite game is Pokemon and Mario. The best hardware they've made is the 3DS.

"My biggest gaming achievement would be my 18-hour game of Tetris.

"I think Nintendo are struggling because they've invested heavily into the Wii U, but with tough competition it's not as good as the others on the market and hasn't sold as well.

"To recover they should sell the platform for PC, mobile, perhaps all devices, a bit like what Sega did with Sonic."


Dean Evans

"I've been playing Nintendo since back in the 90s, but not so much these days, as they have gone a bit downhill.

"I think they've relied too much on motion controllers, and the console [is] too underpowered.

"They need to put more power into the machine, take a leaf out of Sony's book and focus on the next generation, cut their losses with this [one].

"I think they're focused too much on the handheld type of things, I think that's probably not helped.

"Where they started, their roots, was console gaming. I think they need to go back and focus a bit more on that."

Comments by hardcore Nintendo fans.
vickybat
vickybat #156
Jan 26, 2014 at 1:31 PM
Iwata isn't Nintendo's problem. It's Miyamoto

Precisely correct. The guy should get over Mario.
vickybat
vickybat #157
Jan 30, 2014 at 11:48 AM
Nintendo: “We Haven’t Been Targeting Children Enough;” Thinking on How to Make the Company Stand up Again

Lol @ Mr. Iwata. They are targeting more children ?:eeksign:
Dunno where this company is heading? I assume only one place.

Nintendo Will License its Characters to New Partners

This seems to be a good move though. They are moving the characters out of in-house development.
Third party devs can now make Nintendo character based games (Mario, zelda) but develop exclusive for Nintendo.

Lets see how many devs stand out for this.
vickybat
vickybat #158
Feb 1, 2014 at 11:35 PM
WB pulls the plug on Batman: Arkham Origins story DLC for Wii U

Cites a lack of demand for the cancellation; Nintendo said to be offering full season pass refunds.

Citing the lack of demand as the reason for the cancellation, Go Nintendo reports that Nintendo is now refunding $19.99 of eShop credit to those who previously purchased the Arkham Origins Season Pass.

"Thanks so much for your support of Batman: Arkham Origins on Wii U," begins Nintendo's email.

"We are contacting you today because you purchased the Batman: Arkham Origins Season Pass for Wii U. We hope you've been enjoying the content that has been delivered thus far. Based on demand for Downloadable Content on the system, Warner Bros. Interactive Entertainment has made the decision to remove its offering of the upcoming new story campaign for Wii U. As a result, we will be crediting the entire $19.99+tax cost of the Season Pass back to your Nintendo eShop account. You will still be able to enjoy the content already released thus far."

The Arkham Origins season pass included a trio of skin packs, an Initiation challenge rooms pack, and the upcoming campaign content. It is still available for the Xbox 360, PlayStation 3, and PC versions of the game.

"We apologize for any inconvenience this may cause and thank you for your support of the game,"
concludes Nintendo.

Damn, these third party devs pulling away, are really taking a toll on Nintendo. Things like these, don't go well with fans and consumers too.
All future Arkham games might be cancelled too, when UE4 becomes development de-facto.

*i.imgur.com/1swjEoI.jpg

*i.imgur.com/OW1GTWO.jpg

LOL @ pricing. Nobody is going to embrace the Wii u with a price like that imo.
Too expensive, to gift children. Should have been around 20-25k to make some sense.
PS3 is a far better option than that.
Atleast, its available now, unofficially.
1
10 numberi #159
Mar 9, 2014 at 11:26 PM
India is a bad market for Nintendo. Even if they release it here it wont do good.
vickybat
vickybat #160
Mar 28, 2014 at 11:50 PM
Nintendo's No-Show Clouds Company's Strategy

Missing another major event.
snap
snap #161
Mar 28, 2014 at 11:55 PM
reddit said:
Is this really a big deal?
PAX East has only been running since 2010, and although not a small event the timing of it at this stage of the year when Nintendo would rather hold their cards for E3, Gamescom and PAX Prime to ramp up excitement for the holiday season. Microsoft skipping Gamescom 2012 was a far bigger deal than this.

many more noteworthy comments here : Nintendo not attending PAX East for the first time in event history. : Games
vickybat
vickybat #162
Apr 19, 2014 at 11:44 PM
Sega’s failed Dreamcast console has actually outsold Nintendo’s Wii U
snap
snap #163
Jun 10, 2014 at 11:31 PM
:)


*docs.google.com/document/d/1lpJLzCVgRwS_1NfFwgcIrGTaJ9jHPThaDSKwPO_SrRs/preview?pli=1&sle=true
srkmish
srkmish #164
Jun 27, 2014 at 9:53 PM
Kids ditching Nintendo 3DS in favour of tablets as go-to gaming devices - Pocket-lint
skeletor
skeletor #165
Jul 17, 2014 at 4:51 AM
^^ yea, been happening since long but 3DS still sells well. Perhaps it's going to be the last handheld console which sold well. End of the handheld era?
vickybat
vickybat #166
Dec 5, 2014 at 2:44 AM
Some Wii Us Bricked After Smash Bros Data Problem

:facepalm:
snap
snap #167
Mar 24, 2015 at 5:51 PM
Splatoon - Wikipedia, the free encyclopedia

This game looks really fun. :D
vickybat
vickybat #168
Jun 2, 2015 at 1:04 AM
Report: Nintendo NX Will Use an Android Operating System

:lol::lol::lol::lol::lol::lol:
R
rowdy #169
Jun 2, 2015 at 5:23 PM
For the legend of zelda I want this sexy consooleee.
vickybat
vickybat #170
Jul 13, 2015 at 11:12 AM
Nintendo's Satoru Iwata dies at 55

Very very sad news for the gaming industry.