Originally posted by sabretooth at the Skoar! forums here:
*skoar.com/forums/viewtopic.php?t=745
which was in turn taken from here:
*www.gamespy.com/articles/595/595975p1.html
I thought this would make for a splendid discussion here too. Will Wright, the creator of SimCity and the Sims, has announced the game at GDC 2005, and by the looks of it, its set to be outright revolutionary. He demonstrated a new game that he's developing codenamed Spore, and for the first time in gaming history, the player literally has the chance to play God. The Sims are so passe when this comes out.
Amongst other wonderful things, this game allows you to control a creature right from the cellular level all the way to the galactic level. The game relies on procedural techniques to drastically reduce the file sizes, while allowing the game to automatically decide the outcome of a design, so when you design something with three legs, or something thats top heavy, the game automatically decides how the creature will move, without ever being told how actually to pull it off. You can even invest in more brain power and pull off sentience.
For a small quote to get you interested in the article, here are select snippets:
BTW, if you want to see pictures of the game video, point your browser here: *www.gamingsteve.com/
I cant wait for the tech demo to be leaked onto P2P a la the Doom 3 Alpha or at least get the video itself!
*skoar.com/forums/viewtopic.php?t=745
which was in turn taken from here:
*www.gamespy.com/articles/595/595975p1.html
I thought this would make for a splendid discussion here too. Will Wright, the creator of SimCity and the Sims, has announced the game at GDC 2005, and by the looks of it, its set to be outright revolutionary. He demonstrated a new game that he's developing codenamed Spore, and for the first time in gaming history, the player literally has the chance to play God. The Sims are so passe when this comes out.
Amongst other wonderful things, this game allows you to control a creature right from the cellular level all the way to the galactic level. The game relies on procedural techniques to drastically reduce the file sizes, while allowing the game to automatically decide the outcome of a design, so when you design something with three legs, or something thats top heavy, the game automatically decides how the creature will move, without ever being told how actually to pull it off. You can even invest in more brain power and pull off sentience.
For a small quote to get you interested in the article, here are select snippets:
BTW, if you want to see pictures of the game video, point your browser here: *www.gamingsteve.com/
I cant wait for the tech demo to be leaked onto P2P a la the Doom 3 Alpha or at least get the video itself!