DIGIT-ARC read-only archive · snapshot: July 23, 2026

Unity 3D discussions

29 posts · originally from https://geek.digit.in/community/threads/unity-3d-discussions.185498/

Nerevarine
Nerevarine Original post #1
Jul 11, 2014 at 7:02 PM
Since many people here are showing interest in learning this, I thought of creating a thread so we can discuss techniques and other stuff...Also i wanna know how many people here are seriously learning U3D ?
Anorion
Anorion #2
Jul 11, 2014 at 8:14 PM
anyone here already knows it well?
masterkd
Jul 12, 2014 at 3:44 PM
I know a little of it. However currently some companies in India makes games using this e.g. Nilee Games (Mumbai).
As it is cross platform it is easy to port games in multiple platforms. A good thing to learn in current market scenario.
anky
anky #4
Jul 12, 2014 at 4:14 PM
i am learning unity3D, and i have made small games for mobile and a 1 level game for pc as well, i tried to export this game to android also, but it was lagging a lot in my moto g, i was not able to optimize it properly.
TheHumanBot
Jul 12, 2014 at 4:24 PM
i am learning unity3D, and i have made small games for mobile and a 1 level game for pc as well, i tried to export this game to android also, but it was lagging a lot in my moto g, i was not able to optimize it properly.

What exactly you are trying to Optimize? build size?
anky
anky #6
Jul 16, 2014 at 9:44 AM
What exactly you are trying to Optimize? build size?
i was trying to lower the graphics quality, i tried lowering the texture quality as well as graphics quality in build settings, i also enabled multi threading in build settings, but the game was still lagging in mobile, although on "good" setting it is running smoothly on PC.
Nerevarine
Jul 16, 2014 at 9:29 PM
Here is my 2D game creation, very basic animation and such..
things I have done till now
- Walk/idle/jump animations
- Camera movement script
- Basic blue background

The sprites i got is royalty free and free for commercial usage, search for it in opengameart.com

- - - Updated - - -

*dl.dropboxusercontent.com/u/72261408/UnityProject.7z

Controls - Left/Right move around
Space to jump

- - - Updated - - -

Screen


*dl.dropboxusercontent.com/u/72261408/Try_2014_07_16_21_28_08_304.png
kunalht
kunalht #8
Jul 16, 2014 at 9:39 PM
great!!
i have also made some games and learning Unity
Anorion
Anorion #9
Jul 16, 2014 at 10:22 PM
^@Nerevarine what did you use for the camera script?
Nerevarine
Jul 16, 2014 at 10:32 PM
Its inbuilt standard assets in Unity 3D, search for it in asset store.. or upgrade to newer version of unity, i think it comes in default..
The script's name is camera2dfollow

- - - Updated - - -

*opengameart.org/content/platformer-art-deluxe

This is the assets i used
Anorion
Anorion #11
Jul 17, 2014 at 12:17 AM
oh ok... was interested to check it out, it had a nice lag to the following, which is the bit I was interested in.
Nerevarine
Jul 19, 2014 at 1:47 PM
-Added Randomly generated clouds
-Patrolling fishes
-Patrolling flyers
-Proper platforms and Water interactions
-Better idle/run/jump animations
-Autotiling Sky, autotiling water
Still lots of things to do but im making progress
Here's what it looks like now
*dl.dropboxusercontent.com/u/72261408/U3DProg.png
Anorion
Anorion #13
Jul 19, 2014 at 2:58 PM
oh wow 2d is not anything like 3d, I don't even know what the animator is. looks great though.
Nerevarine
Jul 19, 2014 at 3:31 PM
Any tutorials for TOUCH input, im banging my head right now.. cant figure it out
Nerevarine
Jul 22, 2014 at 8:15 PM
Guys try Inkscape, its an excellent easy to use vector based graphics program, to draw and edit sprites quickly..
Much better than blurry ass photoshop editing (bitmap based)...
S
SunE #16
Jul 23, 2014 at 1:03 AM
Nice thread.
Anorion
Anorion #17
Jul 23, 2014 at 1:20 AM
from what I understand, everyone who is dabbling in it is dabbling in it in very different ways
2d is totally different from 3d, and I just think it might be more complicated
seriously, making something in 3d is no biggie, you just follow the real thing and if it does not come out, well it is so many degrees cartoonish. but in 2d, you actually have to think about art and how the object is best represented in 2d and stuff, which im sure is a much harder technique to master than just replicating things in 3 dimensions.

Right now, making 3d game areas based on Samurai Jack episodes. These are simple but stylized 2d structures, that are fun converting to 3d. Its not even a game, its just 3d environments.
Nerevarine
Jul 27, 2014 at 7:00 PM
*www.dropbox.com/s/ylqjmz098r4vun3/AlphaBuild0.5.apk


Alpha build 0.5 for android devices, check it out guys

Here's a screenie
*dl.dropboxusercontent.com/u/72261408/Project/Alpha5/Screenshot_2014-07-27-18-58-19.png
kunalht
kunalht #19
Jul 30, 2014 at 11:34 PM
*www.dropbox.com/s/ylqjmz098r4vun3/AlphaBuild0.5.apk


Alpha build 0.5 for android devices, check it out guys

Here's a screenie
*dl.dropboxusercontent.com/u/72261408/Project/Alpha5/Screenshot_2014-07-27-18-58-19.png



Awesome!!
how you made that GUI sticks ?
and android sdk require for building ?
Nerevarine
Jul 30, 2014 at 11:55 PM
yup android SDK required..
I used script to make GUI
to include touch controls, i make new script attached to main camera
basically, you draw a texture using GUI Texture at select coordinates
create a rect at that coordinate
check for touch on that rect (in fixed update function) sdrt
kunalht
kunalht #21
Jul 31, 2014 at 4:18 PM
yup android SDK required..
I used script to make GUI
to include touch controls, i make new script attached to main camera
basically, you draw a texture using GUI Texture at select coordinates
create a rect at that coordinate
check for touch on that rect (in fixed update function) sdrt

okk thanks!!
Nerevarine
Aug 1, 2014 at 8:47 PM
*dl.dropboxusercontent.com/u/72261408/abc.jpg

much confuse
Nerevarine
Aug 4, 2014 at 8:56 PM
*dl.dropboxusercontent.com/u/72261408/ts.png
Nerevarine
Mar 11, 2015 at 10:16 PM
Unity 5.0 is out guys !

[YOUTUBE]watch?v=pXWAsayTFTo[/YOUTUBE]

Nerevarine
Oct 25, 2015 at 8:46 PM
bumping this thread
Anyone have any resources for Artificial Intelligence , for 2D games
its a very narrow topic and googling isnt giving me any good results
ariftwister
Oct 30, 2015 at 11:47 AM
what happened to the 2D platform game you were making?
Nerevarine
Oct 30, 2015 at 12:42 PM
It became way too complicated for an android game, most of the things in it did not run at acceptable fps on most android devices, thats why I abandoned it.. i still have the project files, maybe in the future ill dig through\

The biggest problem for me in the 2D platfomer was level design, I simply do not have time to churn out levels, and the process of designing a level is the longest, even longer than creating most prefabs from scratch..

This new game im working on, wont have this issue as it has a single static level, much more simpler..
also, alot of the scripts/thingies i reused too
ariftwister
Oct 30, 2015 at 9:33 PM
It became way too complicated for an android game, most of the things in it did not run at acceptable fps on most android devices, thats why I abandoned it.. i still have the project files, maybe in the future ill dig through\

The biggest problem for me in the 2D platfomer was level design, I simply do not have time to churn out levels, and the process of designing a level is the longest, even longer than creating most prefabs from scratch..

This new game im working on, wont have this issue as it has a single static level, much more simpler..
also, alot of the scripts/thingies i reused too

Too bad, I thought it was really good..