Unreal Tournament 2007 promises a return to the "feel" of the original Unreal Tournament. While UT2004's double-jumping and dodge-jumping will remain, Epic aims to make the game more fast-paced and less "floaty". Epic stresses that the aim with UT2007 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT2007.
*www.beyondunreal.com/main/ut2007/about.php
*www.gamespot.com/pc/action/unrealtournament2007/preview_6123872.html
yes, me too waitin 4 this game eagerly but its minimum sys req. is way too high... therefore wud play this game only when I hv bought a new machine sumtimes in early 2007.
Unreal 3 Engine is R-E-A-L-L-Y TERRIFIC !!! My second best immidiately after CryEngine 2.0.
but the system requirements are gonna be insane.
How do you "feign death" in UT 2004?
UT is great and after the huge dissapointment that quake 4 was everyone is awaiting it. can some one please post its system requirements here
Good, UT is the best...i just love the pace and simplicity of the game. UT 2k4 was a total disaster...
The vid of UT 2k7 wasnt much impressive, looked quite like 2k4(the weapons and player model)...i hope the gameplay isnt that way.
Link: *www.gumpcom.com/modules.php?name=News&file=print&sid=79
UT 2007 SYSTEM SPECS
Date: Friday, November 04 @ 23:37:30 GMT
Topic: Game News
It is being reported by BeyondUnreal that a German magazine by the name of PC Games Hardware has published some required PC specs for UT2007. These specifications can be seen below.
Minimum: 2.8GHz, 512mb Ram,Geforce6
For high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI
Dual-core Processor use: Multi-Threading is supported and should provide much better performance.
64 Bit version available with better textures
Renderers: Shader-3.0, Fallback-Mode for Shader 2.0 maybe a dx8 renderer.
HDR: yes
Physics: Novodex-Physik-Engine.
Ageias PhysX Processor supported.
Aspects Showcased on Tech Demo of Unreal Engine 3-- The SonyCon Demos on PS3 DevKit
1) Dynamic VHDR (very High Dynamic Range) lighting.
2) Per-Pixel Lighting + Per-pixel Shadowing
3) True 64 Bit Color Pipelining.
4) Textures and Shadows 250 times more complex than previous generation games.
5) Real time PhysFX !!!