Help~Is~Here said:
The fact is that Windows Vista doesn't support Direct3D Sound and uses another API called OpenAL.
Lolz...
so now you have problem cos Microsoft left there own propriety DS3D & adopted an Open Standard which can be used on any platform. First you say MS should go Open standard & now when they are still u r blaming them......some people can never understand.
What does this mean? Well, it means that there is no more hardware based sound processing which means you don't have surround sound!! If you have a surround sound setup, all you will get is stereo sound! no 2.1 or 5.1.. etc.. etc.. So, if you already have a surround sound setup, your games will no longer be able to give you surround sound as most games supporting EAX® effects work only with DirectSound!
Dude seriously...stop working on Windows Vista from today
DirectSound 3D was a DirectX only sound API which used to support hardware voices & hardware processing of Sound. But due to this there was a hardware required. Means a dedicated sound hardware can process & encode decode audio in hardware without using the CPU. This has nothing to do with 5.1 or 7.1 sound system.
Due to this
creative made EAX Sound system & refused to open EAX 3.0 or later,
resulting in creative having a monopoly on the sound card market. If you want to play a game using EAX then get a creative sound card no matter how crappy the drivers are. C
reative didn't let anyone else use EAX 3.0 due to which all other sound card manufacturers came up with there own software based sound system such as Sensura 3D however these were not popular.
Then came
Microsoft which
found that
sound can be processed using software only & with Intel, they
made the specification of HD Audio. Now a DSP is all you need & no a dedicated hardware to process audio.
Microsoft made XAudio 1.0 & released it in XBOX 360 & Intel bought same thing to PC platform which now nVidia & AMD have also incorporated. HD Audio provides upto 32bit audio & much better then EMU10K1 used in Audigy line of Creative
Microsoft went with OpenAL, an open standard of sound API that any sound card or game developer can use &
Microsoft has no propriety control over this & also creative also has no propriety control on this due to which
the monopoly of creative in sound card market is gone.
Any game manufacturer can provide full multi channel audio in games using OpenAL & this will work on a variety of DSP either from Sigmatel or C-Media or Via. One method & it will work on all Intel HD Audio compatible standard which is again Open to all sound DSP manufacturers. Using Software you can right now process upto 10.1 Audio in pure 32bit audio mode up from Creatives 24-bit audio mode. Why do hardware only processing when everything can be achieved using a DSP & software driver.
Creative saw this & released Alchemy hardware driver for audigy sound cards. Anyone willing can simply download
Alchemy drivers from creative & use Direct3D Sound in usual games when played in Windows Vista. Creative X-Fi sound card are not affected
This could be related to the DRM requirements for protected audio to meet the Advanced Access Content System (AACS) specification. It may be necessary to give up hardware accelerated sound in order to have DRM that meets the requirements of the MPAA and RIAA. Is this how far Microsoft is willing to go for DRM?
HAHAHAHAHAHAHAHAHAHAHAHA 



Who ever wrote this article has no idea how games are made & what Sound API is. I would gladly tell a friend of mine who is toooooooooo much into Audio & OpenAL to post here & he can make it clear why MS went with
OpenAL which is an open standard instead of propriety DS3D & still u fanboys have problem.
If a game developers decides to make his games in OpenAL he gets all 3D Sound positioning, revarb effect everything, just that this time
it is not limited to Creative Only sound card & Windows, but now it can be used on Windows, Mac, Linux equally with any HD Audio compatible sound DSP such as from Via, Sigmatel, C-Media, Analog Device or Realtek.
Its the same thing, same features, same everything but it is working in pure software processing & doesn't rely on a hardware specific solution. With dual & quad Core CPU now, this makes sense. Same goes with Direct3D Video API.
Microsoft just killed Creative's monopoly in sound card market & still u r blaming them....


Well if this really is true, then its simply terrible for MS WIndows VISTA users!
HAHAHAHAHAHAHAHAHAHAHAHA
Microsoft just made Sound API & gaming better dude, seriously stop working on Microsoft technologies. They did it first, saying the industry to move to cross platform audio API.
Since Help~is~Here has, in his usual helpful fashion, demonstrated to us just how evil Windows Vista is for not having D3D Sound, I just thought this might be informative:
OpenAL and Vista
Methinks he should have posted the whole article, since he is so helpful to us all.
Do u expect him to do this....

seriously HiH....why do u ask for public pwnage & talk about something which you have no idea about.
Microsoft just made life easy for Linux., Mac & cross platform Sound API because by using OpenAL, MS gave developers more freedom & now if they will make something for the biggest market there & they can sure port it to other platform too. Hack,
OpenAL can also work on nVidia Go 4500 Mobile Phone APU.