DIGIT-ARC read-only archive · snapshot: July 23, 2026

software for animation

17 posts · originally from https://geek.digit.in/community/threads/software-for-animation.153242/

pramudit
pramudit Original post #1
Feb 27, 2012 at 11:42 AM
me and my friend are intersted in making some anumations after exam but there are just so many to choose from and there trials are also in GBs.... this would be our first try so please suggest a easy to use software... have heard name like 3ds max, blender, maya, cinema4d... used blender but didnt understand what and how to do....
O
Feb 27, 2012 at 11:45 AM
Make 2d animation with adobe or macromedia flash.it is really easy to use.
patrick4
Feb 27, 2012 at 11:51 AM
3ds Max or Maya, pick one and stick with it.. there are many online vedio tutorials and ebooks available where you can learn from..

PS - animation is something you have to spend time and effort learning.. Its not like MS word or ppt where you can simply launch the application, click on random buttons and figure out what to do..
pramudit
Feb 27, 2012 at 12:27 PM
we are ready to spend about 2months in summer just to learn animation.... and we are interested in 3d animation rather than 2d......
clmlbx
clmlbx #5
Feb 27, 2012 at 2:08 PM
2 month is too less to learn 3D, Do you have story in Mind, I will tell you process for making any 3D Movie..

1. story Boarding
2. start Modelling (start creating characters and props)
3. Texture and materials (uv solve, deciding materials and creating Textures)
3. Rigging (It is like adding skeleton in Body to animate it properly and fast)
4. Animation (here is animation)
5. post production (final cut or adding effects and credits)

you can learn flash in 2 months (2D Animation)

I am not discouraging you, but that is a Fact,

If it is just Fun and learn project Do what you like.... even go for 3D

If you are just Interested in animation then you can download models,textures everything and just do animation for your self, their are many model(characters and props), textures,rigs available for free
patrick4
Feb 27, 2012 at 2:08 PM
also you would need at least a mid range rig to produce 3d animation..
pramudit
Feb 27, 2012 at 2:44 PM
we just want to develop our basics in 3d animation, we know developing a movie takes a lot of skills and time....

for computer isnt my computer enough...? i'll be upgrading to 4gb ram.... may buy a new gpu but only if its necessary...
clmlbx
clmlbx #8
Feb 27, 2012 at 2:52 PM
yes it is good enough for start,learning Basics..

How are you planning to learn?

In 3D apps, maya is best for animation, whole industry relies on it.

Contact me if you need any help in it.
R
RahulB #9
Feb 27, 2012 at 2:55 PM
Blender is quite good, open source with lot of tutorials. I agree it is little difficult to learn, but once you get a hang of it, you will find the interface very useful. Maya is also like Blender, but a lot powerful. Sorry you can't learn advanced animation in two months, you need an year atleast ( that is the time it took me get efficient at Maya ). If you are good at programming (Python) you can extract a whole lot more out of Maya or Blender. Don't expect to create the next Rango though.

I guess you just want to start learning animation, start 3D modelling first. I suggest start with Google Sketchup first. I also highly recommend using Autodesk Mudbox, it is very simple to learn and you can get a lot of tutorials for it. It is not free though.

After you get comfortable, choose a tool, Maya or Houdini and stick to it and become a pro at it. Don't try to learn too many at once, it is no use. If you want to render soft body effects spectral work etc i.e 3d animation go with Maya or Houdini. If you want to do game development, then 3ds max is better. Forget other tools like Laboa, Z-brush, Mari right now. Also get a good powerful rig if don't like staring at screens while your render complete. Not an issue before while doing 3d modelling but will matter during lighting and rendering
Sujeet
Sujeet #10
Feb 27, 2012 at 3:05 PM
digit did fast track on maya and 2ds max alongwith hd tuts videos...really worthy for beginning animation....2d /3d ...doesnt matter much for learner...basics are same...key frame technique../u must master it for smooth animation.
pramudit
pramudit #11
Feb 27, 2012 at 7:51 PM
i have 3ds max fasttrack but not maya one...

yes it is good enough for start,learning Basics..

How are you planning to learn?

In 3D apps, maya is best for animation, whole industry relies on it.

Contact me if you need any help in it.

we are actually planning to make some models first, then put them in a scene and then just move them.... we want it to do step by step and not everything at once... also since we havnt done this before so we will be getting tutorials but there are just to many programs and we dont know which one is better... also due to first time we want a user friendly program..... but confused in so many programs....

Blender is quite good, open source with lot of tutorials. I agree it is little difficult to learn, but once you get a hang of it, you will find the interface very useful. Maya is also like Blender, but a lot powerful. Sorry you can't learn advanced animation in two months, you need an year atleast ( that is the time it took me get efficient at Maya ). If you are good at programming (Python) you can extract a whole lot more out of Maya or Blender. Don't expect to create the next Rango though.

I guess you just want to start learning animation, start 3D modelling first. I suggest start with Google Sketchup first. I also highly recommend using Autodesk Mudbox, it is very simple to learn and you can get a lot of tutorials for it. It is not free though.

After you get comfortable, choose a tool, Maya or Houdini and stick to it and become a pro at it. Don't try to learn too many at once, it is no use. If you want to render soft body effects spectral work etc i.e 3d animation go with Maya or Houdini. If you want to do game development, then 3ds max is better. Forget other tools like Laboa, Z-brush, Mari right now. Also get a good powerful rig if don't like staring at screens while your render complete. Not an issue before while doing 3d modelling but will matter during lighting and rendering

we are not here to create a movie... we just want to start with basic stuffs... make some models and assemble them to make a complete scene and.might try to move them or give a effect...
clmlbx
clmlbx #12
Feb 27, 2012 at 8:18 PM
In my opinion just start with Maya, most user friendly(as said by most, to me I am more used to 3ds max as I learnt that first) and good for animation.

Well yes even ball travelling from A to B is animation.

start with Maya..
pramudit
pramudit #13
Feb 27, 2012 at 8:36 PM
ok.... just one more question why are these software priced in lakhs...?
3ds max-3500$= >150000.... :(
clmlbx
clmlbx #14
Feb 27, 2012 at 8:49 PM
people earn from it that much

3D is used in variety of things from Movies, Planning, Games

In India for 1 second of 3D content it costs minimum Rs 500(depend on content)

In animation it counts in Seconds.
pramudit
pramudit #15
Feb 27, 2012 at 10:07 PM
thankx clmlbx.....
sanoob.tv
sanoob.tv #16
Feb 27, 2012 at 10:11 PM
if you are a begginer try muvizu.(600 mb)
it was there in one of digits dvds not sure which one.
its so simple.n awesome.

you can get its tutorial in youtube.n they are quiet simpl to learn too.
Sujeet
Sujeet #17
Feb 27, 2012 at 10:47 PM
@rahul...u can have pdf version!