DIGIT-ARC read-only archive · snapshot: July 23, 2026

splinter cell chaos theory caching pixel shader loading time

6 posts · originally from https://geek.digit.in/community/threads/splinter-cell-chaos-theory-caching-pixel-shader-loading-time.43971/

blackleopard92
blackleopard92 Original post #1
Dec 16, 2006 at 8:30 PM
whenever i load a new level for the first time, the game gives this message:
"caching pixel shader 3.0"
and this process takes loads of time, is there any tweak or fix for this?
tarey_g
tarey_g #2
Dec 16, 2006 at 10:32 PM
That's normal , but if u want to disable it play the game on ps2.0 this loading thing will not come ,but the visual quality will be sacrificed.
hellrider
Dec 19, 2006 at 2:56 PM
Don't worry abt that dude, wen SM 3.0 is enabled SC:CT looks gorgeous, and way better than buggy SCDA!!
tarey_g
tarey_g #4
Dec 19, 2006 at 4:33 PM
SCDA for PC is buggy as hell, never saw such worse product coming from ubisoft. The game is SM3.0 only and looks dull.
hellrider
Dec 21, 2006 at 5:30 PM
Yeah.. system requirements for SCDA is very very lame... one of most of highly demanding min requirements ever!! I believe the min requirements for this one is more severe than upcomming Crysis LoL.. & game looks dull graphically wen compared against to SC:CT.. this one's a fine example of horribally optimized code ( correction : horribally written code, never bothered to optimize)
tarey_g
tarey_g #6
Dec 21, 2006 at 6:01 PM
Even crysis will run on SM 2.0 cards (how well is not the matter, but it wil run ;))