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Street Fighter IV Benchmarking Tool [PC]

7 posts · originally from https://geek.digit.in/community/threads/street-fighter-iv-benchmarking-tool-pc.118358/

Ethan_Hunt
Ethan_Hunt Original post #1
Jun 15, 2009 at 3:23 PM
Yes folks. The benckmarking tool for PC is out now. It's a 396MB download. I'm downloading it right now, will report back with results. From what I gathered over the internet, it's extremely optimised (like there was any doubt). Now if we could only get an early demo. :smile:

Quote from a blog:
So you’ll know you’re ready for any level of depth you’ll be playing very soon next month. Resolutions, Anti-Aliasing, Refresh Rates, V-Sync, Aspect, Brightness, Fixed or Variable Frame Rate, Parallel Rendering, Texture Filter, Shadows, Motion Blurr, Particles and Extra Touch Filter is all available at your use or disposal.

There are 3 pre-programmed fight scenes that comes along with the benchmark. Ryu VS Sakura, Cammy VS C. Viper and Chun-li VS Gen. :D If you think Devil May Cry 4’s PC port was excellent, you haven’t seen this yet! It’s awesomely fluid and graphically fascinating.

Link: Street Fighter IV Benchmark Tool

EDIT: Benchmarked on my rig with probably every detail maxed out @1280x1024, with 8X AA & 16X AF. Getting an average frame rate of 78fps without V-Sync. It's superb. People with low end rigs will just have to tone down some details & it should run flawlessly

The graphics are stunning & the animations are dam fluid. Character models are very very polished.

Screenshots:

*img132.imageshack.us/img132/1483/streetfighterivbenchmark.th.jpg *img31.imageshack.us/img31/346/streetfighterivbenchmarero.th.jpg *img188.imageshack.us/img188/302/streetfighterivbenchmarx.th.jpg *img189.imageshack.us/img189/6972/streetfighterivbenchmard.th.jpg *img190.imageshack.us/img190/2198/streetfighterivbenchmarz.th.jpg *img31.imageshack.us/img31/4500/streetfighterivbenchmareuz.th.jpg *img188.imageshack.us/img188/5193/streetfighterivbenchmarp.th.jpg *img189.imageshack.us/img189/1306/streetfighterivbenchmary.th.jpg *img190.imageshack.us/img190/8618/streetfighterivbenchmarc.th.jpg *img132.imageshack.us/img132/7281/streetfighterivbenchmaruty.th.jpg *img31.imageshack.us/img31/2971/streetfighterivbenchmaro.th.jpg *img188.imageshack.us/img188/1936/streetfighterivbenchmarnek.th.jpg *img190.imageshack.us/img190/1483/streetfighterivbenchmark.th.jpg
N
Jun 15, 2009 at 6:14 PM
^So, when's it comin', Ethan??
S
Jun 15, 2009 at 6:17 PM
The graphics are so un-cool :(
I'm not much into arcade and stuff. So, I might skip this game.
vamsi_krishna
Jun 15, 2009 at 7:07 PM
Thanks Ethan Boss. I will download it this night. Don't know how GeForce 7200 can pull it. Let's hope for the best. And thanks for share.
comp@ddict
Jun 15, 2009 at 7:19 PM
An HD3650 can run it at high settings and 1280x1024 @ 35fps + average which is very good.
Ethan_Hunt
Jun 16, 2009 at 4:48 AM
^So, when's it comin', Ethan??
North American release is slated on 9th July. I hope we get a demo early though, since it's Capcom. ;-)

Thanks Ethan Boss. I will download it this night. Don't know how GeForce 7200 can pull it. Let's hope for the best. And thanks for share.
It should, provided you turn the quality down & the resolution too. The only thing which would possibly drop the game's frame rates are the combo animations. I noticed this when Ryu performed his combo & I had my V-Sync ON. The frames dropped from 79 to 54fps. But got back instantly. So it's MT Framework engine doing what it does best, delivering a kick ass performance.
tarey_g
tarey_g #7
Jun 16, 2009 at 10:37 AM
Woo hoo ! I have PC USB joystick too !